node-insim
Version:
An InSim library for NodeJS with TypeScript support
188 lines (187 loc) • 6.97 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.OutGaugePack = void 0;
var decorators_1 = require("../decorators");
var packets_1 = require("../packets");
/**
* OutGauge - EXTERNAL DASHBOARD SUPPORT
*
* The user's car in multiplayer or the viewed car in single player or
* single player replay can output information to a dashboard system
* while viewed from an internal view.
*
* This can be controlled by 5 lines in the cfg.txt file:
*
* - OutGauge Mode 0 : 0-off 1-driving 2-driving+replay
* - OutGauge Delay 1 : minimum delay between packets (100ths of a sec)
* - OutGauge IP 0.0.0.0 : IP address to send the UDP packet
* - OutGauge Port 0 : IP port
* - OutGauge ID 0 : if not zero, adds an identifier to the packet
*
* Each update sends the following UDP packet.
*/
var OutGaugePack = /** @class */ (function (_super) {
__extends(OutGaugePack, _super);
function OutGaugePack() {
var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this;
/** Time in milliseconds (to check order) */
_this.Time = 0;
/** Car name */
_this.Car = '';
_this.Flags = 0;
/** Reverse: 0, Neutral: 1, First: 2,... */
_this.Gear = 0;
/** Unique ID of viewed player (0 = none) */
_this.PLID = 0;
/** m/s */
_this.Speed = 0;
/** RPM */
_this.RPM = 0;
/** bar */
_this.Turbo = 0;
/** C */
_this.EngTemp = 0;
/** 0 to 1 */
_this.Fuel = 0;
/** bar */
_this.OilPressure = 0;
/** C */
_this.OilTemp = 0;
/** Dash lights available */
_this.DashLights = 0;
/** Dash lights currently switched on */
_this.ShowLights = 0;
/** 0 to 1 */
_this.Throttle = 0;
/** 0 to 1 */
_this.Brake = 0;
/** 0 to 1 */
_this.Clutch = 0;
/** Usually Fuel */
_this.Display1 = '';
/** Usually Settings */
_this.Display2 = '';
/** Optional - only if OutGauge ID is specified */
_this.ID = 0;
return _this;
}
OutGaugePack.prototype.unpack = function (buffer) {
var outGaugeData = buffer;
if (buffer.length === OutGaugePack.MIN_SIZE) {
outGaugeData = new Uint8Array(OutGaugePack.MAX_SIZE);
outGaugeData.set(buffer);
outGaugeData.set([0], OutGaugePack.MIN_SIZE);
}
return _super.prototype.unpack.call(this, outGaugeData);
};
OutGaugePack.MIN_SIZE = 92;
OutGaugePack.MAX_SIZE = 96;
__decorate([
(0, decorators_1.unsigned)()
], OutGaugePack.prototype, "Time", void 0);
__decorate([
(0, decorators_1.carName)()
], OutGaugePack.prototype, "Car", void 0);
__decorate([
(0, decorators_1.word)()
], OutGaugePack.prototype, "Flags", void 0);
__decorate([
(0, decorators_1.byte)()
], OutGaugePack.prototype, "Gear", void 0);
__decorate([
(0, decorators_1.byte)()
], OutGaugePack.prototype, "PLID", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "Speed", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "RPM", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "Turbo", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "EngTemp", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "Fuel", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "OilPressure", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "OilTemp", void 0);
__decorate([
(0, decorators_1.unsigned)()
], OutGaugePack.prototype, "DashLights", void 0);
__decorate([
(0, decorators_1.unsigned)()
], OutGaugePack.prototype, "ShowLights", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "Throttle", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "Brake", void 0);
__decorate([
(0, decorators_1.float)()
], OutGaugePack.prototype, "Clutch", void 0);
__decorate([
(0, decorators_1.string)(16)
], OutGaugePack.prototype, "Display1", void 0);
__decorate([
(0, decorators_1.string)(16)
], OutGaugePack.prototype, "Display2", void 0);
__decorate([
(0, decorators_1.int)()
], OutGaugePack.prototype, "ID", void 0);
return OutGaugePack;
}(packets_1.Struct));
exports.OutGaugePack = OutGaugePack;