node-insim
Version:
An InSim library for NodeJS with TypeScript support
75 lines (74 loc) • 2.97 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IS_SCC = void 0;
var decorators_1 = require("../decorators");
var base_1 = require("./base");
var enums_1 = require("./enums");
/**
* Set Car Camera - Simplified camera packet (not SHIFT+U mode)
*/
var IS_SCC = /** @class */ (function (_super) {
__extends(IS_SCC, _super);
function IS_SCC(data) {
var _this = _super.call(this) || this;
_this.Size = 8;
_this.Type = enums_1.PacketType.ISP_SCC;
_this.ReqI = 0;
_this.Zero = 0;
/** Unique ID of player to view */
_this.ViewPLID = 0;
/** InGameCam (as reported in StatePack) */
_this.InGameCam = 0;
_this.Sp2 = 0;
_this.Sp3 = 0;
_this.initialize(data);
return _this;
}
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "Size", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "Type", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "ReqI", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "Zero", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "ViewPLID", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "InGameCam", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "Sp2", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_SCC.prototype, "Sp3", void 0);
return IS_SCC;
}(base_1.SendablePacket));
exports.IS_SCC = IS_SCC;