node-insim
Version:
An InSim library for NodeJS with TypeScript support
116 lines (115 loc) • 4.48 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.CSCAction = exports.IS_CSC = void 0;
var decorators_1 = require("../decorators");
var base_1 = require("./base");
var enums_1 = require("./enums");
var structs_1 = require("./structs");
/**
* Car State Changed - reports a change in a car's state (currently start or stop)
*/
var IS_CSC = /** @class */ (function (_super) {
__extends(IS_CSC, _super);
function IS_CSC() {
var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this;
_this.Size = 20;
_this.Type = enums_1.PacketType.ISP_CSC;
_this.ReqI = 0;
/** Player's unique id */
_this.PLID = 0;
_this.Sp0 = 0;
_this.CSCAction = 0;
_this.Sp2 = 0;
_this.Sp3 = 0;
/** Milliseconds since start (as in {@link SMALL_RTP}) */
_this.Time = 0;
/** Car contact object */
_this.C = new structs_1.CarContOBJ();
return _this;
}
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "Size", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "Type", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "ReqI", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "PLID", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "Sp0", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "CSCAction", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "Sp2", void 0);
__decorate([
(0, decorators_1.byte)()
], IS_CSC.prototype, "Sp3", void 0);
__decorate([
(0, decorators_1.unsigned)()
], IS_CSC.prototype, "Time", void 0);
__decorate([
(0, decorators_1.struct)(structs_1.CarContOBJ)
], IS_CSC.prototype, "C", void 0);
return IS_CSC;
}(base_1.Packet));
exports.IS_CSC = IS_CSC;
var CSCAction;
(function (CSCAction) {
/** Car stopped */
CSCAction[CSCAction["CSC_STOP"] = 0] = "CSC_STOP";
/** Car started */
CSCAction[CSCAction["CSC_START"] = 1] = "CSC_START";
})(CSCAction || (exports.CSCAction = CSCAction = {}));