node-bacnet
Version:
The BACnet protocol library written in pure JavaScript.
83 lines (74 loc) • 2.93 kB
JavaScript
'use strict';
const createSocket = require('dgram').createSocket;
const EventEmitter = require('events').EventEmitter;
const debug = require('debug')('bacnet:transport:debug');
const trace = require('debug')('bacnet:transport:trace');
const DEFAULT_BACNET_PORT = 47808;
class Transport extends EventEmitter {
constructor(settings) {
super();
this._lastSendMessages = {};
this._settings = settings;
this._server = createSocket({type: 'udp4', reuseAddr: settings.reuseAddr});
this._server.on('message', (msg, rinfo) => {
// Check for pot. duplicate messages
if (this.ownAddress.port === rinfo.port) {
for (let [messageKey, earlierSentBuffer] of Object.entries(this._lastSendMessages)) {
if (msg.equals(earlierSentBuffer)) {
debug(`server IGNORE message from ${rinfo.address}:${rinfo.port} (${messageKey}): ${msg.toString('hex')}`);
return;
}
}
}
debug(`server got message from ${rinfo.address}:${rinfo.port}: ${msg.toString('hex')}`);
this.emit('message', msg, rinfo.address + (rinfo.port === DEFAULT_BACNET_PORT ? '' : ':' + rinfo.port));
});
this._server.on('listening', () => {
this.ownAddress = this._server.address();
debug(`server listening on ${this.ownAddress.address}:${this.ownAddress.port}`);
this.emit('listening', this.ownAddress);
});
this._server.on('error', (err) => {
debug('transport error', err.message);
this.emit('error', err);
});
this._server.on('close', () => {
debug('transport closed');
this.emit('close');
// close is to do by the client.close() which calls the transport.close which calls the _server.close
});
}
getBroadcastAddress() {
return this._settings.broadcastAddress;
}
getMaxPayload() {
return 1482;
}
send(buffer, offset, receiver) {
if (!receiver) {
receiver = this.getBroadcastAddress();
const dataToSend = Buffer.alloc(offset);
// Sort out broadcasted messages that we also receive
// TODO Find a better way?
const hrTime = process.hrtime();
const messageKey = hrTime[0] * 1000000000 + hrTime[1];
buffer.copy(dataToSend, 0, 0, offset);
this._lastSendMessages[messageKey] = dataToSend;
setTimeout(() => {
delete this._lastSendMessages[messageKey];
}, 10000); // delete after 10s, hopefully all cases are handled by that
}
const [address, port] = receiver.split(':');
debug('Send packet to ' + receiver + ': ' + buffer.toString('hex').substr(0, offset * 2));
this._server.send(buffer, 0, offset, port || DEFAULT_BACNET_PORT, address);
}
open() {
this._server.bind(this._settings.port, this._settings.interface, () => {
this._server.setBroadcast(true);
});
}
close() {
this._server.close();
}
}
module.exports = Transport;