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node-insim

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An InSim library for NodeJS with TypeScript support

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ObjectHitFlags = exports.IS_OBH = void 0; var decorators_1 = require("../decorators"); var base_1 = require("./base"); var enums_1 = require("./enums"); var structs_1 = require("./structs"); /** * OBject Hit - car hit an autocross object or an unknown object * * Set the {@link ISF_OBH} flag in the {@link IS_ISI} to receive object contact reports. */ var IS_OBH = /** @class */ (function (_super) { __extends(IS_OBH, _super); function IS_OBH() { var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this; _this.Size = 28; _this.Type = enums_1.PacketType.ISP_OBH; _this.ReqI = 0; /** Player's unique id */ _this.PLID = 0; /** High 4 bits: reserved / low 12 bits: closing speed (10 = 1 m/s) */ _this.SpClose = 0; _this.SpW = 0; /** Time stamp (ms) */ _this.Time = 0; /** Contact object */ _this.C = new structs_1.CarContOBJ(); /** Position (1 metre = 16) */ _this.X = 0; /** Position (1 metre = 16) */ _this.Y = 0; /** If {@link OBH_LAYOUT} is set: Zbyte as in {@link ObjectInfo} */ _this.Zbyte = 0; _this.Sp1 = 0; /** AXO_x as in {@link ObjectInfo} or zero if it is an unknown object */ _this.Index = 0; _this.OBHFlags = 0; return _this; } __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "Size", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "Type", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "ReqI", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "PLID", void 0); __decorate([ (0, decorators_1.word)() ], IS_OBH.prototype, "SpClose", void 0); __decorate([ (0, decorators_1.word)() ], IS_OBH.prototype, "SpW", void 0); __decorate([ (0, decorators_1.unsigned)() ], IS_OBH.prototype, "Time", void 0); __decorate([ (0, decorators_1.struct)(structs_1.CarContOBJ) ], IS_OBH.prototype, "C", void 0); __decorate([ (0, decorators_1.short)() ], IS_OBH.prototype, "X", void 0); __decorate([ (0, decorators_1.short)() ], IS_OBH.prototype, "Y", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "Zbyte", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "Sp1", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "Index", void 0); __decorate([ (0, decorators_1.byte)() ], IS_OBH.prototype, "OBHFlags", void 0); return IS_OBH; }(base_1.Packet)); exports.IS_OBH = IS_OBH; var ObjectHitFlags; (function (ObjectHitFlags) { /** An added object */ ObjectHitFlags[ObjectHitFlags["OBH_LAYOUT"] = 1] = "OBH_LAYOUT"; /** A movable object */ ObjectHitFlags[ObjectHitFlags["OBH_CAN_MOVE"] = 2] = "OBH_CAN_MOVE"; /** Was moving before this hit */ ObjectHitFlags[ObjectHitFlags["OBH_WAS_MOVING"] = 4] = "OBH_WAS_MOVING"; /** Object in original position */ ObjectHitFlags[ObjectHitFlags["OBH_ON_SPOT"] = 8] = "OBH_ON_SPOT"; })(ObjectHitFlags || (exports.ObjectHitFlags = ObjectHitFlags = {}));