UNPKG

node-easel

Version:

node wrapper for EaselJS, utilizing node-canvas.

116 lines (103 loc) 2.94 kB
/* * Point * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * @module EaselJS */ // namespace: this.createjs = this.createjs||{}; (function() { "use strict"; /** * Represents a point on a 2 dimensional x / y coordinate system. * * <h4>Example</h4> * var point = new Point(0, 100); * * @class Point * @param {Number} [x=0] X position. * @param {Number} [y=0] Y position. * @constructor **/ var Point = function(x, y) { this.initialize(x, y); }; var p = Point.prototype; // public properties: /** * X position. * @property x * @type Number **/ p.x = 0; /** * Y position. * @property y * @type Number **/ p.y = 0; // constructor: /** * Initialization method. Can also be used to reinitialize the instance. * @method initialize * @param {Number} [x=0] X position. * @param {Number} [y=0] Y position. * @return {Point} This instance. Useful for chaining method calls. */ p.initialize = function(x, y) { this.x = (x == null ? 0 : x); this.y = (y == null ? 0 : y); return this; }; // public methods: /** * Copies all properties from the specified point to this point. * @method copy * @param {Point} point The point to copy properties from. * @return {Point} This point. Useful for chaining method calls. */ p.copy = function(point) { return this.initialize(point.x, point.y); }; /** * Returns a clone of the Point instance. * @method clone * @return {Point} a clone of the Point instance. **/ p.clone = function() { return new Point(this.x, this.y); }; /** * Returns a string representation of this object. * @method toString * @return {String} a string representation of the instance. **/ p.toString = function() { return "[Point (x="+this.x+" y="+this.y+")]"; }; createjs.Point = Point; }());