noa-engine
Version:
Experimental voxel game engine
16 lines (15 loc) • 371 B
TypeScript
/**
*
* Input processing component - gets (key) input state and
* applies it to receiving entities by updating their movement
* component state (heading, movespeed, jumping, etc.)
*
*/
export default function _default(noa: any): {
name: string;
order: number;
state: {};
onAdd: any;
onRemove: any;
system: (dt: any, states: any) => void;
};