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node-insim

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An InSim library for NodeJS with TypeScript support

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.PMOFlags = exports.PMOAction = exports.IS_AXM = void 0; var decorators_1 = require("../decorators"); var lfspack_1 = require("../lfspack"); var base_1 = require("./base"); var enums_1 = require("./enums"); var structs_1 = require("./structs"); /** * AutoX Multiple objects - variable size * * Set the {@link ISF_AXM_LOAD} flag in the {@link IS_ISI} for info about objects when * a layout is loaded. * * Set the {@link ISF_AXM_EDIT} flag in the {@link IS_ISI} for info about objects * edited by user or InSim. */ var IS_AXM = /** @class */ (function (_super) { __extends(IS_AXM, _super); function IS_AXM(data) { var _this = _super.call(this) || this; /** 8 + NumO * 8 */ _this.Size = 8; _this.Type = enums_1.PacketType.ISP_AXM; /** 0 unless this is a reply to a {@link TINY_AXM} request */ _this.ReqI = 0; /** Number of objects in this packet */ _this.NumO = 0; /** Unique id of the connection that sent the packet */ _this.UCID = 0; _this.PMOAction = PMOAction.PMO_LOADING_FILE; _this.PMOFlags = 0; _this.Sp3 = 0; _this.Info = []; _this.objectInfoOffset = 8; _this.initialize(data); return _this; } IS_AXM.prototype.unpack = function (buffer) { _super.prototype.unpack.call(this, buffer); var objectInfoLength = new structs_1.ObjectInfo().getFormatSize(); for (var i = 0; i < this.NumO; i++) { var start = this.objectInfoOffset + objectInfoLength * i; var objectInfoBuffer = (0, lfspack_1.copyBuffer)(buffer.slice(start, start + objectInfoLength)); this.Info.push(new structs_1.ObjectInfo().unpack(objectInfoBuffer)); } return this; }; IS_AXM.prototype.pack = function () { if (this.Info.length > IS_AXM.MAX_OBJECTS) { throw new RangeError("IS_AXM - Too many objects set (max is ".concat(IS_AXM.MAX_OBJECTS)); } var objectInfoLength = new structs_1.ObjectInfo().getFormatSize(); this.Size = this.objectInfoOffset + this.Info.length * objectInfoLength; var dataBuffer = _super.prototype.pack.call(this); var objectInfoBuffer = this.Info.reduce(function (acc, objectInfo) { return new Uint8Array(__spreadArray(__spreadArray([], __read(acc), false), __read(objectInfo.pack()), false)); }, new Uint8Array()); return new Uint8Array(__spreadArray(__spreadArray([], __read(dataBuffer), false), __read(objectInfoBuffer), false)); }; IS_AXM.MAX_OBJECTS = 60; __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "Size", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "Type", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "ReqI", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "NumO", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "UCID", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "PMOAction", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "PMOFlags", void 0); __decorate([ (0, decorators_1.byte)() ], IS_AXM.prototype, "Sp3", void 0); return IS_AXM; }(base_1.SendablePacket)); exports.IS_AXM = IS_AXM; var PMOAction; (function (PMOAction) { /** Sent by the layout loading system only */ PMOAction[PMOAction["PMO_LOADING_FILE"] = 0] = "PMO_LOADING_FILE"; /** Adding objects (from InSim or editor) */ PMOAction[PMOAction["PMO_ADD_OBJECTS"] = 1] = "PMO_ADD_OBJECTS"; /** Delete objects (from InSim or editor) */ PMOAction[PMOAction["PMO_DEL_OBJECTS"] = 2] = "PMO_DEL_OBJECTS"; /** Clear all objects (NumO must be zero) */ PMOAction[PMOAction["PMO_CLEAR_ALL"] = 3] = "PMO_CLEAR_ALL"; /** A reply to a {@link TINY_AXM} request */ PMOAction[PMOAction["PMO_TINY_AXM"] = 4] = "PMO_TINY_AXM"; /** A reply to a {@link TTC_SEL} request */ PMOAction[PMOAction["PMO_TTC_SEL"] = 5] = "PMO_TTC_SEL"; /** Set a connection's layout editor selection */ PMOAction[PMOAction["PMO_SELECTION"] = 6] = "PMO_SELECTION"; /** * User pressed O without anything selected * * An {@link IS_AXM} with PMO_POSITION is sent with a single object in the packet if a user * presses O without any object type selected. Information only - no object is added. * The only valid values in Info are X, Y, Zbyte and Heading. */ PMOAction[PMOAction["PMO_POSITION"] = 7] = "PMO_POSITION"; /** * Request Z values / reply with Z values * * `PMO_GET_Z` can be used to request the resulting Zbyte values for given X, Y, Zbyte * positions listed in the {@link IS_AXM}. A similar reply (information only) will be sent * with adjusted Zbyte values. Index and Heading are ignored and set to zero in the * reply. Flags is set to 0x80 if Zbyte was successfully adjusted, zero if not. * Suggested input values for Zbyte are either 240 to get the highest point at X, Y * or you may use the approximate altitude (see layout file format). */ PMOAction[PMOAction["PMO_GET_Z"] = 8] = "PMO_GET_Z"; })(PMOAction || (exports.PMOAction = PMOAction = {})); var PMOFlags; (function (PMOFlags) { /** * If PMO_FILE_END is set in a {@link PMO_LOADING_FILE} packet, LFS has reached * the end of a layout file which it is loading. */ PMOFlags[PMOFlags["PMO_FILE_END"] = 1] = "PMO_FILE_END"; /** * When objects are moved or modified in the layout editor, two {@link IS_AXM} packets * are sent. A {@link PMO_DEL_OBJECTS} followed by a {@link PMO_ADD_OBJECTS}. In this * case the flag {@link PMO_MOVE_MODIFY} is set in the {@link PMOFlags} byte of both * packets. */ PMOFlags[PMOFlags["PMO_MOVE_MODIFY"] = 2] = "PMO_MOVE_MODIFY"; /** * If you send an {@link IS_AXM} with {@link PMOAction} of {@link PMO_SELECTION} it is * possible for it to be either a selection of real objects (as if the user selected * several objects while holding the CTRL key) or a clipboard selection (as if the user * pressed CTRL+C after selecting objects). Clipboard is the default selection mode. * A real selection can be set by using the {@link PMO_SELECTION_REAL} bit in the * {@link PMOFlags} byte. */ PMOFlags[PMOFlags["PMO_SELECTION_REAL"] = 4] = "PMO_SELECTION_REAL"; /** * If you send an {@link IS_AXM} with {@link PMOAction} of {@link PMO_ADD_OBJECTS} * you may wish to set the UCID to one of the guest connections (for example if that * user's action caused the objects to be added). In this case some validity checks * are done on the guest's computer which may report "invalid position" or * "intersecting object" and delete the objects. This can be avoided by setting the * {@link PMO_AVOID_CHECK} bit. */ PMOFlags[PMOFlags["PMO_AVOID_CHECK"] = 8] = "PMO_AVOID_CHECK"; })(PMOFlags || (exports.PMOFlags = PMOFlags = {}));