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noa-engine

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Experimental voxel game engine

22 lines (21 loc) 667 B
/** * @internal * @param {import('../index').Engine} noa */ export function ObjectMesher(noa: import('../index').Engine): void; export class ObjectMesher { /** * @internal * @param {import('../index').Engine} noa */ constructor(noa: import('../index').Engine); rootNode: TransformNode; allBaseMeshes: any[]; initChunk: (chunk: any) => void; setObjectBlock: (chunk: any, blockID: any, i: any, j: any, k: any) => void; buildObjectMeshes: () => void; disposeChunk: (chunk: any) => void; tick: () => void; _rebaseOrigin: (delta: any) => void; } import { TransformNode } from '@babylonjs/core/Meshes/transformNode';