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noa-engine

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Experimental voxel game engine

10 lines (9 loc) 329 B
/** @internal */ export class SceneOctreeManager { /** @internal */ constructor(rendering: any, blockSize: any); rebase: (offset: any) => void; addMesh: (mesh: any, isStatic: any, pos: any, chunk: any) => void; removeMesh: (mesh: any) => void; setMeshVisibility: (mesh: any, visible?: boolean) => void; }