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node-brawlstars

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Javascript library to communicate with BrawlStars API

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Player = void 0; const club_model_1 = require("./club.model"); const base_model_1 = require("./base.model"); const brawler_model_1 = require("./brawler.model"); class Player extends base_model_1.BaseModel { get totalVictories() { return this['3vs3Victories'] + this.soloVictories + this.duoVictories; } constructor(client, raw) { super(client); this.tag = raw.tag; this.name = raw.name; this.icon = raw.icon; this.trophies = raw.trophies; this.highestTrophies = raw.highestTrophies; this.expLevel = raw.expLevel; this.expPoints = raw.expPoints; this.isQualifiedFromChampionshipChallenge = raw.isQualifiedFromChampionshipChallenge; this['3vs3Victories'] = raw['3vs3Victories']; this.soloVictories = raw.soloVictories; this.duoVictories = raw.duoVictories; this.bestRoboRumbleTime = raw.bestRoboRumbleTime; this.bestTimeAsBigBrawler = raw.bestTimeAsBigBrawler; if ('tag' in raw.club) this.club = new club_model_1.Club(client, raw.club); this.brawlers = raw.brawlers.map(brawler => new brawler_model_1.Brawler(client, brawler)); } getClub() { return this.client.getClub(this.club?.tag); } getBattles() { return this.client.getPlayerBattlelog(this.tag).then(res => res.items); } } exports.Player = Player; (function (Player) { function FromRaw(client, raw) { return new Player(client, raw); } Player.FromRaw = FromRaw; })(Player || (exports.Player = Player = {}));