UNPKG

node-insim

Version:

An InSim library for NodeJS with TypeScript support

94 lines (93 loc) 2.55 kB
import { __decorate } from "tslib"; import { byte, float, struct, unsigned } from '../decorators'; import { OutSimMain } from '../out/OutSimMain'; import { Packet } from './base'; import { PacketType } from './enums'; import { AICGear } from './IS_AIC'; /** * AI car info * * Send a {@link SMALL_AII} with UVal set to PLID to receive current information about a local car. */ export class IS_AII extends Packet { constructor() { super(...arguments); this.Size = 96; this.Type = PacketType.ISP_AII; /** ReqI from the {@link SMALL_AII} request packet */ this.ReqI = 0; this.PLID = 0; /** Identical to {@link OutSimMain} */ this.OSData = new OutSimMain(); this.Flags = 0; /** Reverse: 0, Neutral: 1, First: 2... */ this.Gear = AICGear.REVERSE; this.Sp2 = 0; this.Sp3 = 0; this.RPM = 0; this.SpF0 = 0; this.SpF1 = 0; /** Dash lights currently switched on (see DL_x in OutGauge section below) */ this.ShowLights = 0; this.SPU1 = 0; this.SPU2 = 0; this.SPU3 = 0; } } __decorate([ byte() ], IS_AII.prototype, "Size", void 0); __decorate([ byte() ], IS_AII.prototype, "Type", void 0); __decorate([ byte() ], IS_AII.prototype, "ReqI", void 0); __decorate([ byte() ], IS_AII.prototype, "PLID", void 0); __decorate([ struct(OutSimMain) ], IS_AII.prototype, "OSData", void 0); __decorate([ byte() ], IS_AII.prototype, "Flags", void 0); __decorate([ byte() ], IS_AII.prototype, "Gear", void 0); __decorate([ byte() ], IS_AII.prototype, "Sp2", void 0); __decorate([ byte() ], IS_AII.prototype, "Sp3", void 0); __decorate([ float() ], IS_AII.prototype, "RPM", void 0); __decorate([ float() ], IS_AII.prototype, "SpF0", void 0); __decorate([ float() ], IS_AII.prototype, "SpF1", void 0); __decorate([ unsigned() ], IS_AII.prototype, "ShowLights", void 0); __decorate([ unsigned() ], IS_AII.prototype, "SPU1", void 0); __decorate([ unsigned() ], IS_AII.prototype, "SPU2", void 0); __decorate([ unsigned() ], IS_AII.prototype, "SPU3", void 0); export var AIFlags; (function (AIFlags) { /** Detect if engine running */ AIFlags[AIFlags["AIFLAGS_IGNITION"] = 1] = "AIFLAGS_IGNITION"; /** Upshift lever currently held */ AIFlags[AIFlags["AIFLAGS_CHUP"] = 4] = "AIFLAGS_CHUP"; /** Downshift lever currently held */ AIFlags[AIFlags["AIFLAGS_CHDN"] = 8] = "AIFLAGS_CHDN"; })(AIFlags || (AIFlags = {}));