noa-engine
Version:
Experimental voxel game engine
15 lines (14 loc) • 339 B
TypeScript
/**
* Component for the player entity, when active hides the player's mesh
* when camera zoom is less than a certain amount
*/
export default function _default(noa: any): {
name: string;
order: number;
state: {
cutoff: number;
};
onAdd: any;
onRemove: any;
system: (dt: any, states: any) => void;
};