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noa-engine

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Experimental voxel game engine

16 lines (15 loc) 371 B
/** * * Input processing component - gets (key) input state and * applies it to receiving entities by updating their movement * component state (heading, movespeed, jumping, etc.) * */ export default function _default(noa: any): { name: string; order: number; state: {}; onAdd: any; onRemove: any; system: (dt: any, states: any) => void; };