noa-engine
Version:
Experimental voxel game engine
10 lines (9 loc) • 329 B
TypeScript
/** @internal */
export class SceneOctreeManager {
/** @internal */
constructor(rendering: any, blockSize: any);
rebase: (offset: any) => void;
addMesh: (mesh: any, isStatic: any, pos: any, chunk: any) => void;
removeMesh: (mesh: any) => void;
setMeshVisibility: (mesh: any, visible?: boolean) => void;
}