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node-haxball

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The most powerful and lightweight API that allows you to develop your original Haxball(www.haxball.com) host, client, and standalone applications both on node.js and browser environments and also includes every possible hack and functionality that you can

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module.exports = function(API){ const { OperationType, VariableType, ConnectionState, AllowFlags, Direction, CollisionFlags, CameraFollow, BackgroundType, GamePlayState, Callback, Utils, Room, Replay, Query, Library, RoomConfig, Plugin, Renderer, Errors, Language, EventFactory, Impl } = API; Object.setPrototypeOf(this, Plugin.prototype); Plugin.call(this, "modifyPlayerPing", true, { // "modifyPlayerPing" is plugin's name, "true" means "activated just after initialization". Every plugin should have a unique name. version: "0.4", author: "abc & 0x00", description: `This plugin changes the ping value of player(s).`, allowFlags: AllowFlags.CreateRoom | AllowFlags.JoinRoom // We allow this plugin to be activated on both CreateRoom and JoinRoom. }); this.defineVariable({ name:"playerID", type:VariableType.PlayerId, value:null }); this.defineVariable({ name:"pingValue", type:VariableType.Integer, value:-1 }); this.defineVariable({ name:"update", type:VariableType.Void, value: () => { if (that.room.isHost){ if (that.playerID == 0) that.room.hostPing = that.pingValue; else playerList.set(Number(that.playerID), that.pingValue); } else playerList.set(Number(that.room.currentPlayerId), that.pingValue); } }); this.defineVariable({ name:"randomLowerLimit", type:VariableType.Integer, value:100 }); this.defineVariable({ name:"randomUpperLimit", type:VariableType.Integer, value:200 }); this.defineVariable({ name:"randomizeActive", type:VariableType.Boolean, value:false }); var that = this, _hostPing = 0, playerList = new Map(), randomInterval; this.initialize = function(){ if(that.room.isHost){ that.room.hostPing = _hostPing; // this is host-only. host ping has to be modified like this. that.modifyPlayerPing = function (playerId, ping, customData) { if (playerList.has(Number(playerId))) return playerList.get(Number(playerId)); return ping; }; } else{ that.modifyClientPing = (ping, customData) => (playerList.has(that.room.currentPlayerId) ? playerList.get(that.room.currentPlayerId) : ping); that.setVariableGUIProps("playerID", { name: "visible", value: false }); } }; this.onVariableValueChange = function(addonObject, variableName, oldValue, newValue){ if (that!=addonObject) return; if (variableName=="randomizeActive"){ if (newValue && !randomInterval){ randomInterval = setInterval(()=>{ var val = (that.randomLowerLimit+(that.randomUpperLimit-that.randomLowerLimit)*Math.random()) | 0; if (that.room.isHost){ if (that.playerID == 0) that.room.hostPing = val; else playerList.set(Number(that.playerID), val); } else playerList.set(Number(that.room.currentPlayerId), val); }, 2000); } else{ clearInterval(randomInterval); randomInterval = null; } return; } if (variableName!="playerID") return; if (playerList.get(Number(that.playerID))==null) that.pingValue = 0; else that.pingValue = that.room.getPlayer(newValue)?.ping || 0; }; };