noa-engine
Version:
Experimental voxel game engine
30 lines (29 loc) • 811 B
TypeScript
/**
* `noa.physics` - Wrapper module for the physics engine.
*
* This module extends
* [voxel-physics-engine](https://github.com/fenomas/voxel-physics-engine),
* so turn on "Inherited" to see its APIs here, or view the base module
* for full docs.
*
* This module uses the following default options (from the options
* object passed to the {@link Engine}):
*
* ```js
* {
* gravity: [0, -10, 0],
* airDrag: 0.1,
* fluidDrag: 0.4,
* fluidDensity: 2.0,
* minBounceImpulse: .5, // cutoff for a bounce to occur
* }
* ```
*/
export class Physics extends VoxelPhysics {
/**
* @internal
* @param {import('../index').Engine} noa
*/
constructor(noa: import('../index').Engine, opts: any);
}
import { Physics as VoxelPhysics } from 'voxel-physics-engine';