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node-insim

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An InSim library for NodeJS with TypeScript support

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export var StateFlags; (function (StateFlags) { /** In game (or MPR) */ StateFlags[StateFlags["ISS_GAME"] = 1] = "ISS_GAME"; /** In SPR */ StateFlags[StateFlags["ISS_REPLAY"] = 2] = "ISS_REPLAY"; /** Paused */ StateFlags[StateFlags["ISS_PAUSED"] = 4] = "ISS_PAUSED"; /** SHIFT+U mode */ StateFlags[StateFlags["ISS_SHIFTU"] = 8] = "ISS_SHIFTU"; /** In a dialog */ StateFlags[StateFlags["ISS_DIALOG"] = 16] = "ISS_DIALOG"; /** FOLLOW view */ StateFlags[StateFlags["ISS_SHIFTU_FOLLOW"] = 32] = "ISS_SHIFTU_FOLLOW"; /** SHIFT+U buttons hidden */ StateFlags[StateFlags["ISS_SHIFTU_NO_OPT"] = 64] = "ISS_SHIFTU_NO_OPT"; /** Showing 2d display */ StateFlags[StateFlags["ISS_SHOW_2D"] = 128] = "ISS_SHOW_2D"; /** Entry screen */ StateFlags[StateFlags["ISS_FRONT_END"] = 256] = "ISS_FRONT_END"; /** Multiplayer mode */ StateFlags[StateFlags["ISS_MULTI"] = 512] = "ISS_MULTI"; /** Multiplayer speedup option */ StateFlags[StateFlags["ISS_MPSPEEDUP"] = 1024] = "ISS_MPSPEEDUP"; /** LFS is running in a window */ StateFlags[StateFlags["ISS_WINDOWED"] = 2048] = "ISS_WINDOWED"; /** Sound is switched off */ StateFlags[StateFlags["ISS_SOUND_MUTE"] = 4096] = "ISS_SOUND_MUTE"; /** Override user view */ StateFlags[StateFlags["ISS_VIEW_OVERRIDE"] = 8192] = "ISS_VIEW_OVERRIDE"; /** InSim buttons visible */ StateFlags[StateFlags["ISS_VISIBLE"] = 16384] = "ISS_VISIBLE"; /** In a text entry dialog */ StateFlags[StateFlags["ISS_TEXT_ENTRY"] = 32768] = "ISS_TEXT_ENTRY"; })(StateFlags || (StateFlags = {}));