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node-haxball

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The most powerful and lightweight API that allows you to develop your original Haxball(www.haxball.com) host, client, and standalone applications both on node.js and browser environments and also includes every possible hack and functionality that you can

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module.exports = function (API) { const { OperationType, VariableType, ConnectionState, AllowFlags, Direction, CollisionFlags, CameraFollow, BackgroundType, GamePlayState, Callback, Utils, Room, Replay, Query, Library, RoomConfig, Plugin, Renderer, Errors, Language, Impl } = API; Object.setPrototypeOf(this, Plugin.prototype); Plugin.call(this, "Jitter Mode", false, { version: "0.1", author: "Luks", description: `This plugin will make you jitter in circle.`, allowFlags: AllowFlags.JoinRoom | AllowFlags.CreateRoom }); this.defineVariable({ name: "moveInterval", description: "How fast to move", type: VariableType.Number, value: 15, range: { min: 0, step: 5 } }); var that = this, interval, active = false; this.onKeyDown = function(e){ if (e.code=="KeyZ") active = !active } function jitterCircle(jitterInt){ const keyStates = [ API.Utils.keyState(1, 0, false), // Right API.Utils.keyState(0, -1, false), // Down API.Utils.keyState(-1, 0, false), // Left API.Utils.keyState(0, 1, false) // Up ]; let index = 0; interval = setInterval(() => { if(!active) return if(!that.active) return that.room.setKeyState(keyStates[index]); index = (index + 1) % keyStates.length; }, jitterInt); } this.initialize = () => { jitterCircle(that.moveInterval) }; this.finalize = () => { that = null; clearInterval(interval); interval = null; }; this.onVariableValueChange = (addonObject, variableName, oldValue, newValue) => { if (addonObject == that && variableName == "moveInterval") { clearInterval(interval); interval = null; jitterCircle(newValue) } }; }