node-insim
Version:
An InSim library for NodeJS with TypeScript support
83 lines (82 loc) • 3.29 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IS_MOD = void 0;
var decorators_1 = require("../decorators");
var base_1 = require("./base");
var enums_1 = require("./enums");
/**
* MODe: send to LFS to change screen mode
*/
var IS_MOD = /** @class */ (function (_super) {
__extends(IS_MOD, _super);
function IS_MOD(data) {
var _this = _super.call(this) || this;
_this.Size = 20;
_this.Type = enums_1.PacketType.ISP_MOD;
_this.ReqI = 0;
_this.Zero = 0;
/** Set to choose 16-bit */
_this.Bits16 = 0;
/**
* Refresh rate - zero for default
*
* The refresh rate actually selected by LFS will be the highest available rate
* that is less than or equal to the specified refresh rate. Refresh rate can
* be specified as zero in which case the default refresh rate will be used.
*/
_this.RR = 0;
/** 0 means go to window */
_this.Width = 0;
/** 0 means go to window */
_this.Height = 0;
_this.initialize(data);
return _this;
}
__decorate([
(0, decorators_1.byte)()
], IS_MOD.prototype, "Size", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_MOD.prototype, "Type", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_MOD.prototype, "ReqI", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_MOD.prototype, "Zero", void 0);
__decorate([
(0, decorators_1.int)()
], IS_MOD.prototype, "Bits16", void 0);
__decorate([
(0, decorators_1.int)()
], IS_MOD.prototype, "RR", void 0);
__decorate([
(0, decorators_1.int)()
], IS_MOD.prototype, "Width", void 0);
__decorate([
(0, decorators_1.int)()
], IS_MOD.prototype, "Height", void 0);
return IS_MOD;
}(base_1.SendablePacket));
exports.IS_MOD = IS_MOD;