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node-haxball

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The most powerful and lightweight API that allows you to develop your original Haxball(www.haxball.com) host, client, and standalone applications both on node.js and browser environments and also includes every possible hack and functionality that you can

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module.exports = function(API){ const { OperationType, VariableType, ConnectionState, AllowFlags, Direction, CollisionFlags, CameraFollow, BackgroundType, GamePlayState, BanEntryType, Callback, Utils, Room, Replay, Query, Library, RoomConfig, Plugin, Renderer, Errors, Language, EventFactory, Impl } = API; Object.setPrototypeOf(this, Plugin.prototype); Plugin.call(this, "mouse", true, { version: "0.1", author: "abc", description: `This plugin lets you control your player using your mouse.`, allowFlags: AllowFlags.JoinRoom | AllowFlags.CreateRoom }); var that = this, interval = null, lastUpdate = null; this.initialize = function(){ document.addEventListener("pointerlockchange", onPointerLockChange, false); } this.finalize = function(){ document.removeEventListener("pointerlockchange", onPointerLockChange, false); lastUpdate = null; clearInterval(interval); interval = null; var canvas = document.getElementsByTagName("canvas")[0]; (canvas?.exitPointerLock || canvas?.mozExitPointerLock || canvas?.webkitExitPointerLock)?.call(canvas); }; function onPointerLockChange(){ if (document.pointerLockElement) interval = setInterval(checkToStopMovement, 50); else{ clearInterval(interval); interval = null; } } function checkToStopMovement(){ if (!lastUpdate) return; if (performance.now()-lastUpdate>100){ that.room.setKeyState(Utils.keyState(0, 0, (that.room.getKeyState()&16)>0)); lastUpdate = null; } } this.onPluginActiveChange = function(){ if (that.active) return; lastUpdate = null; clearInterval(interval); interval = null; var canvas = document.getElementsByTagName("canvas")[0]; (canvas?.exitPointerLock || canvas?.mozExitPointerLock || canvas?.webkitExitPointerLock)?.call(canvas); }; this.onMouseDown = function(e){ if (!document.pointerLockElement){ var canvas = document.getElementsByTagName("canvas")[0]; (canvas?.requestPointerLock || canvas?.mozRequestPointerLock || canvas?.webkitRequestPointerLock)?.call(canvas); return; } if (e.button==0) that.room.setKeyState(that.room.getKeyState()|16); }; this.onMouseUp = function(e){ if (!document.pointerLockElement) return; if (e.button==0) that.room.setKeyState(that.room.getKeyState()&-17); }; this.onMouseMove = function(e){ if (!document.pointerLockElement) return; that.room.setKeyState(Utils.keyState(Math.sign(e.movementX), Math.sign(e.movementY), (that.room.getKeyState()&16)>0)); lastUpdate = performance.now(); } };