node-insim
Version:
An InSim library for NodeJS with TypeScript support
128 lines (127 loc) • 3.93 kB
JavaScript
import { __decorate } from "tslib";
import { float, int, unsigned } from '../decorators';
import { Struct } from '../packets';
/**
* OutSim - MOTION SIMULATOR SUPPORT AND TELEMETRY OUTPUT
*
* The user's car in multiplayer or the viewed car in single player or single player
* replay can output data to an external program while in VIEW_DRIVER or VIEW_CUSTOM.
*
* This can be controlled by 6 lines in the cfg.txt file:
*
* OutSim Mode 0 : 0 = off / 1 = driving / 2 = driving + replay
* OutSim Delay 1 : minimum delay between packets (100ths of a sec)
* OutSim IP 0.0.0.0 : IP address to send the UDP packet
* OutSim Port 0 : IP port
* OutSim ID 0 : if not zero, adds an identifier to the packet
* OutSim Opts 0 : see docs\OutSimPack.txt for the available options
*
* If OutSim Opts is zero, each update sends the following UDP packet.
*
* NOTE 1) X and Y axes are on the ground, Z is up.
*
* NOTE 2) Motion simulators can be dangerous. The Live for Speed developers do
* not support any motion systems in particular and cannot accept responsibility
* for injuries or deaths connected with the use of such machinery.
*/
export class OutSimPack extends Struct {
constructor() {
super(...arguments);
/** Time in milliseconds (to check order) */
this.Time = 0;
/** Angular velocity vector - X axis */
this.AngVelX = 0;
/** Angular velocity vector - Y axis */
this.AngVelY = 0;
/** Angular velocity vector - Z axis */
this.AngVelZ = 0;
/** Anticlockwise from above (Z) */
this.Heading = 0;
/** Anticlockwise from above (Z) */
this.Pitch = 0;
/** Anticlockwise from above (Z) */
this.Roll = 0;
/** Acceleration - X axis */
this.AccelX = 0;
/** Acceleration - Y axis */
this.AccelY = 0;
/** Acceleration - Z axis */
this.AccelZ = 0;
/** Velocity - X axis */
this.VelX = 0;
/** Velocity - Y axis */
this.VelY = 0;
/** Velocity - Z axis */
this.VelZ = 0;
/** Position - X axis (1 m = 65536) */
this.PosX = 0;
/** Position - Y axis (1 m = 65536) */
this.PosY = 0;
/** Position - Z axis (1 m = 65536) */
this.PosZ = 0;
/** Optional - only if OutSim ID is specified */
this.ID = 0;
}
unpack(buffer) {
let outSimData = buffer;
if (buffer.length === OutSimPack.MIN_SIZE) {
outSimData = new Uint8Array(OutSimPack.MAX_SIZE);
outSimData.set(buffer);
outSimData.set([0], OutSimPack.MIN_SIZE);
}
return super.unpack(outSimData);
}
}
OutSimPack.MIN_SIZE = 64;
OutSimPack.MAX_SIZE = 68;
__decorate([
unsigned()
], OutSimPack.prototype, "Time", void 0);
__decorate([
float()
], OutSimPack.prototype, "AngVelX", void 0);
__decorate([
float()
], OutSimPack.prototype, "AngVelY", void 0);
__decorate([
float()
], OutSimPack.prototype, "AngVelZ", void 0);
__decorate([
float()
], OutSimPack.prototype, "Heading", void 0);
__decorate([
float()
], OutSimPack.prototype, "Pitch", void 0);
__decorate([
float()
], OutSimPack.prototype, "Roll", void 0);
__decorate([
float()
], OutSimPack.prototype, "AccelX", void 0);
__decorate([
float()
], OutSimPack.prototype, "AccelY", void 0);
__decorate([
float()
], OutSimPack.prototype, "AccelZ", void 0);
__decorate([
float()
], OutSimPack.prototype, "VelX", void 0);
__decorate([
float()
], OutSimPack.prototype, "VelY", void 0);
__decorate([
float()
], OutSimPack.prototype, "VelZ", void 0);
__decorate([
int()
], OutSimPack.prototype, "PosX", void 0);
__decorate([
int()
], OutSimPack.prototype, "PosY", void 0);
__decorate([
int()
], OutSimPack.prototype, "PosZ", void 0);
__decorate([
int()
], OutSimPack.prototype, "ID", void 0);