node-brawlstars
Version:
Javascript library to communicate with BrawlStars API
34 lines (33 loc) • 1.33 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.BrawlMode = void 0;
var BrawlMode;
(function (BrawlMode) {
BrawlMode["SoloShowdown"] = "soloShowdown";
BrawlMode["DuoShowdown"] = "duoShowdown";
BrawlMode["Heist"] = "heist";
BrawlMode["Bounty"] = "bounty";
BrawlMode["Siege"] = "siege";
BrawlMode["GemGrab"] = "gemGrab";
BrawlMode["BrawlBall"] = "brawlBall";
BrawlMode["BigGame"] = "bigGame";
BrawlMode["BossFight"] = "bossFight";
BrawlMode["RoboRumble"] = "roboRumble";
BrawlMode["Takedown"] = "takedown";
BrawlMode["LoneStar"] = "loneStar";
BrawlMode["PresentPlunder"] = "presentPlunder";
BrawlMode["HotZone"] = "hotZone";
BrawlMode["SuperCityRampage"] = "superCityRampage";
BrawlMode["Knockout"] = "knockout";
BrawlMode["Volleyball"] = "volleyballBrawl";
BrawlMode["BasketBrawl"] = "basketBrawl";
BrawlMode["HoldTheTrophy"] = "holdTheTrophy";
BrawlMode["TrophyThieves"] = "trophyThieves";
BrawlMode["Duels"] = "duels";
BrawlMode["Wipeout"] = "wipeout";
BrawlMode["Payload"] = "payload";
BrawlMode["BotDrop"] = "botDrop";
BrawlMode["Hunters"] = "hunters";
BrawlMode["LastStand"] = "lastStand";
BrawlMode["Unknown"] = "unknown";
})(BrawlMode || (exports.BrawlMode = BrawlMode = {}));