UNPKG

node-hue-api

Version:
194 lines (160 loc) 5.13 kB
import { ApiError } from './ApiError'; export function rgbToXY (rgb: number[], colorGamut: Gamut) { if (!colorGamut) { throw new ApiError('No color gamut provided, cannot perform conversion of RGB'); } return _getXYStateFromRGB(rgb[0], rgb[1], rgb[2], colorGamut); } //TODO could re-expose the conversion back to RGB from the XY co-ordinates, but that should not be necessary anymore // and it was a gross approximation, code is still present below. class XY { readonly x: number readonly y: number constructor(x: number, y: number) { this.x = x; this.y = y; } crossProduct(xy: XY): number { return (this.x * xy.y) - (this.y * xy.x); } } type XYValue = { x: number, y: number } type Gamut = { green: XYValue, red: XYValue, blue: XYValue, } function _isInColorGamut(p: XYValue, gamut: Gamut) { const v1 = new XY((gamut.green.x - gamut.red.x), (gamut.green.y - gamut.red.y)) , v2 = new XY((gamut.blue.x - gamut.red.x) , (gamut.blue.y - gamut.red.y)) , q = new XY(p.x - gamut.red.x, p.y - gamut.red.y) ; const s: number = q.crossProduct(v2) / v1.crossProduct(v2) , t: number = v1.crossProduct(q) / v1.crossProduct(v2) ; return (s >= 0.0) && (t >= 0.0) && (s + t <= 1.0); } /** * Find the closest point on a line. This point will be reproducible by the limits. * * @param start {XY} The point where the line starts. * @param stop {XY} The point where the line ends. * @param point {XY} The point which is close to the line. * @return {XY} A point that is on the line specified, and closest to the XY provided. */ function _getClosestPoint(start: XYValue, stop: XYValue, point: XYValue): XY { const AP = new XY(point.x - start.x, point.y - start.y) , AB = new XY(stop.x - start.x, stop.y - start.y) , ab2 = AB.x * AB.x + AB.y * AB.y , ap_ab = AP.x * AB.x + AP.y * AB.y ; let t = ap_ab / ab2; if (t < 0.0) { t = 0.0; } else if (t > 1.0) { t = 1.0; } return new XY((start.x + AB.x * t), (start.y + AB.y * t)); } function _getDistanceBetweenPoints(pOne: XYValue, pTwo: XYValue) { const dx = pOne.x - pTwo.x , dy = pOne.y - pTwo.y ; return Math.sqrt(dx * dx + dy * dy); } function _getXYStateFromRGB(red: number, green: number, blue: number, gamut: Gamut): number[] { const r = _gammaCorrection(red) , g = _gammaCorrection(green) , b = _gammaCorrection(blue) , X = r * 0.4360747 + g * 0.3850649 + b * 0.0930804 , Y = r * 0.2225045 + g * 0.7168786 + b * 0.0406169 , Z = r * 0.0139322 + g * 0.0971045 + b * 0.7141733 ; let cx = X / (X + Y + Z) , cy = Y / (X + Y + Z) ; cx = isNaN(cx) ? 0.0 : cx; cy = isNaN(cy) ? 0.0 : cy; let xyPoint: XY = new XY(cx, cy); if (!_isInColorGamut(xyPoint, gamut)) { xyPoint = _resolveXYPointForLamp(xyPoint, gamut); } return [xyPoint.x, xyPoint.y]; } /** * This function is a rough approximation of the reversal of RGB to xy transform. It is a gross approximation and does * get close, but is not exact. * @param x * @param y * @param brightness * @returns {Array} RGB values * @private * * This function is a modification of the one found at https://github.com/bjohnso5/hue-hacking/blob/master/src/colors.js#L251 */ function _getRGBFromXYState(x: number, y: number, brightness: number) { const Y = brightness , X = (Y / y) * x , Z = (Y / y) * (1 - x - y) ; let rgb = [ X * 1.612 - Y * 0.203 - Z * 0.302, -X * 0.509 + Y * 1.412 + Z * 0.066, X * 0.026 - Y * 0.072 + Z * 0.962 ]; // Apply reverse gamma correction. rgb = rgb.map(function (x) { return (x <= 0.0031308) ? (12.92 * x) : ((1.0 + 0.055) * Math.pow(x, (1.0 / 2.4)) - 0.055); }); // Bring all negative components to zero. rgb = rgb.map(function (x) { return Math.max(0, x); }); // If one component is greater than 1, weight components by that value. const max = Math.max(rgb[0], rgb[1], rgb[2]); if (max > 1) { rgb = rgb.map(function (x) { return x / max; }); } rgb = rgb.map(function (x) { return Math.floor(x * 255); }); return rgb; } /** * When a color is outside the limits, find the closest point on each line in the CIE 1931 'triangle'. * @param point {XY} The point that is outside the limits * @param gamut The limits of the bulb (red, green and blue XY points). * @returns {XY} */ function _resolveXYPointForLamp(point: XYValue, gamut: Gamut): XY { const pAB = _getClosestPoint(gamut.red, gamut.green, point) , pAC = _getClosestPoint(gamut.blue, gamut.red, point) , pBC = _getClosestPoint(gamut.green, gamut.blue, point) , dAB = _getDistanceBetweenPoints(point, pAB) , dAC = _getDistanceBetweenPoints(point, pAC) , dBC = _getDistanceBetweenPoints(point, pBC) ; let lowest = dAB , closestPoint = pAB ; if (dAC < lowest) { lowest = dAC; closestPoint = pAC; } if (dBC < lowest) { closestPoint = pBC; } return closestPoint; } function _gammaCorrection(value: number) { if (value > 0.04045) { return Math.pow((value + 0.055) / (1.0 + 0.055), 2.4); } else { return value / 12.92; } }