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node-insim

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An InSim library for NodeJS with TypeScript support

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.IS_PLH = void 0; var decorators_1 = require("../decorators"); var lfspack_1 = require("../lfspack"); var base_1 = require("./base"); var enums_1 = require("./enums"); var structs_1 = require("./structs"); /** * PLayer Handicaps - variable size * * These handicaps will remain until the player spectates or rejoins after returning from pits or garage (an {@link IS_NPL} will be sent in that case). * * An output IS_PLH is sent to all InSim clients after an IS_PLH is received. The output IS_PLH contains an entry for all valid players that had handicaps updated. An IS_PLH is also output when a handicap is set by a text command /h_mass username X or /h_tres username X */ var IS_PLH = /** @class */ (function (_super) { __extends(IS_PLH, _super); function IS_PLH(data) { var _this = _super.call(this) || this; /** 4 + NumP * 4 */ _this.Size = 4; _this.Type = enums_1.PacketType.ISP_PLH; /** 0 unless this is a reply to a {@link TINY_PLH} request */ _this.ReqI = 0; /** Number of players in this packet */ _this.NumP = 0; /** 0 to {@link IS_PLH.PLH_MAX_PLAYERS} ({@link NumP}) */ _this.HCaps = []; _this.handicapsOffset = 4; _this.initialize(data); return _this; } IS_PLH.prototype.unpack = function (buffer) { _super.prototype.unpack.call(this, buffer); var playerHandicapLength = new structs_1.PlayerHCap().getFormatSize(); for (var i = 0; i < this.NumP; i++) { var start = this.handicapsOffset + playerHandicapLength * i; var objectInfoBuffer = (0, lfspack_1.copyBuffer)(buffer.slice(start, start + playerHandicapLength)); this.HCaps.push(new structs_1.PlayerHCap().unpack(objectInfoBuffer)); } return this; }; IS_PLH.prototype.pack = function () { if (this.HCaps.length > IS_PLH.PLH_MAX_PLAYERS) { throw new RangeError("IS_PLH - Too many players set (max is ".concat(IS_PLH.PLH_MAX_PLAYERS)); } var playerHandicapLength = new structs_1.PlayerHCap().getFormatSize(); this.Size = this.handicapsOffset + this.HCaps.length * playerHandicapLength; var dataBuffer = _super.prototype.pack.call(this); var handicapBuffer = this.HCaps.reduce(function (acc, handicap) { return new Uint8Array(__spreadArray(__spreadArray([], __read(acc), false), __read(handicap.pack()), false)); }, new Uint8Array()); return new Uint8Array(__spreadArray(__spreadArray([], __read(dataBuffer), false), __read(handicapBuffer), false)); }; IS_PLH.PLH_MAX_PLAYERS = 48; // NOTE: Increase if MAX_CARS_S2 is increased __decorate([ (0, decorators_1.byte)() ], IS_PLH.prototype, "Size", void 0); __decorate([ (0, decorators_1.byte)() ], IS_PLH.prototype, "Type", void 0); __decorate([ (0, decorators_1.byte)() ], IS_PLH.prototype, "ReqI", void 0); __decorate([ (0, decorators_1.byte)() ], IS_PLH.prototype, "NumP", void 0); return IS_PLH; }(base_1.SendablePacket)); exports.IS_PLH = IS_PLH;