node-insim
Version:
An InSim library for NodeJS with TypeScript support
88 lines (87 loc) • 3.91 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IS_REO = void 0;
var decorators_1 = require("../decorators");
var base_1 = require("./base");
var enums_1 = require("./enums");
/**
* REOrder (when race restarts after qualifying)
*
* This packet can be sent in either direction
*
* LFS sends one at the start of every race or qualifying session, listing the start order
*
* You can send one to LFS in two different ways, to specify the starting order:
* - In the race setup screen, to immediately rearrange the grid when the packet arrives
* - In game, just before a restart or exit, to specify the order on the restart or exit
*
* If you are sending an {@link IS_REO} in game, you should send it when you receive the {@link SMALL_VTA}
* informing you that the Vote Action ({@link VOTE_END} / {@link VOTE_RESTART} / {@link VOTE_QUALIFY}) is about
* to take place. Any {@link IS_REO} received before the {@link SMALL_VTA} is sent will be ignored.
*
* To request an {@link IS_REO} packet at any time, send this {@link IS_TINY}:
*
* - ReqI: non-zero (returned in the reply)
* - SubT: {@link TINY_REO} (request an IS_REO)
*/
var IS_REO = /** @class */ (function (_super) {
__extends(IS_REO, _super);
function IS_REO(data) {
var _this = _super.call(this) || this;
_this.Size = 52;
_this.Type = enums_1.PacketType.ISP_REO;
/** 0 unless this is a reply to an {@link TINY_REO} request */
_this.ReqI = 0;
/** Number of players in race */
_this.NumP = 0;
/** All PLIDs in new order */
_this.PLID = Array(40).fill(0);
_this.initialize(data);
return _this;
}
IS_REO.prototype.pack = function () {
if (this.PLID.length > IS_REO.REO_MAX_PLAYERS) {
throw new RangeError("IS_REO - Too many players (max is ".concat(IS_REO.REO_MAX_PLAYERS));
}
return _super.prototype.pack.call(this);
};
IS_REO.REO_MAX_PLAYERS = 48;
__decorate([
(0, decorators_1.byte)()
], IS_REO.prototype, "Size", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_REO.prototype, "Type", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_REO.prototype, "ReqI", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_REO.prototype, "NumP", void 0);
__decorate([
(0, decorators_1.byteArray)(IS_REO.REO_MAX_PLAYERS)
], IS_REO.prototype, "PLID", void 0);
return IS_REO;
}(base_1.SendablePacket));
exports.IS_REO = IS_REO;