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noblox-bonk

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// Includes const http = require('../util/http.js').func // Args exports.required = ['universeId'] exports.optional = ['jar'] // Docs /** * 🔐 Get the social link data associated with a game. * @category Game * @alias getGameSocialLinks * @param {number} universeId - The universe id of the game. * @returns {Promise<SocialLinkResponse[]>} * @see [getPlaceInfo()](global.html#getPlaceInfo) - can be used to convert a placeId to a universeId * @example const noblox = require("noblox.js") * const gameSocialLinks = await noblox.getGameSocialLinks(2615802125) **/ // Define function getGameSocialLinks (universeId, jar) { return http({ url: `//games.roblox.com/v1/games/${universeId}/social-links/list`, options: { jar: jar, resolveWithFullResponse: true } }) .then(({ statusCode, body }) => { const { errors, data } = JSON.parse(body) if (statusCode === 200 && data) { return data } else if (statusCode === 400 || statusCode === 403 || statusCode === 404) { throw new Error(`${errors[0].message} | universeId: ${universeId}`) } else if (statusCode === 401) { throw new Error(`${errors[0].message} (Are you logged in?) | universeId: ${universeId}`) } else { throw new Error(`An unknown error occurred with getGameSocialLinks() | [${statusCode}] universeId: ${universeId}`) } }) } exports.func = function ({ universeId, jar }) { return getGameSocialLinks(universeId, jar) }