node-cs2
Version:
Modern CS2/CS:GO Game Coordinator integration with latest GameTracking-CS2 protobuf definitions. Includes support for highlight_reel, wrapped_sticker, variations, Promise-based API, crate opening, sticker/patch/keychain operations, and all modern CS2 fiel
943 lines (873 loc) • 823 kB
JavaScript
/*eslint-disable block-scoped-var, id-length, no-control-regex, no-magic-numbers, no-prototype-builtins, no-redeclare, no-shadow, no-var, sort-vars*/
(function(global, factory) { /* global define, require, module */
/* AMD */ if (typeof define === 'function' && define.amd)
define(["protobufjs/minimal"], factory);
/* CommonJS */ else if (typeof require === 'function' && typeof module === 'object' && module && module.exports)
module.exports = factory(require("protobufjs/minimal"));
})(this, function($protobuf) {
"use strict";
// Common aliases
var $Reader = $protobuf.Reader, $Writer = $protobuf.Writer, $util = $protobuf.util;
// Exported root namespace
var $root = $protobuf.roots["default"] || ($protobuf.roots["default"] = {});
/**
* ENotificationSetting enum.
* @exports ENotificationSetting
* @enum {number}
* @property {number} k_ENotificationSettingNotifyUseDefault=0 k_ENotificationSettingNotifyUseDefault value
* @property {number} k_ENotificationSettingAlways=1 k_ENotificationSettingAlways value
* @property {number} k_ENotificationSettingNever=2 k_ENotificationSettingNever value
*/
$root.ENotificationSetting = (function() {
var valuesById = {}, values = Object.create(valuesById);
values[valuesById[0] = "k_ENotificationSettingNotifyUseDefault"] = 0;
values[valuesById[1] = "k_ENotificationSettingAlways"] = 1;
values[valuesById[2] = "k_ENotificationSettingNever"] = 2;
return values;
})();
$root.CPlayer_GetMutualFriendsForIncomingInvites_Request = (function() {
/**
* Properties of a CPlayer_GetMutualFriendsForIncomingInvites_Request.
* @exports ICPlayer_GetMutualFriendsForIncomingInvites_Request
* @interface ICPlayer_GetMutualFriendsForIncomingInvites_Request
*/
/**
* Constructs a new CPlayer_GetMutualFriendsForIncomingInvites_Request.
* @exports CPlayer_GetMutualFriendsForIncomingInvites_Request
* @classdesc Represents a CPlayer_GetMutualFriendsForIncomingInvites_Request.
* @implements ICPlayer_GetMutualFriendsForIncomingInvites_Request
* @constructor
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Request=} [properties] Properties to set
*/
function CPlayer_GetMutualFriendsForIncomingInvites_Request(properties) {
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* Creates a new CPlayer_GetMutualFriendsForIncomingInvites_Request instance using the specified properties.
* @function create
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Request=} [properties] Properties to set
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Request} CPlayer_GetMutualFriendsForIncomingInvites_Request instance
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.create = function create(properties) {
return new CPlayer_GetMutualFriendsForIncomingInvites_Request(properties);
};
/**
* Encodes the specified CPlayer_GetMutualFriendsForIncomingInvites_Request message. Does not implicitly {@link CPlayer_GetMutualFriendsForIncomingInvites_Request.verify|verify} messages.
* @function encode
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Request} message CPlayer_GetMutualFriendsForIncomingInvites_Request message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
return writer;
};
/**
* Encodes the specified CPlayer_GetMutualFriendsForIncomingInvites_Request message, length delimited. Does not implicitly {@link CPlayer_GetMutualFriendsForIncomingInvites_Request.verify|verify} messages.
* @function encodeDelimited
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Request} message CPlayer_GetMutualFriendsForIncomingInvites_Request message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.encodeDelimited = function encodeDelimited(message, writer) {
return this.encode(message, writer).ldelim();
};
/**
* Decodes a CPlayer_GetMutualFriendsForIncomingInvites_Request message from the specified reader or buffer.
* @function decode
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @param {number} [length] Message length if known beforehand
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Request} CPlayer_GetMutualFriendsForIncomingInvites_Request
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.decode = function decode(reader, length, error) {
if (!(reader instanceof $Reader))
reader = $Reader.create(reader);
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CPlayer_GetMutualFriendsForIncomingInvites_Request();
while (reader.pos < end) {
var tag = reader.uint32();
if (tag === error)
break;
switch (tag >>> 3) {
default:
reader.skipType(tag & 7);
break;
}
}
return message;
};
/**
* Decodes a CPlayer_GetMutualFriendsForIncomingInvites_Request message from the specified reader or buffer, length delimited.
* @function decodeDelimited
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Request} CPlayer_GetMutualFriendsForIncomingInvites_Request
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.decodeDelimited = function decodeDelimited(reader) {
if (!(reader instanceof $Reader))
reader = new $Reader(reader);
return this.decode(reader, reader.uint32());
};
/**
* Verifies a CPlayer_GetMutualFriendsForIncomingInvites_Request message.
* @function verify
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {Object.<string,*>} message Plain object to verify
* @returns {string|null} `null` if valid, otherwise the reason why it is not
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
return null;
};
/**
* Creates a CPlayer_GetMutualFriendsForIncomingInvites_Request message from a plain object. Also converts values to their respective internal types.
* @function fromObject
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {Object.<string,*>} object Plain object
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Request} CPlayer_GetMutualFriendsForIncomingInvites_Request
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.fromObject = function fromObject(object) {
if (object instanceof $root.CPlayer_GetMutualFriendsForIncomingInvites_Request)
return object;
return new $root.CPlayer_GetMutualFriendsForIncomingInvites_Request();
};
/**
* Creates a plain object from a CPlayer_GetMutualFriendsForIncomingInvites_Request message. Also converts values to other types if specified.
* @function toObject
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {CPlayer_GetMutualFriendsForIncomingInvites_Request} message CPlayer_GetMutualFriendsForIncomingInvites_Request
* @param {$protobuf.IConversionOptions} [options] Conversion options
* @returns {Object.<string,*>} Plain object
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.toObject = function toObject() {
return {};
};
/**
* Converts this CPlayer_GetMutualFriendsForIncomingInvites_Request to JSON.
* @function toJSON
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @instance
* @returns {Object.<string,*>} JSON object
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.prototype.toJSON = function toJSON() {
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
};
/**
* Gets the default type url for CPlayer_GetMutualFriendsForIncomingInvites_Request
* @function getTypeUrl
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Request
* @static
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns {string} The default type url
*/
CPlayer_GetMutualFriendsForIncomingInvites_Request.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
if (typeUrlPrefix === undefined) {
typeUrlPrefix = "type.googleapis.com";
}
return typeUrlPrefix + "/CPlayer_GetMutualFriendsForIncomingInvites_Request";
};
return CPlayer_GetMutualFriendsForIncomingInvites_Request;
})();
$root.CPlayer_IncomingInviteMutualFriendList = (function() {
/**
* Properties of a CPlayer_IncomingInviteMutualFriendList.
* @exports ICPlayer_IncomingInviteMutualFriendList
* @interface ICPlayer_IncomingInviteMutualFriendList
* @property {number|Long|null} [steamid] CPlayer_IncomingInviteMutualFriendList steamid
* @property {Array.<number>|null} [mutual_friend_account_ids] CPlayer_IncomingInviteMutualFriendList mutual_friend_account_ids
*/
/**
* Constructs a new CPlayer_IncomingInviteMutualFriendList.
* @exports CPlayer_IncomingInviteMutualFriendList
* @classdesc Represents a CPlayer_IncomingInviteMutualFriendList.
* @implements ICPlayer_IncomingInviteMutualFriendList
* @constructor
* @param {ICPlayer_IncomingInviteMutualFriendList=} [properties] Properties to set
*/
function CPlayer_IncomingInviteMutualFriendList(properties) {
this.mutual_friend_account_ids = [];
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* CPlayer_IncomingInviteMutualFriendList steamid.
* @member {number|Long} steamid
* @memberof CPlayer_IncomingInviteMutualFriendList
* @instance
*/
CPlayer_IncomingInviteMutualFriendList.prototype.steamid = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
/**
* CPlayer_IncomingInviteMutualFriendList mutual_friend_account_ids.
* @member {Array.<number>} mutual_friend_account_ids
* @memberof CPlayer_IncomingInviteMutualFriendList
* @instance
*/
CPlayer_IncomingInviteMutualFriendList.prototype.mutual_friend_account_ids = $util.emptyArray;
/**
* Creates a new CPlayer_IncomingInviteMutualFriendList instance using the specified properties.
* @function create
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {ICPlayer_IncomingInviteMutualFriendList=} [properties] Properties to set
* @returns {CPlayer_IncomingInviteMutualFriendList} CPlayer_IncomingInviteMutualFriendList instance
*/
CPlayer_IncomingInviteMutualFriendList.create = function create(properties) {
return new CPlayer_IncomingInviteMutualFriendList(properties);
};
/**
* Encodes the specified CPlayer_IncomingInviteMutualFriendList message. Does not implicitly {@link CPlayer_IncomingInviteMutualFriendList.verify|verify} messages.
* @function encode
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {ICPlayer_IncomingInviteMutualFriendList} message CPlayer_IncomingInviteMutualFriendList message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_IncomingInviteMutualFriendList.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
if (message.steamid != null && Object.hasOwnProperty.call(message, "steamid"))
writer.uint32(/* id 1, wireType 1 =*/9).fixed64(message.steamid);
if (message.mutual_friend_account_ids != null && message.mutual_friend_account_ids.length)
for (var i = 0; i < message.mutual_friend_account_ids.length; ++i)
writer.uint32(/* id 2, wireType 0 =*/16).uint32(message.mutual_friend_account_ids[i]);
return writer;
};
/**
* Encodes the specified CPlayer_IncomingInviteMutualFriendList message, length delimited. Does not implicitly {@link CPlayer_IncomingInviteMutualFriendList.verify|verify} messages.
* @function encodeDelimited
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {ICPlayer_IncomingInviteMutualFriendList} message CPlayer_IncomingInviteMutualFriendList message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_IncomingInviteMutualFriendList.encodeDelimited = function encodeDelimited(message, writer) {
return this.encode(message, writer).ldelim();
};
/**
* Decodes a CPlayer_IncomingInviteMutualFriendList message from the specified reader or buffer.
* @function decode
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @param {number} [length] Message length if known beforehand
* @returns {CPlayer_IncomingInviteMutualFriendList} CPlayer_IncomingInviteMutualFriendList
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_IncomingInviteMutualFriendList.decode = function decode(reader, length, error) {
if (!(reader instanceof $Reader))
reader = $Reader.create(reader);
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CPlayer_IncomingInviteMutualFriendList();
while (reader.pos < end) {
var tag = reader.uint32();
if (tag === error)
break;
switch (tag >>> 3) {
case 1: {
message.steamid = reader.fixed64();
break;
}
case 2: {
if (!(message.mutual_friend_account_ids && message.mutual_friend_account_ids.length))
message.mutual_friend_account_ids = [];
if ((tag & 7) === 2) {
var end2 = reader.uint32() + reader.pos;
while (reader.pos < end2)
message.mutual_friend_account_ids.push(reader.uint32());
} else
message.mutual_friend_account_ids.push(reader.uint32());
break;
}
default:
reader.skipType(tag & 7);
break;
}
}
return message;
};
/**
* Decodes a CPlayer_IncomingInviteMutualFriendList message from the specified reader or buffer, length delimited.
* @function decodeDelimited
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @returns {CPlayer_IncomingInviteMutualFriendList} CPlayer_IncomingInviteMutualFriendList
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_IncomingInviteMutualFriendList.decodeDelimited = function decodeDelimited(reader) {
if (!(reader instanceof $Reader))
reader = new $Reader(reader);
return this.decode(reader, reader.uint32());
};
/**
* Verifies a CPlayer_IncomingInviteMutualFriendList message.
* @function verify
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {Object.<string,*>} message Plain object to verify
* @returns {string|null} `null` if valid, otherwise the reason why it is not
*/
CPlayer_IncomingInviteMutualFriendList.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
if (message.steamid != null && message.hasOwnProperty("steamid"))
if (!$util.isInteger(message.steamid) && !(message.steamid && $util.isInteger(message.steamid.low) && $util.isInteger(message.steamid.high)))
return "steamid: integer|Long expected";
if (message.mutual_friend_account_ids != null && message.hasOwnProperty("mutual_friend_account_ids")) {
if (!Array.isArray(message.mutual_friend_account_ids))
return "mutual_friend_account_ids: array expected";
for (var i = 0; i < message.mutual_friend_account_ids.length; ++i)
if (!$util.isInteger(message.mutual_friend_account_ids[i]))
return "mutual_friend_account_ids: integer[] expected";
}
return null;
};
/**
* Creates a CPlayer_IncomingInviteMutualFriendList message from a plain object. Also converts values to their respective internal types.
* @function fromObject
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {Object.<string,*>} object Plain object
* @returns {CPlayer_IncomingInviteMutualFriendList} CPlayer_IncomingInviteMutualFriendList
*/
CPlayer_IncomingInviteMutualFriendList.fromObject = function fromObject(object) {
if (object instanceof $root.CPlayer_IncomingInviteMutualFriendList)
return object;
var message = new $root.CPlayer_IncomingInviteMutualFriendList();
if (object.steamid != null)
if ($util.Long)
(message.steamid = $util.Long.fromValue(object.steamid)).unsigned = false;
else if (typeof object.steamid === "string")
message.steamid = parseInt(object.steamid, 10);
else if (typeof object.steamid === "number")
message.steamid = object.steamid;
else if (typeof object.steamid === "object")
message.steamid = new $util.LongBits(object.steamid.low >>> 0, object.steamid.high >>> 0).toNumber();
if (object.mutual_friend_account_ids) {
if (!Array.isArray(object.mutual_friend_account_ids))
throw TypeError(".CPlayer_IncomingInviteMutualFriendList.mutual_friend_account_ids: array expected");
message.mutual_friend_account_ids = [];
for (var i = 0; i < object.mutual_friend_account_ids.length; ++i)
message.mutual_friend_account_ids[i] = object.mutual_friend_account_ids[i] >>> 0;
}
return message;
};
/**
* Creates a plain object from a CPlayer_IncomingInviteMutualFriendList message. Also converts values to other types if specified.
* @function toObject
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {CPlayer_IncomingInviteMutualFriendList} message CPlayer_IncomingInviteMutualFriendList
* @param {$protobuf.IConversionOptions} [options] Conversion options
* @returns {Object.<string,*>} Plain object
*/
CPlayer_IncomingInviteMutualFriendList.toObject = function toObject(message, options) {
if (!options)
options = {};
var object = {};
if (options.arrays || options.defaults)
object.mutual_friend_account_ids = [];
if (options.defaults)
if ($util.Long) {
var long = new $util.Long(0, 0, false);
object.steamid = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else
object.steamid = options.longs === String ? "0" : 0;
if (message.steamid != null && message.hasOwnProperty("steamid"))
if (typeof message.steamid === "number")
object.steamid = options.longs === String ? String(message.steamid) : message.steamid;
else
object.steamid = options.longs === String ? $util.Long.prototype.toString.call(message.steamid) : options.longs === Number ? new $util.LongBits(message.steamid.low >>> 0, message.steamid.high >>> 0).toNumber() : message.steamid;
if (message.mutual_friend_account_ids && message.mutual_friend_account_ids.length) {
object.mutual_friend_account_ids = [];
for (var j = 0; j < message.mutual_friend_account_ids.length; ++j)
object.mutual_friend_account_ids[j] = message.mutual_friend_account_ids[j];
}
return object;
};
/**
* Converts this CPlayer_IncomingInviteMutualFriendList to JSON.
* @function toJSON
* @memberof CPlayer_IncomingInviteMutualFriendList
* @instance
* @returns {Object.<string,*>} JSON object
*/
CPlayer_IncomingInviteMutualFriendList.prototype.toJSON = function toJSON() {
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
};
/**
* Gets the default type url for CPlayer_IncomingInviteMutualFriendList
* @function getTypeUrl
* @memberof CPlayer_IncomingInviteMutualFriendList
* @static
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns {string} The default type url
*/
CPlayer_IncomingInviteMutualFriendList.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
if (typeUrlPrefix === undefined) {
typeUrlPrefix = "type.googleapis.com";
}
return typeUrlPrefix + "/CPlayer_IncomingInviteMutualFriendList";
};
return CPlayer_IncomingInviteMutualFriendList;
})();
$root.CPlayer_GetMutualFriendsForIncomingInvites_Response = (function() {
/**
* Properties of a CPlayer_GetMutualFriendsForIncomingInvites_Response.
* @exports ICPlayer_GetMutualFriendsForIncomingInvites_Response
* @interface ICPlayer_GetMutualFriendsForIncomingInvites_Response
* @property {Array.<ICPlayer_IncomingInviteMutualFriendList>|null} [incoming_invite_mutual_friends_lists] CPlayer_GetMutualFriendsForIncomingInvites_Response incoming_invite_mutual_friends_lists
*/
/**
* Constructs a new CPlayer_GetMutualFriendsForIncomingInvites_Response.
* @exports CPlayer_GetMutualFriendsForIncomingInvites_Response
* @classdesc Represents a CPlayer_GetMutualFriendsForIncomingInvites_Response.
* @implements ICPlayer_GetMutualFriendsForIncomingInvites_Response
* @constructor
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Response=} [properties] Properties to set
*/
function CPlayer_GetMutualFriendsForIncomingInvites_Response(properties) {
this.incoming_invite_mutual_friends_lists = [];
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* CPlayer_GetMutualFriendsForIncomingInvites_Response incoming_invite_mutual_friends_lists.
* @member {Array.<ICPlayer_IncomingInviteMutualFriendList>} incoming_invite_mutual_friends_lists
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @instance
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.prototype.incoming_invite_mutual_friends_lists = $util.emptyArray;
/**
* Creates a new CPlayer_GetMutualFriendsForIncomingInvites_Response instance using the specified properties.
* @function create
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Response=} [properties] Properties to set
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Response} CPlayer_GetMutualFriendsForIncomingInvites_Response instance
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.create = function create(properties) {
return new CPlayer_GetMutualFriendsForIncomingInvites_Response(properties);
};
/**
* Encodes the specified CPlayer_GetMutualFriendsForIncomingInvites_Response message. Does not implicitly {@link CPlayer_GetMutualFriendsForIncomingInvites_Response.verify|verify} messages.
* @function encode
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Response} message CPlayer_GetMutualFriendsForIncomingInvites_Response message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
if (message.incoming_invite_mutual_friends_lists != null && message.incoming_invite_mutual_friends_lists.length)
for (var i = 0; i < message.incoming_invite_mutual_friends_lists.length; ++i)
$root.CPlayer_IncomingInviteMutualFriendList.encode(message.incoming_invite_mutual_friends_lists[i], writer.uint32(/* id 1, wireType 2 =*/10).fork()).ldelim();
return writer;
};
/**
* Encodes the specified CPlayer_GetMutualFriendsForIncomingInvites_Response message, length delimited. Does not implicitly {@link CPlayer_GetMutualFriendsForIncomingInvites_Response.verify|verify} messages.
* @function encodeDelimited
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {ICPlayer_GetMutualFriendsForIncomingInvites_Response} message CPlayer_GetMutualFriendsForIncomingInvites_Response message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.encodeDelimited = function encodeDelimited(message, writer) {
return this.encode(message, writer).ldelim();
};
/**
* Decodes a CPlayer_GetMutualFriendsForIncomingInvites_Response message from the specified reader or buffer.
* @function decode
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @param {number} [length] Message length if known beforehand
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Response} CPlayer_GetMutualFriendsForIncomingInvites_Response
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.decode = function decode(reader, length, error) {
if (!(reader instanceof $Reader))
reader = $Reader.create(reader);
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CPlayer_GetMutualFriendsForIncomingInvites_Response();
while (reader.pos < end) {
var tag = reader.uint32();
if (tag === error)
break;
switch (tag >>> 3) {
case 1: {
if (!(message.incoming_invite_mutual_friends_lists && message.incoming_invite_mutual_friends_lists.length))
message.incoming_invite_mutual_friends_lists = [];
message.incoming_invite_mutual_friends_lists.push($root.CPlayer_IncomingInviteMutualFriendList.decode(reader, reader.uint32()));
break;
}
default:
reader.skipType(tag & 7);
break;
}
}
return message;
};
/**
* Decodes a CPlayer_GetMutualFriendsForIncomingInvites_Response message from the specified reader or buffer, length delimited.
* @function decodeDelimited
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Response} CPlayer_GetMutualFriendsForIncomingInvites_Response
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.decodeDelimited = function decodeDelimited(reader) {
if (!(reader instanceof $Reader))
reader = new $Reader(reader);
return this.decode(reader, reader.uint32());
};
/**
* Verifies a CPlayer_GetMutualFriendsForIncomingInvites_Response message.
* @function verify
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {Object.<string,*>} message Plain object to verify
* @returns {string|null} `null` if valid, otherwise the reason why it is not
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
if (message.incoming_invite_mutual_friends_lists != null && message.hasOwnProperty("incoming_invite_mutual_friends_lists")) {
if (!Array.isArray(message.incoming_invite_mutual_friends_lists))
return "incoming_invite_mutual_friends_lists: array expected";
for (var i = 0; i < message.incoming_invite_mutual_friends_lists.length; ++i) {
var error = $root.CPlayer_IncomingInviteMutualFriendList.verify(message.incoming_invite_mutual_friends_lists[i]);
if (error)
return "incoming_invite_mutual_friends_lists." + error;
}
}
return null;
};
/**
* Creates a CPlayer_GetMutualFriendsForIncomingInvites_Response message from a plain object. Also converts values to their respective internal types.
* @function fromObject
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {Object.<string,*>} object Plain object
* @returns {CPlayer_GetMutualFriendsForIncomingInvites_Response} CPlayer_GetMutualFriendsForIncomingInvites_Response
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.fromObject = function fromObject(object) {
if (object instanceof $root.CPlayer_GetMutualFriendsForIncomingInvites_Response)
return object;
var message = new $root.CPlayer_GetMutualFriendsForIncomingInvites_Response();
if (object.incoming_invite_mutual_friends_lists) {
if (!Array.isArray(object.incoming_invite_mutual_friends_lists))
throw TypeError(".CPlayer_GetMutualFriendsForIncomingInvites_Response.incoming_invite_mutual_friends_lists: array expected");
message.incoming_invite_mutual_friends_lists = [];
for (var i = 0; i < object.incoming_invite_mutual_friends_lists.length; ++i) {
if (typeof object.incoming_invite_mutual_friends_lists[i] !== "object")
throw TypeError(".CPlayer_GetMutualFriendsForIncomingInvites_Response.incoming_invite_mutual_friends_lists: object expected");
message.incoming_invite_mutual_friends_lists[i] = $root.CPlayer_IncomingInviteMutualFriendList.fromObject(object.incoming_invite_mutual_friends_lists[i]);
}
}
return message;
};
/**
* Creates a plain object from a CPlayer_GetMutualFriendsForIncomingInvites_Response message. Also converts values to other types if specified.
* @function toObject
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {CPlayer_GetMutualFriendsForIncomingInvites_Response} message CPlayer_GetMutualFriendsForIncomingInvites_Response
* @param {$protobuf.IConversionOptions} [options] Conversion options
* @returns {Object.<string,*>} Plain object
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.toObject = function toObject(message, options) {
if (!options)
options = {};
var object = {};
if (options.arrays || options.defaults)
object.incoming_invite_mutual_friends_lists = [];
if (message.incoming_invite_mutual_friends_lists && message.incoming_invite_mutual_friends_lists.length) {
object.incoming_invite_mutual_friends_lists = [];
for (var j = 0; j < message.incoming_invite_mutual_friends_lists.length; ++j)
object.incoming_invite_mutual_friends_lists[j] = $root.CPlayer_IncomingInviteMutualFriendList.toObject(message.incoming_invite_mutual_friends_lists[j], options);
}
return object;
};
/**
* Converts this CPlayer_GetMutualFriendsForIncomingInvites_Response to JSON.
* @function toJSON
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @instance
* @returns {Object.<string,*>} JSON object
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.prototype.toJSON = function toJSON() {
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
};
/**
* Gets the default type url for CPlayer_GetMutualFriendsForIncomingInvites_Response
* @function getTypeUrl
* @memberof CPlayer_GetMutualFriendsForIncomingInvites_Response
* @static
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns {string} The default type url
*/
CPlayer_GetMutualFriendsForIncomingInvites_Response.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
if (typeUrlPrefix === undefined) {
typeUrlPrefix = "type.googleapis.com";
}
return typeUrlPrefix + "/CPlayer_GetMutualFriendsForIncomingInvites_Response";
};
return CPlayer_GetMutualFriendsForIncomingInvites_Response;
})();
$root.CPlayer_GetFriendsGameplayInfo_Request = (function() {
/**
* Properties of a CPlayer_GetFriendsGameplayInfo_Request.
* @exports ICPlayer_GetFriendsGameplayInfo_Request
* @interface ICPlayer_GetFriendsGameplayInfo_Request
* @property {number|null} [appid] CPlayer_GetFriendsGameplayInfo_Request appid
*/
/**
* Constructs a new CPlayer_GetFriendsGameplayInfo_Request.
* @exports CPlayer_GetFriendsGameplayInfo_Request
* @classdesc Represents a CPlayer_GetFriendsGameplayInfo_Request.
* @implements ICPlayer_GetFriendsGameplayInfo_Request
* @constructor
* @param {ICPlayer_GetFriendsGameplayInfo_Request=} [properties] Properties to set
*/
function CPlayer_GetFriendsGameplayInfo_Request(properties) {
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* CPlayer_GetFriendsGameplayInfo_Request appid.
* @member {number} appid
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @instance
*/
CPlayer_GetFriendsGameplayInfo_Request.prototype.appid = 0;
/**
* Creates a new CPlayer_GetFriendsGameplayInfo_Request instance using the specified properties.
* @function create
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {ICPlayer_GetFriendsGameplayInfo_Request=} [properties] Properties to set
* @returns {CPlayer_GetFriendsGameplayInfo_Request} CPlayer_GetFriendsGameplayInfo_Request instance
*/
CPlayer_GetFriendsGameplayInfo_Request.create = function create(properties) {
return new CPlayer_GetFriendsGameplayInfo_Request(properties);
};
/**
* Encodes the specified CPlayer_GetFriendsGameplayInfo_Request message. Does not implicitly {@link CPlayer_GetFriendsGameplayInfo_Request.verify|verify} messages.
* @function encode
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {ICPlayer_GetFriendsGameplayInfo_Request} message CPlayer_GetFriendsGameplayInfo_Request message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_GetFriendsGameplayInfo_Request.encode = function encode(message, writer) {
if (!writer)
writer = $Writer.create();
if (message.appid != null && Object.hasOwnProperty.call(message, "appid"))
writer.uint32(/* id 1, wireType 0 =*/8).uint32(message.appid);
return writer;
};
/**
* Encodes the specified CPlayer_GetFriendsGameplayInfo_Request message, length delimited. Does not implicitly {@link CPlayer_GetFriendsGameplayInfo_Request.verify|verify} messages.
* @function encodeDelimited
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {ICPlayer_GetFriendsGameplayInfo_Request} message CPlayer_GetFriendsGameplayInfo_Request message or plain object to encode
* @param {$protobuf.Writer} [writer] Writer to encode to
* @returns {$protobuf.Writer} Writer
*/
CPlayer_GetFriendsGameplayInfo_Request.encodeDelimited = function encodeDelimited(message, writer) {
return this.encode(message, writer).ldelim();
};
/**
* Decodes a CPlayer_GetFriendsGameplayInfo_Request message from the specified reader or buffer.
* @function decode
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @param {number} [length] Message length if known beforehand
* @returns {CPlayer_GetFriendsGameplayInfo_Request} CPlayer_GetFriendsGameplayInfo_Request
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_GetFriendsGameplayInfo_Request.decode = function decode(reader, length, error) {
if (!(reader instanceof $Reader))
reader = $Reader.create(reader);
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.CPlayer_GetFriendsGameplayInfo_Request();
while (reader.pos < end) {
var tag = reader.uint32();
if (tag === error)
break;
switch (tag >>> 3) {
case 1: {
message.appid = reader.uint32();
break;
}
default:
reader.skipType(tag & 7);
break;
}
}
return message;
};
/**
* Decodes a CPlayer_GetFriendsGameplayInfo_Request message from the specified reader or buffer, length delimited.
* @function decodeDelimited
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
* @returns {CPlayer_GetFriendsGameplayInfo_Request} CPlayer_GetFriendsGameplayInfo_Request
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
CPlayer_GetFriendsGameplayInfo_Request.decodeDelimited = function decodeDelimited(reader) {
if (!(reader instanceof $Reader))
reader = new $Reader(reader);
return this.decode(reader, reader.uint32());
};
/**
* Verifies a CPlayer_GetFriendsGameplayInfo_Request message.
* @function verify
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {Object.<string,*>} message Plain object to verify
* @returns {string|null} `null` if valid, otherwise the reason why it is not
*/
CPlayer_GetFriendsGameplayInfo_Request.verify = function verify(message) {
if (typeof message !== "object" || message === null)
return "object expected";
if (message.appid != null && message.hasOwnProperty("appid"))
if (!$util.isInteger(message.appid))
return "appid: integer expected";
return null;
};
/**
* Creates a CPlayer_GetFriendsGameplayInfo_Request message from a plain object. Also converts values to their respective internal types.
* @function fromObject
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {Object.<string,*>} object Plain object
* @returns {CPlayer_GetFriendsGameplayInfo_Request} CPlayer_GetFriendsGameplayInfo_Request
*/
CPlayer_GetFriendsGameplayInfo_Request.fromObject = function fromObject(object) {
if (object instanceof $root.CPlayer_GetFriendsGameplayInfo_Request)
return object;
var message = new $root.CPlayer_GetFriendsGameplayInfo_Request();
if (object.appid != null)
message.appid = object.appid >>> 0;
return message;
};
/**
* Creates a plain object from a CPlayer_GetFriendsGameplayInfo_Request message. Also converts values to other types if specified.
* @function toObject
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {CPlayer_GetFriendsGameplayInfo_Request} message CPlayer_GetFriendsGameplayInfo_Request
* @param {$protobuf.IConversionOptions} [options] Conversion options
* @returns {Object.<string,*>} Plain object
*/
CPlayer_GetFriendsGameplayInfo_Request.toObject = function toObject(message, options) {
if (!options)
options = {};
var object = {};
if (options.defaults)
object.appid = 0;
if (message.appid != null && message.hasOwnProperty("appid"))
object.appid = message.appid;
return object;
};
/**
* Converts this CPlayer_GetFriendsGameplayInfo_Request to JSON.
* @function toJSON
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @instance
* @returns {Object.<string,*>} JSON object
*/
CPlayer_GetFriendsGameplayInfo_Request.prototype.toJSON = function toJSON() {
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
};
/**
* Gets the default type url for CPlayer_GetFriendsGameplayInfo_Request
* @function getTypeUrl
* @memberof CPlayer_GetFriendsGameplayInfo_Request
* @static
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns {string} The default type url
*/
CPlayer_GetFriendsGameplayInfo_Request.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
if (typeUrlPrefix === undefined) {
typeUrlPrefix = "type.googleapis.com";
}
return typeUrlPrefix + "/CPlayer_GetFriendsGameplayInfo_Request";
};
return CPlayer_GetFriendsGameplayInfo_Request;
})();
$root.CPlayer_GetFriendsGameplayInfo_Response = (function() {
/**
* Properties of a CPlayer_GetFriendsGameplayInfo_Response.
* @exports ICPlayer_GetFriendsGameplayInfo_Response
* @interface ICPlayer_GetFriendsGameplayInfo_Response
* @property {CPlayer_GetFriendsGameplayInfo_Response.IOwnGameplayInfo|null} [your_info] CPlayer_GetFriendsGameplayInfo_Response your_info
* @property {Array.<CPlayer_GetFriendsGameplayInfo_Response.IFriendsGameplayInfo>|null} [in_game] CPlayer_GetFriendsGameplayInfo_Response in_game
* @property {Array.<CPlayer_GetFriendsGameplayInfo_Response.IFriendsGameplayInfo>|null} [played_recently] CPlayer_GetFriendsGameplayInfo_Response played_recently
* @property {Array.<CPlayer_GetFriendsGameplayInfo_Response.IFriendsGameplayInfo>|null} [played_ever] CPlayer_GetFriendsGameplayInfo_Response played_ever
* @property {Array.<CPlayer_GetFriendsGameplayInfo_Response.IFriendsGameplayInfo>|null} [owns] CPlayer_GetFriendsGameplayInfo_Response owns
* @property {Array.<CPlayer_GetFriendsGameplayInfo_Response.IFriendsGameplayInfo>|null} [in_wishlist] CPlayer_GetFriendsGameplayInfo_Response in_wishlist
*/
/**
* Constructs a new CPlayer_GetFriendsGameplayInfo_Response.
* @exports CPlayer_GetFriendsGameplayInfo_Response
* @classdesc Represents a CPlayer_GetFriendsGameplayInfo_Response.
* @implements ICPlayer_GetFriendsGameplayInfo_Response
* @constructor
* @param {ICPlayer_GetFriendsGameplayInfo_Response=} [properties] Properties to set
*/
function CPlayer_GetFriendsGameplayInfo_Response(properties) {
this.in_game = [];
this.played_recently = [];
this.played_ever = [];
this.owns = [];
this.in_wishlist = [];
if (properties)
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
if (properties[keys[i]] != null)
this[keys[i]] = properties[keys[i]];
}
/**
* CPlayer_GetFriendsGameplayInfo_Response your_info.
* @member {CPlayer_GetFriendsGameplayInfo_Respo