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node-cs2

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Modern CS2/CS:GO Game Coordinator integration with latest GameTracking-CS2 protobuf definitions. Includes support for highlight_reel, wrapped_sticker, variations, Promise-based API, crate opening, sticker/patch/keychain operations, and all modern CS2 fiel

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/*eslint-disable block-scoped-var, id-length, no-control-regex, no-magic-numbers, no-prototype-builtins, no-redeclare, no-shadow, no-var, sort-vars*/ (function(global, factory) { /* global define, require, module */ /* AMD */ if (typeof define === 'function' && define.amd) define(["protobufjs/minimal"], factory); /* CommonJS */ else if (typeof require === 'function' && typeof module === 'object' && module && module.exports) module.exports = factory(require("protobufjs/minimal")); })(this, function($protobuf) { "use strict"; // Common aliases var $Reader = $protobuf.Reader, $Writer = $protobuf.Writer, $util = $protobuf.util; // Exported root namespace var $root = $protobuf.roots["default"] || ($protobuf.roots["default"] = {}); /** * ESteamNetworkingUDPMsgID enum. * @exports ESteamNetworkingUDPMsgID * @enum {number} * @property {number} k_ESteamNetworkingUDPMsg_ChallengeRequest=32 k_ESteamNetworkingUDPMsg_ChallengeRequest value * @property {number} k_ESteamNetworkingUDPMsg_ChallengeReply=33 k_ESteamNetworkingUDPMsg_ChallengeReply value * @property {number} k_ESteamNetworkingUDPMsg_ConnectRequest=34 k_ESteamNetworkingUDPMsg_ConnectRequest value * @property {number} k_ESteamNetworkingUDPMsg_ConnectOK=35 k_ESteamNetworkingUDPMsg_ConnectOK value * @property {number} k_ESteamNetworkingUDPMsg_ConnectionClosed=36 k_ESteamNetworkingUDPMsg_ConnectionClosed value * @property {number} k_ESteamNetworkingUDPMsg_NoConnection=37 k_ESteamNetworkingUDPMsg_NoConnection value */ $root.ESteamNetworkingUDPMsgID = (function() { var valuesById = {}, values = Object.create(valuesById); values[valuesById[32] = "k_ESteamNetworkingUDPMsg_ChallengeRequest"] = 32; values[valuesById[33] = "k_ESteamNetworkingUDPMsg_ChallengeReply"] = 33; values[valuesById[34] = "k_ESteamNetworkingUDPMsg_ConnectRequest"] = 34; values[valuesById[35] = "k_ESteamNetworkingUDPMsg_ConnectOK"] = 35; values[valuesById[36] = "k_ESteamNetworkingUDPMsg_ConnectionClosed"] = 36; values[valuesById[37] = "k_ESteamNetworkingUDPMsg_NoConnection"] = 37; return values; })(); $root.CMsgSteamSockets_UDP_ChallengeRequest = (function() { /** * Properties of a CMsgSteamSockets_UDP_ChallengeRequest. * @exports ICMsgSteamSockets_UDP_ChallengeRequest * @interface ICMsgSteamSockets_UDP_ChallengeRequest * @property {number|null} [connection_id] CMsgSteamSockets_UDP_ChallengeRequest connection_id * @property {number|Long|null} [my_timestamp] CMsgSteamSockets_UDP_ChallengeRequest my_timestamp * @property {number|null} [protocol_version] CMsgSteamSockets_UDP_ChallengeRequest protocol_version */ /** * Constructs a new CMsgSteamSockets_UDP_ChallengeRequest. * @exports CMsgSteamSockets_UDP_ChallengeRequest * @classdesc Represents a CMsgSteamSockets_UDP_ChallengeRequest. * @implements ICMsgSteamSockets_UDP_ChallengeRequest * @constructor * @param {ICMsgSteamSockets_UDP_ChallengeRequest=} [properties] Properties to set */ function CMsgSteamSockets_UDP_ChallengeRequest(properties) { if (properties) for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i) if (properties[keys[i]] != null) this[keys[i]] = properties[keys[i]]; } /** * CMsgSteamSockets_UDP_ChallengeRequest connection_id. * @member {number} connection_id * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @instance */ CMsgSteamSockets_UDP_ChallengeRequest.prototype.connection_id = 0; /** * CMsgSteamSockets_UDP_ChallengeRequest my_timestamp. * @member {number|Long} my_timestamp * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @instance */ CMsgSteamSockets_UDP_ChallengeRequest.prototype.my_timestamp = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamSockets_UDP_ChallengeRequest protocol_version. * @member {number} protocol_version * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @instance */ CMsgSteamSockets_UDP_ChallengeRequest.prototype.protocol_version = 0; /** * Creates a new CMsgSteamSockets_UDP_ChallengeRequest instance using the specified properties. * @function create * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {ICMsgSteamSockets_UDP_ChallengeRequest=} [properties] Properties to set * @returns {CMsgSteamSockets_UDP_ChallengeRequest} CMsgSteamSockets_UDP_ChallengeRequest instance */ CMsgSteamSockets_UDP_ChallengeRequest.create = function create(properties) { return new CMsgSteamSockets_UDP_ChallengeRequest(properties); }; /** * Encodes the specified CMsgSteamSockets_UDP_ChallengeRequest message. Does not implicitly {@link CMsgSteamSockets_UDP_ChallengeRequest.verify|verify} messages. * @function encode * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {ICMsgSteamSockets_UDP_ChallengeRequest} message CMsgSteamSockets_UDP_ChallengeRequest message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamSockets_UDP_ChallengeRequest.encode = function encode(message, writer) { if (!writer) writer = $Writer.create(); if (message.connection_id != null && Object.hasOwnProperty.call(message, "connection_id")) writer.uint32(/* id 1, wireType 5 =*/13).fixed32(message.connection_id); if (message.my_timestamp != null && Object.hasOwnProperty.call(message, "my_timestamp")) writer.uint32(/* id 3, wireType 1 =*/25).fixed64(message.my_timestamp); if (message.protocol_version != null && Object.hasOwnProperty.call(message, "protocol_version")) writer.uint32(/* id 4, wireType 0 =*/32).uint32(message.protocol_version); return writer; }; /** * Encodes the specified CMsgSteamSockets_UDP_ChallengeRequest message, length delimited. Does not implicitly {@link CMsgSteamSockets_UDP_ChallengeRequest.verify|verify} messages. * @function encodeDelimited * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {ICMsgSteamSockets_UDP_ChallengeRequest} message CMsgSteamSockets_UDP_ChallengeRequest message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamSockets_UDP_ChallengeRequest.encodeDelimited = function encodeDelimited(message, writer) { return this.encode(message, writer).ldelim(); }; /** * Decodes a CMsgSteamSockets_UDP_ChallengeRequest message from the specified reader or buffer. * @function decode * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @param {number} [length] Message length if known beforehand * @returns {CMsgSteamSockets_UDP_ChallengeRequest} CMsgSteamSockets_UDP_ChallengeRequest * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamSockets_UDP_ChallengeRequest.decode = function decode(reader, length, error) { if (!(reader instanceof $Reader)) reader = $Reader.create(reader); var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CMsgSteamSockets_UDP_ChallengeRequest(); while (reader.pos < end) { var tag = reader.uint32(); if (tag === error) break; switch (tag >>> 3) { case 1: { message.connection_id = reader.fixed32(); break; } case 3: { message.my_timestamp = reader.fixed64(); break; } case 4: { message.protocol_version = reader.uint32(); break; } default: reader.skipType(tag & 7); break; } } return message; }; /** * Decodes a CMsgSteamSockets_UDP_ChallengeRequest message from the specified reader or buffer, length delimited. * @function decodeDelimited * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @returns {CMsgSteamSockets_UDP_ChallengeRequest} CMsgSteamSockets_UDP_ChallengeRequest * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamSockets_UDP_ChallengeRequest.decodeDelimited = function decodeDelimited(reader) { if (!(reader instanceof $Reader)) reader = new $Reader(reader); return this.decode(reader, reader.uint32()); }; /** * Verifies a CMsgSteamSockets_UDP_ChallengeRequest message. * @function verify * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {Object.<string,*>} message Plain object to verify * @returns {string|null} `null` if valid, otherwise the reason why it is not */ CMsgSteamSockets_UDP_ChallengeRequest.verify = function verify(message) { if (typeof message !== "object" || message === null) return "object expected"; if (message.connection_id != null && message.hasOwnProperty("connection_id")) if (!$util.isInteger(message.connection_id)) return "connection_id: integer expected"; if (message.my_timestamp != null && message.hasOwnProperty("my_timestamp")) if (!$util.isInteger(message.my_timestamp) && !(message.my_timestamp && $util.isInteger(message.my_timestamp.low) && $util.isInteger(message.my_timestamp.high))) return "my_timestamp: integer|Long expected"; if (message.protocol_version != null && message.hasOwnProperty("protocol_version")) if (!$util.isInteger(message.protocol_version)) return "protocol_version: integer expected"; return null; }; /** * Creates a CMsgSteamSockets_UDP_ChallengeRequest message from a plain object. Also converts values to their respective internal types. * @function fromObject * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {Object.<string,*>} object Plain object * @returns {CMsgSteamSockets_UDP_ChallengeRequest} CMsgSteamSockets_UDP_ChallengeRequest */ CMsgSteamSockets_UDP_ChallengeRequest.fromObject = function fromObject(object) { if (object instanceof $root.CMsgSteamSockets_UDP_ChallengeRequest) return object; var message = new $root.CMsgSteamSockets_UDP_ChallengeRequest(); if (object.connection_id != null) message.connection_id = object.connection_id >>> 0; if (object.my_timestamp != null) if ($util.Long) (message.my_timestamp = $util.Long.fromValue(object.my_timestamp)).unsigned = false; else if (typeof object.my_timestamp === "string") message.my_timestamp = parseInt(object.my_timestamp, 10); else if (typeof object.my_timestamp === "number") message.my_timestamp = object.my_timestamp; else if (typeof object.my_timestamp === "object") message.my_timestamp = new $util.LongBits(object.my_timestamp.low >>> 0, object.my_timestamp.high >>> 0).toNumber(); if (object.protocol_version != null) message.protocol_version = object.protocol_version >>> 0; return message; }; /** * Creates a plain object from a CMsgSteamSockets_UDP_ChallengeRequest message. Also converts values to other types if specified. * @function toObject * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {CMsgSteamSockets_UDP_ChallengeRequest} message CMsgSteamSockets_UDP_ChallengeRequest * @param {$protobuf.IConversionOptions} [options] Conversion options * @returns {Object.<string,*>} Plain object */ CMsgSteamSockets_UDP_ChallengeRequest.toObject = function toObject(message, options) { if (!options) options = {}; var object = {}; if (options.defaults) { object.connection_id = 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.my_timestamp = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.my_timestamp = options.longs === String ? "0" : 0; object.protocol_version = 0; } if (message.connection_id != null && message.hasOwnProperty("connection_id")) object.connection_id = message.connection_id; if (message.my_timestamp != null && message.hasOwnProperty("my_timestamp")) if (typeof message.my_timestamp === "number") object.my_timestamp = options.longs === String ? String(message.my_timestamp) : message.my_timestamp; else object.my_timestamp = options.longs === String ? $util.Long.prototype.toString.call(message.my_timestamp) : options.longs === Number ? new $util.LongBits(message.my_timestamp.low >>> 0, message.my_timestamp.high >>> 0).toNumber() : message.my_timestamp; if (message.protocol_version != null && message.hasOwnProperty("protocol_version")) object.protocol_version = message.protocol_version; return object; }; /** * Converts this CMsgSteamSockets_UDP_ChallengeRequest to JSON. * @function toJSON * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @instance * @returns {Object.<string,*>} JSON object */ CMsgSteamSockets_UDP_ChallengeRequest.prototype.toJSON = function toJSON() { return this.constructor.toObject(this, $protobuf.util.toJSONOptions); }; /** * Gets the default type url for CMsgSteamSockets_UDP_ChallengeRequest * @function getTypeUrl * @memberof CMsgSteamSockets_UDP_ChallengeRequest * @static * @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com") * @returns {string} The default type url */ CMsgSteamSockets_UDP_ChallengeRequest.getTypeUrl = function getTypeUrl(typeUrlPrefix) { if (typeUrlPrefix === undefined) { typeUrlPrefix = "type.googleapis.com"; } return typeUrlPrefix + "/CMsgSteamSockets_UDP_ChallengeRequest"; }; return CMsgSteamSockets_UDP_ChallengeRequest; })(); $root.CMsgSteamSockets_UDP_ChallengeReply = (function() { /** * Properties of a CMsgSteamSockets_UDP_ChallengeReply. * @exports ICMsgSteamSockets_UDP_ChallengeReply * @interface ICMsgSteamSockets_UDP_ChallengeReply * @property {number|null} [connection_id] CMsgSteamSockets_UDP_ChallengeReply connection_id * @property {number|Long|null} [challenge] CMsgSteamSockets_UDP_ChallengeReply challenge * @property {number|Long|null} [your_timestamp] CMsgSteamSockets_UDP_ChallengeReply your_timestamp * @property {number|null} [protocol_version] CMsgSteamSockets_UDP_ChallengeReply protocol_version */ /** * Constructs a new CMsgSteamSockets_UDP_ChallengeReply. * @exports CMsgSteamSockets_UDP_ChallengeReply * @classdesc Represents a CMsgSteamSockets_UDP_ChallengeReply. * @implements ICMsgSteamSockets_UDP_ChallengeReply * @constructor * @param {ICMsgSteamSockets_UDP_ChallengeReply=} [properties] Properties to set */ function CMsgSteamSockets_UDP_ChallengeReply(properties) { if (properties) for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i) if (properties[keys[i]] != null) this[keys[i]] = properties[keys[i]]; } /** * CMsgSteamSockets_UDP_ChallengeReply connection_id. * @member {number} connection_id * @memberof CMsgSteamSockets_UDP_ChallengeReply * @instance */ CMsgSteamSockets_UDP_ChallengeReply.prototype.connection_id = 0; /** * CMsgSteamSockets_UDP_ChallengeReply challenge. * @member {number|Long} challenge * @memberof CMsgSteamSockets_UDP_ChallengeReply * @instance */ CMsgSteamSockets_UDP_ChallengeReply.prototype.challenge = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamSockets_UDP_ChallengeReply your_timestamp. * @member {number|Long} your_timestamp * @memberof CMsgSteamSockets_UDP_ChallengeReply * @instance */ CMsgSteamSockets_UDP_ChallengeReply.prototype.your_timestamp = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamSockets_UDP_ChallengeReply protocol_version. * @member {number} protocol_version * @memberof CMsgSteamSockets_UDP_ChallengeReply * @instance */ CMsgSteamSockets_UDP_ChallengeReply.prototype.protocol_version = 0; /** * Creates a new CMsgSteamSockets_UDP_ChallengeReply instance using the specified properties. * @function create * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {ICMsgSteamSockets_UDP_ChallengeReply=} [properties] Properties to set * @returns {CMsgSteamSockets_UDP_ChallengeReply} CMsgSteamSockets_UDP_ChallengeReply instance */ CMsgSteamSockets_UDP_ChallengeReply.create = function create(properties) { return new CMsgSteamSockets_UDP_ChallengeReply(properties); }; /** * Encodes the specified CMsgSteamSockets_UDP_ChallengeReply message. Does not implicitly {@link CMsgSteamSockets_UDP_ChallengeReply.verify|verify} messages. * @function encode * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {ICMsgSteamSockets_UDP_ChallengeReply} message CMsgSteamSockets_UDP_ChallengeReply message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamSockets_UDP_ChallengeReply.encode = function encode(message, writer) { if (!writer) writer = $Writer.create(); if (message.connection_id != null && Object.hasOwnProperty.call(message, "connection_id")) writer.uint32(/* id 1, wireType 5 =*/13).fixed32(message.connection_id); if (message.challenge != null && Object.hasOwnProperty.call(message, "challenge")) writer.uint32(/* id 2, wireType 1 =*/17).fixed64(message.challenge); if (message.your_timestamp != null && Object.hasOwnProperty.call(message, "your_timestamp")) writer.uint32(/* id 3, wireType 1 =*/25).fixed64(message.your_timestamp); if (message.protocol_version != null && Object.hasOwnProperty.call(message, "protocol_version")) writer.uint32(/* id 4, wireType 0 =*/32).uint32(message.protocol_version); return writer; }; /** * Encodes the specified CMsgSteamSockets_UDP_ChallengeReply message, length delimited. Does not implicitly {@link CMsgSteamSockets_UDP_ChallengeReply.verify|verify} messages. * @function encodeDelimited * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {ICMsgSteamSockets_UDP_ChallengeReply} message CMsgSteamSockets_UDP_ChallengeReply message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamSockets_UDP_ChallengeReply.encodeDelimited = function encodeDelimited(message, writer) { return this.encode(message, writer).ldelim(); }; /** * Decodes a CMsgSteamSockets_UDP_ChallengeReply message from the specified reader or buffer. * @function decode * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @param {number} [length] Message length if known beforehand * @returns {CMsgSteamSockets_UDP_ChallengeReply} CMsgSteamSockets_UDP_ChallengeReply * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamSockets_UDP_ChallengeReply.decode = function decode(reader, length, error) { if (!(reader instanceof $Reader)) reader = $Reader.create(reader); var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CMsgSteamSockets_UDP_ChallengeReply(); while (reader.pos < end) { var tag = reader.uint32(); if (tag === error) break; switch (tag >>> 3) { case 1: { message.connection_id = reader.fixed32(); break; } case 2: { message.challenge = reader.fixed64(); break; } case 3: { message.your_timestamp = reader.fixed64(); break; } case 4: { message.protocol_version = reader.uint32(); break; } default: reader.skipType(tag & 7); break; } } return message; }; /** * Decodes a CMsgSteamSockets_UDP_ChallengeReply message from the specified reader or buffer, length delimited. * @function decodeDelimited * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @returns {CMsgSteamSockets_UDP_ChallengeReply} CMsgSteamSockets_UDP_ChallengeReply * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamSockets_UDP_ChallengeReply.decodeDelimited = function decodeDelimited(reader) { if (!(reader instanceof $Reader)) reader = new $Reader(reader); return this.decode(reader, reader.uint32()); }; /** * Verifies a CMsgSteamSockets_UDP_ChallengeReply message. * @function verify * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {Object.<string,*>} message Plain object to verify * @returns {string|null} `null` if valid, otherwise the reason why it is not */ CMsgSteamSockets_UDP_ChallengeReply.verify = function verify(message) { if (typeof message !== "object" || message === null) return "object expected"; if (message.connection_id != null && message.hasOwnProperty("connection_id")) if (!$util.isInteger(message.connection_id)) return "connection_id: integer expected"; if (message.challenge != null && message.hasOwnProperty("challenge")) if (!$util.isInteger(message.challenge) && !(message.challenge && $util.isInteger(message.challenge.low) && $util.isInteger(message.challenge.high))) return "challenge: integer|Long expected"; if (message.your_timestamp != null && message.hasOwnProperty("your_timestamp")) if (!$util.isInteger(message.your_timestamp) && !(message.your_timestamp && $util.isInteger(message.your_timestamp.low) && $util.isInteger(message.your_timestamp.high))) return "your_timestamp: integer|Long expected"; if (message.protocol_version != null && message.hasOwnProperty("protocol_version")) if (!$util.isInteger(message.protocol_version)) return "protocol_version: integer expected"; return null; }; /** * Creates a CMsgSteamSockets_UDP_ChallengeReply message from a plain object. Also converts values to their respective internal types. * @function fromObject * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {Object.<string,*>} object Plain object * @returns {CMsgSteamSockets_UDP_ChallengeReply} CMsgSteamSockets_UDP_ChallengeReply */ CMsgSteamSockets_UDP_ChallengeReply.fromObject = function fromObject(object) { if (object instanceof $root.CMsgSteamSockets_UDP_ChallengeReply) return object; var message = new $root.CMsgSteamSockets_UDP_ChallengeReply(); if (object.connection_id != null) message.connection_id = object.connection_id >>> 0; if (object.challenge != null) if ($util.Long) (message.challenge = $util.Long.fromValue(object.challenge)).unsigned = false; else if (typeof object.challenge === "string") message.challenge = parseInt(object.challenge, 10); else if (typeof object.challenge === "number") message.challenge = object.challenge; else if (typeof object.challenge === "object") message.challenge = new $util.LongBits(object.challenge.low >>> 0, object.challenge.high >>> 0).toNumber(); if (object.your_timestamp != null) if ($util.Long) (message.your_timestamp = $util.Long.fromValue(object.your_timestamp)).unsigned = false; else if (typeof object.your_timestamp === "string") message.your_timestamp = parseInt(object.your_timestamp, 10); else if (typeof object.your_timestamp === "number") message.your_timestamp = object.your_timestamp; else if (typeof object.your_timestamp === "object") message.your_timestamp = new $util.LongBits(object.your_timestamp.low >>> 0, object.your_timestamp.high >>> 0).toNumber(); if (object.protocol_version != null) message.protocol_version = object.protocol_version >>> 0; return message; }; /** * Creates a plain object from a CMsgSteamSockets_UDP_ChallengeReply message. Also converts values to other types if specified. * @function toObject * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {CMsgSteamSockets_UDP_ChallengeReply} message CMsgSteamSockets_UDP_ChallengeReply * @param {$protobuf.IConversionOptions} [options] Conversion options * @returns {Object.<string,*>} Plain object */ CMsgSteamSockets_UDP_ChallengeReply.toObject = function toObject(message, options) { if (!options) options = {}; var object = {}; if (options.defaults) { object.connection_id = 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.challenge = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.challenge = options.longs === String ? "0" : 0; if ($util.Long) { var long = new $util.Long(0, 0, false); object.your_timestamp = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; } else object.your_timestamp = options.longs === String ? "0" : 0; object.protocol_version = 0; } if (message.connection_id != null && message.hasOwnProperty("connection_id")) object.connection_id = message.connection_id; if (message.challenge != null && message.hasOwnProperty("challenge")) if (typeof message.challenge === "number") object.challenge = options.longs === String ? String(message.challenge) : message.challenge; else object.challenge = options.longs === String ? $util.Long.prototype.toString.call(message.challenge) : options.longs === Number ? new $util.LongBits(message.challenge.low >>> 0, message.challenge.high >>> 0).toNumber() : message.challenge; if (message.your_timestamp != null && message.hasOwnProperty("your_timestamp")) if (typeof message.your_timestamp === "number") object.your_timestamp = options.longs === String ? String(message.your_timestamp) : message.your_timestamp; else object.your_timestamp = options.longs === String ? $util.Long.prototype.toString.call(message.your_timestamp) : options.longs === Number ? new $util.LongBits(message.your_timestamp.low >>> 0, message.your_timestamp.high >>> 0).toNumber() : message.your_timestamp; if (message.protocol_version != null && message.hasOwnProperty("protocol_version")) object.protocol_version = message.protocol_version; return object; }; /** * Converts this CMsgSteamSockets_UDP_ChallengeReply to JSON. * @function toJSON * @memberof CMsgSteamSockets_UDP_ChallengeReply * @instance * @returns {Object.<string,*>} JSON object */ CMsgSteamSockets_UDP_ChallengeReply.prototype.toJSON = function toJSON() { return this.constructor.toObject(this, $protobuf.util.toJSONOptions); }; /** * Gets the default type url for CMsgSteamSockets_UDP_ChallengeReply * @function getTypeUrl * @memberof CMsgSteamSockets_UDP_ChallengeReply * @static * @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com") * @returns {string} The default type url */ CMsgSteamSockets_UDP_ChallengeReply.getTypeUrl = function getTypeUrl(typeUrlPrefix) { if (typeUrlPrefix === undefined) { typeUrlPrefix = "type.googleapis.com"; } return typeUrlPrefix + "/CMsgSteamSockets_UDP_ChallengeReply"; }; return CMsgSteamSockets_UDP_ChallengeReply; })(); $root.CMsgSteamSockets_UDP_ConnectRequest = (function() { /** * Properties of a CMsgSteamSockets_UDP_ConnectRequest. * @exports ICMsgSteamSockets_UDP_ConnectRequest * @interface ICMsgSteamSockets_UDP_ConnectRequest * @property {number|null} [client_connection_id] CMsgSteamSockets_UDP_ConnectRequest client_connection_id * @property {number|Long|null} [challenge] CMsgSteamSockets_UDP_ConnectRequest challenge * @property {number|Long|null} [my_timestamp] CMsgSteamSockets_UDP_ConnectRequest my_timestamp * @property {number|null} [ping_est_ms] CMsgSteamSockets_UDP_ConnectRequest ping_est_ms * @property {ICMsgSteamDatagramSessionCryptInfoSigned|null} [crypt] CMsgSteamSockets_UDP_ConnectRequest crypt * @property {ICMsgSteamDatagramCertificateSigned|null} [cert] CMsgSteamSockets_UDP_ConnectRequest cert * @property {number|null} [legacy_protocol_version] CMsgSteamSockets_UDP_ConnectRequest legacy_protocol_version * @property {string|null} [identity_string] CMsgSteamSockets_UDP_ConnectRequest identity_string * @property {number|Long|null} [legacy_client_steam_id] CMsgSteamSockets_UDP_ConnectRequest legacy_client_steam_id * @property {ICMsgSteamNetworkingIdentityLegacyBinary|null} [legacy_identity_binary] CMsgSteamSockets_UDP_ConnectRequest legacy_identity_binary */ /** * Constructs a new CMsgSteamSockets_UDP_ConnectRequest. * @exports CMsgSteamSockets_UDP_ConnectRequest * @classdesc Represents a CMsgSteamSockets_UDP_ConnectRequest. * @implements ICMsgSteamSockets_UDP_ConnectRequest * @constructor * @param {ICMsgSteamSockets_UDP_ConnectRequest=} [properties] Properties to set */ function CMsgSteamSockets_UDP_ConnectRequest(properties) { if (properties) for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i) if (properties[keys[i]] != null) this[keys[i]] = properties[keys[i]]; } /** * CMsgSteamSockets_UDP_ConnectRequest client_connection_id. * @member {number} client_connection_id * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.client_connection_id = 0; /** * CMsgSteamSockets_UDP_ConnectRequest challenge. * @member {number|Long} challenge * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.challenge = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamSockets_UDP_ConnectRequest my_timestamp. * @member {number|Long} my_timestamp * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.my_timestamp = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamSockets_UDP_ConnectRequest ping_est_ms. * @member {number} ping_est_ms * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.ping_est_ms = 0; /** * CMsgSteamSockets_UDP_ConnectRequest crypt. * @member {ICMsgSteamDatagramSessionCryptInfoSigned|null|undefined} crypt * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.crypt = null; /** * CMsgSteamSockets_UDP_ConnectRequest cert. * @member {ICMsgSteamDatagramCertificateSigned|null|undefined} cert * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.cert = null; /** * CMsgSteamSockets_UDP_ConnectRequest legacy_protocol_version. * @member {number} legacy_protocol_version * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.legacy_protocol_version = 0; /** * CMsgSteamSockets_UDP_ConnectRequest identity_string. * @member {string} identity_string * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.identity_string = ""; /** * CMsgSteamSockets_UDP_ConnectRequest legacy_client_steam_id. * @member {number|Long} legacy_client_steam_id * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.legacy_client_steam_id = $util.Long ? $util.Long.fromBits(0,0,false) : 0; /** * CMsgSteamSockets_UDP_ConnectRequest legacy_identity_binary. * @member {ICMsgSteamNetworkingIdentityLegacyBinary|null|undefined} legacy_identity_binary * @memberof CMsgSteamSockets_UDP_ConnectRequest * @instance */ CMsgSteamSockets_UDP_ConnectRequest.prototype.legacy_identity_binary = null; /** * Creates a new CMsgSteamSockets_UDP_ConnectRequest instance using the specified properties. * @function create * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {ICMsgSteamSockets_UDP_ConnectRequest=} [properties] Properties to set * @returns {CMsgSteamSockets_UDP_ConnectRequest} CMsgSteamSockets_UDP_ConnectRequest instance */ CMsgSteamSockets_UDP_ConnectRequest.create = function create(properties) { return new CMsgSteamSockets_UDP_ConnectRequest(properties); }; /** * Encodes the specified CMsgSteamSockets_UDP_ConnectRequest message. Does not implicitly {@link CMsgSteamSockets_UDP_ConnectRequest.verify|verify} messages. * @function encode * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {ICMsgSteamSockets_UDP_ConnectRequest} message CMsgSteamSockets_UDP_ConnectRequest message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamSockets_UDP_ConnectRequest.encode = function encode(message, writer) { if (!writer) writer = $Writer.create(); if (message.client_connection_id != null && Object.hasOwnProperty.call(message, "client_connection_id")) writer.uint32(/* id 1, wireType 5 =*/13).fixed32(message.client_connection_id); if (message.challenge != null && Object.hasOwnProperty.call(message, "challenge")) writer.uint32(/* id 2, wireType 1 =*/17).fixed64(message.challenge); if (message.legacy_client_steam_id != null && Object.hasOwnProperty.call(message, "legacy_client_steam_id")) writer.uint32(/* id 3, wireType 1 =*/25).fixed64(message.legacy_client_steam_id); if (message.cert != null && Object.hasOwnProperty.call(message, "cert")) $root.CMsgSteamDatagramCertificateSigned.encode(message.cert, writer.uint32(/* id 4, wireType 2 =*/34).fork()).ldelim(); if (message.my_timestamp != null && Object.hasOwnProperty.call(message, "my_timestamp")) writer.uint32(/* id 5, wireType 1 =*/41).fixed64(message.my_timestamp); if (message.ping_est_ms != null && Object.hasOwnProperty.call(message, "ping_est_ms")) writer.uint32(/* id 6, wireType 0 =*/48).uint32(message.ping_est_ms); if (message.crypt != null && Object.hasOwnProperty.call(message, "crypt")) $root.CMsgSteamDatagramSessionCryptInfoSigned.encode(message.crypt, writer.uint32(/* id 7, wireType 2 =*/58).fork()).ldelim(); if (message.legacy_protocol_version != null && Object.hasOwnProperty.call(message, "legacy_protocol_version")) writer.uint32(/* id 8, wireType 0 =*/64).uint32(message.legacy_protocol_version); if (message.legacy_identity_binary != null && Object.hasOwnProperty.call(message, "legacy_identity_binary")) $root.CMsgSteamNetworkingIdentityLegacyBinary.encode(message.legacy_identity_binary, writer.uint32(/* id 9, wireType 2 =*/74).fork()).ldelim(); if (message.identity_string != null && Object.hasOwnProperty.call(message, "identity_string")) writer.uint32(/* id 10, wireType 2 =*/82).string(message.identity_string); return writer; }; /** * Encodes the specified CMsgSteamSockets_UDP_ConnectRequest message, length delimited. Does not implicitly {@link CMsgSteamSockets_UDP_ConnectRequest.verify|verify} messages. * @function encodeDelimited * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {ICMsgSteamSockets_UDP_ConnectRequest} message CMsgSteamSockets_UDP_ConnectRequest message or plain object to encode * @param {$protobuf.Writer} [writer] Writer to encode to * @returns {$protobuf.Writer} Writer */ CMsgSteamSockets_UDP_ConnectRequest.encodeDelimited = function encodeDelimited(message, writer) { return this.encode(message, writer).ldelim(); }; /** * Decodes a CMsgSteamSockets_UDP_ConnectRequest message from the specified reader or buffer. * @function decode * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @param {number} [length] Message length if known beforehand * @returns {CMsgSteamSockets_UDP_ConnectRequest} CMsgSteamSockets_UDP_ConnectRequest * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamSockets_UDP_ConnectRequest.decode = function decode(reader, length, error) { if (!(reader instanceof $Reader)) reader = $Reader.create(reader); var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CMsgSteamSockets_UDP_ConnectRequest(); while (reader.pos < end) { var tag = reader.uint32(); if (tag === error) break; switch (tag >>> 3) { case 1: { message.client_connection_id = reader.fixed32(); break; } case 2: { message.challenge = reader.fixed64(); break; } case 5: { message.my_timestamp = reader.fixed64(); break; } case 6: { message.ping_est_ms = reader.uint32(); break; } case 7: { message.crypt = $root.CMsgSteamDatagramSessionCryptInfoSigned.decode(reader, reader.uint32()); break; } case 4: { message.cert = $root.CMsgSteamDatagramCertificateSigned.decode(reader, reader.uint32()); break; } case 8: { message.legacy_protocol_version = reader.uint32(); break; } case 10: { message.identity_string = reader.string(); break; } case 3: { message.legacy_client_steam_id = reader.fixed64(); break; } case 9: { message.legacy_identity_binary = $root.CMsgSteamNetworkingIdentityLegacyBinary.decode(reader, reader.uint32()); break; } default: reader.skipType(tag & 7); break; } } return message; }; /** * Decodes a CMsgSteamSockets_UDP_ConnectRequest message from the specified reader or buffer, length delimited. * @function decodeDelimited * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from * @returns {CMsgSteamSockets_UDP_ConnectRequest} CMsgSteamSockets_UDP_ConnectRequest * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ CMsgSteamSockets_UDP_ConnectRequest.decodeDelimited = function decodeDelimited(reader) { if (!(reader instanceof $Reader)) reader = new $Reader(reader); return this.decode(reader, reader.uint32()); }; /** * Verifies a CMsgSteamSockets_UDP_ConnectRequest message. * @function verify * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {Object.<string,*>} message Plain object to verify * @returns {string|null} `null` if valid, otherwise the reason why it is not */ CMsgSteamSockets_UDP_ConnectRequest.verify = function verify(message) { if (typeof message !== "object" || message === null) return "object expected"; if (message.client_connection_id != null && message.hasOwnProperty("client_connection_id")) if (!$util.isInteger(message.client_connection_id)) return "client_connection_id: integer expected"; if (message.challenge != null && message.hasOwnProperty("challenge")) if (!$util.isInteger(message.challenge) && !(message.challenge && $util.isInteger(message.challenge.low) && $util.isInteger(message.challenge.high))) return "challenge: integer|Long expected"; if (message.my_timestamp != null && message.hasOwnProperty("my_timestamp")) if (!$util.isInteger(message.my_timestamp) && !(message.my_timestamp && $util.isInteger(message.my_timestamp.low) && $util.isInteger(message.my_timestamp.high))) return "my_timestamp: integer|Long expected"; if (message.ping_est_ms != null && message.hasOwnProperty("ping_est_ms")) if (!$util.isInteger(message.ping_est_ms)) return "ping_est_ms: integer expected"; if (message.crypt != null && message.hasOwnProperty("crypt")) { var error = $root.CMsgSteamDatagramSessionCryptInfoSigned.verify(message.crypt); if (error) return "crypt." + error; } if (message.cert != null && message.hasOwnProperty("cert")) { var error = $root.CMsgSteamDatagramCertificateSigned.verify(message.cert); if (error) return "cert." + error; } if (message.legacy_protocol_version != null && message.hasOwnProperty("legacy_protocol_version")) if (!$util.isInteger(message.legacy_protocol_version)) return "legacy_protocol_version: integer expected"; if (message.identity_string != null && message.hasOwnProperty("identity_string")) if (!$util.isString(message.identity_string)) return "identity_string: string expected"; if (message.legacy_client_steam_id != null && message.hasOwnProperty("legacy_client_steam_id")) if (!$util.isInteger(message.legacy_client_steam_id) && !(message.legacy_client_steam_id && $util.isInteger(message.legacy_client_steam_id.low) && $util.isInteger(message.legacy_client_steam_id.high))) return "legacy_client_steam_id: integer|Long expected"; if (message.legacy_identity_binary != null && message.hasOwnProperty("legacy_identity_binary")) { var error = $root.CMsgSteamNetworkingIdentityLegacyBinary.verify(message.legacy_identity_binary); if (error) return "legacy_identity_binary." + error; } return null; }; /** * Creates a CMsgSteamSockets_UDP_ConnectRequest message from a plain object. Also converts values to their respective internal types. * @function fromObject * @memberof CMsgSteamSockets_UDP_ConnectRequest * @static * @param {Object.<string,*>} object Plain object * @returns {CMsgSteamSockets_UDP_ConnectRequest} CMsgSteamSockets_UDP_ConnectRequest */ CMsgSteamSockets_UDP_ConnectRequest.fromObject = function fromObject(object) { if (object instanceof $root.CMsgSteamSockets_UDP_ConnectRequest) return object; var message = new $root.CMsgSteamSockets_UDP_ConnectRequest(); if (object.client_connection_id != null) message.client_connection_id = object.client_connection_id >>> 0; if (object.challenge != null) if ($util.Long)