node-insim
Version:
An InSim library for NodeJS with TypeScript support
57 lines (56 loc) • 2.44 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.NodeLap = void 0;
var decorators_1 = require("../../decorators");
var base_1 = require("../base");
var NodeLap = /** @class */ (function (_super) {
__extends(NodeLap, _super);
function NodeLap(data) {
var _this = _super.call(this) || this;
/** Current path node */
_this.Node = 0;
/** Current lap */
_this.Lap = 0;
/** Player's unique id */
_this.PLID = 0;
/** Current race position: 0 = unknown, 1 = leader, etc... */
_this.Position = 0;
_this.initialize(data);
return _this;
}
__decorate([
(0, decorators_1.word)()
], NodeLap.prototype, "Node", void 0);
__decorate([
(0, decorators_1.word)()
], NodeLap.prototype, "Lap", void 0);
__decorate([
(0, decorators_1.byte)()
], NodeLap.prototype, "PLID", void 0);
__decorate([
(0, decorators_1.byte)()
], NodeLap.prototype, "Position", void 0);
return NodeLap;
}(base_1.Struct));
exports.NodeLap = NodeLap;