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node-brawlstars

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Javascript library to communicate with BrawlStars API

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.BrawlMode = void 0; var BrawlMode; (function (BrawlMode) { BrawlMode["SoloShowdown"] = "soloShowdown"; BrawlMode["DuoShowdown"] = "duoShowdown"; BrawlMode["Heist"] = "heist"; BrawlMode["Bounty"] = "bounty"; BrawlMode["Siege"] = "siege"; BrawlMode["GemGrab"] = "gemGrab"; BrawlMode["BrawlBall"] = "brawlBall"; BrawlMode["BigGame"] = "bigGame"; BrawlMode["BossFight"] = "bossFight"; BrawlMode["RoboRumble"] = "roboRumble"; BrawlMode["Takedown"] = "takedown"; BrawlMode["LoneStar"] = "loneStar"; BrawlMode["PresentPlunder"] = "presentPlunder"; BrawlMode["HotZone"] = "hotZone"; BrawlMode["SuperCityRampage"] = "superCityRampage"; BrawlMode["Knockout"] = "knockout"; BrawlMode["Volleyball"] = "volleyballBrawl"; BrawlMode["BasketBrawl"] = "basketBrawl"; BrawlMode["HoldTheTrophy"] = "holdTheTrophy"; BrawlMode["TrophyThieves"] = "trophyThieves"; BrawlMode["Duels"] = "duels"; BrawlMode["Wipeout"] = "wipeout"; BrawlMode["Payload"] = "payload"; BrawlMode["BotDrop"] = "botDrop"; BrawlMode["Hunters"] = "hunters"; BrawlMode["LastStand"] = "lastStand"; BrawlMode["Unknown"] = "unknown"; })(BrawlMode || (exports.BrawlMode = BrawlMode = {}));