UNPKG

node-insim

Version:

An InSim library for NodeJS with TypeScript support

66 lines (65 loc) 3.01 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.PlayerHCapFlags = exports.PlayerHCap = void 0; var decorators_1 = require("../../decorators"); var base_1 = require("../base"); var PlayerHCap = /** @class */ (function (_super) { __extends(PlayerHCap, _super); function PlayerHCap(data) { var _this = _super.call(this) || this; /** Player's unique id */ _this.PLID = 0; /** Bit 0: set Mass / bit 1: set TRes (e.g. Flags=3 to set both) - bit 7: silent */ _this.Flags = 0; /** 0 to 200 - added mass (kg) */ _this.H_Mass = 0; /** 0 to 50 - intake restriction */ _this.H_TRes = 0; _this.initialize(data); return _this; } __decorate([ (0, decorators_1.byte)() ], PlayerHCap.prototype, "PLID", void 0); __decorate([ (0, decorators_1.byte)() ], PlayerHCap.prototype, "Flags", void 0); __decorate([ (0, decorators_1.byte)() ], PlayerHCap.prototype, "H_Mass", void 0); __decorate([ (0, decorators_1.char)() ], PlayerHCap.prototype, "H_TRes", void 0); return PlayerHCap; }(base_1.SendableStruct)); exports.PlayerHCap = PlayerHCap; var PlayerHCapFlags; (function (PlayerHCapFlags) { /** Set added mass */ PlayerHCapFlags[PlayerHCapFlags["MASS"] = 1] = "MASS"; /** Set intake restriction */ PlayerHCapFlags[PlayerHCapFlags["INTAKE_RESTRICTION"] = 2] = "INTAKE_RESTRICTION"; /** Avoid showing a message on player's screen */ PlayerHCapFlags[PlayerHCapFlags["SILENT"] = 128] = "SILENT"; })(PlayerHCapFlags || (exports.PlayerHCapFlags = PlayerHCapFlags = {}));