UNPKG

node-easel

Version:

node wrapper for EaselJS, utilizing node-canvas.

128 lines (117 loc) 5.15 kB
/* * Filter * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * @module EaselJS */ // namespace: this.createjs = this.createjs||{}; (function() { "use strict"; /** * Base class that all filters should inherit from. Filters need to be applied to objects that have been cached using * the {{#crossLink "DisplayObject/cache"}}{{/crossLink}} method. If an object changes, please cache it again, or use * {{#crossLink "DisplayObject/updateCache"}}{{/crossLink}}. Note that the filters must be applied before caching. * * <h4>Example</h4> * myInstance.filters = [ * new createjs.ColorFilter(0, 0, 0, 1, 255, 0, 0), * new createjs.BlurFilter(5, 5, 10) * ]; * myInstance.cache(0,0, 100, 100); * * Note that each filter can implement a {{#crossLink "Filter/getBounds"}}{{/crossLink}} method, which returns the * margins that need to be applied in order to fully display the filter. For example, the {{#crossLink "BlurFilter"}}{{/crossLink}} * will cause an object to feather outwards, resulting in a margin around the shape. * * <h4>EaselJS Filters</h4> * EaselJS comes with a number of pre-built filters. Note that individual filters are not compiled into the minified * version of EaselJS. To use them, you must include them manually in the HTML. * <ul><li>{{#crossLink "AlphaMapFilter"}}{{/crossLink}} : Map a greyscale image to the alpha channel of a display object</li> * <li>{{#crossLink "AlphaMaskFilter"}}{{/crossLink}}: Map an image's alpha channel to the alpha channel of a display object</li> * <li>{{#crossLink "BlurFilter"}}{{/crossLink}}: Apply vertical and horizontal blur to a display object</li> * <li>{{#crossLink "ColorFilter"}}{{/crossLink}}: Color transform a display object</li> * <li>{{#crossLink "ColorMatrixFilter"}}{{/crossLink}}: Transform an image using a {{#crossLink "ColorMatrix"}}{{/crossLink}}</li> * </ul> * * @class Filter * @constructor **/ var Filter = function() { this.initialize(); }; var p = Filter.prototype; // constructor: /** * Initialization method. * @method initialize * @protected **/ p.initialize = function() {} // public methods: /** * Returns a rectangle with values indicating the margins required to draw the filter or null. * For example, a filter that will extend the drawing area 4 pixels to the left, and 7 pixels to the right * (but no pixels up or down) would return a rectangle with (x=-4, y=0, width=11, height=0). * @method getBounds * @return {Rectangle} a rectangle object indicating the margins required to draw the filter or null if the filter does not effect bounds. **/ p.getBounds = function() { return null; }; /** * Applies the filter to the specified context. * @method applyFilter * @param {CanvasRenderingContext2D} ctx The 2D context to use as the source. * @param {Number} x The x position to use for the source rect. * @param {Number} y The y position to use for the source rect. * @param {Number} width The width to use for the source rect. * @param {Number} height The height to use for the source rect. * @param {CanvasRenderingContext2D} [targetCtx] The 2D context to draw the result to. Defaults to the context passed to ctx. * @param {Number} [targetX] The x position to draw the result to. Defaults to the value passed to x. * @param {Number} [targetY] The y position to draw the result to. Defaults to the value passed to y. * @return {Boolean} If the filter was applied successfully. **/ p.applyFilter = function(ctx, x, y, width, height, targetCtx, targetX, targetY) {} /** * Returns a string representation of this object. * @method toString * @return {String} a string representation of the instance. **/ p.toString = function() { return "[Filter]"; }; /** * Returns a clone of this Filter instance. * @method clone * @return {Filter} A clone of the current Filter instance. **/ p.clone = function() { return new Filter(); }; createjs.Filter = Filter; }());