node-insim
Version:
An InSim library for NodeJS with TypeScript support
120 lines (119 loc) • 4.54 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IS_FIN = void 0;
var decorators_1 = require("../decorators");
var base_1 = require("./base");
var enums_1 = require("./enums");
/**
* FINished race notification (not a final result - use {@link IS_RES})
*/
var IS_FIN = /** @class */ (function (_super) {
__extends(IS_FIN, _super);
function IS_FIN() {
var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this;
_this.Size = 20;
_this.Type = enums_1.PacketType.ISP_FIN;
_this.ReqI = 0;
/** Player's unique id (0 = player left before result was sent) */
_this.PLID = 0;
/** Race time (ms) */
_this.TTime = 0;
/** Best lap (ms) */
_this.BTime = 0;
_this.SpA = 0;
/** Number of pit stops */
_this.NumStops = 0;
/** Confirmation flags: disqualified etc. */
_this.Confirm = 0;
_this.SpB = 0;
/** Laps completed */
_this.LapsDone = 0;
/** Player flags: help settings etc. */
_this.Flags = 0;
return _this;
}
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "Size", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "Type", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "ReqI", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "PLID", void 0);
__decorate([
(0, decorators_1.unsigned)()
], IS_FIN.prototype, "TTime", void 0);
__decorate([
(0, decorators_1.unsigned)()
], IS_FIN.prototype, "BTime", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "SpA", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "NumStops", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "Confirm", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_FIN.prototype, "SpB", void 0);
__decorate([
(0, decorators_1.word)()
], IS_FIN.prototype, "LapsDone", void 0);
__decorate([
(0, decorators_1.word)()
], IS_FIN.prototype, "Flags", void 0);
return IS_FIN;
}(base_1.Packet));
exports.IS_FIN = IS_FIN;