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nidza-test

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import { Nidza, Utility } from "nidza"; // import { Nidza, Utility } from "../node_modules/nidza/index"; window.addEventListener("load", function (e) { loader.innerText = "NIDZA READY"; setTimeout(function () { loader.style.display = "none"; }, 200); }); // This component depens on glmatrix engine Utility.loadSync( "https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/2.8.1/gl-matrix-min.js", () => { var nidza = new Nidza(); let myShader = { id: "myShader", size: { width: window.innerWidth, height: window.innerHeight, }, parentDom: document.getElementById("testHolder"), }; var indentityMyShader = nidza.createNidza3dIndentity(myShader); let myShaderElement = indentityMyShader.addShaderComponent({ id: "vertex-color-comp", }); dispatchEvent( new CustomEvent(indentityMyShader.getKey("activate-updater"), { detail: { id: "vertex-color-comp", }, }) ); // Create new osc to make background color floating myShaderElement.bgColorR = new nidza.Osc(0, 1, 0.01, 'oscMin'); myShaderElement.bgColorG = new nidza.Osc(0, 1, 0.01, 'oscMin'); myShaderElement.bgColorB = new nidza.Osc(0, 1, 0.01, 'oscMin'); myShaderElement.bgColorR.setDelay(5); myShaderElement.bgColorG.setDelay(12); myShaderElement.bgColorB.setDelay(1); // You are free to inject any vars direct on shader component myShaderElement.colorR = new nidza.Osc(0, 1, 0.01, 'oscMin'); myShaderElement.colorG = new nidza.Osc(0, 1, 0.01, 'oscMin'); myShaderElement.colorB = new nidza.Osc(0, 1, 0.01, 'oscMin'); myShaderElement.colorR.setDelay(5); myShaderElement.colorB.setDelay(12); myShaderElement.colorG.setDelay(1); // Override setInterval(() => { for (var j=0; j < myShaderElement.colors.length; j+=3) { // Buildin variable myShaderElement.colors[j] = myShaderElement.colorR.getValue(); myShaderElement.colors[j+1] = myShaderElement.colorG.getValue(); myShaderElement.colors[j+2] = myShaderElement.colorR.getValue(); } // Buildin variable myShaderElement.background[0] = myShaderElement.bgColorR.getValue(); myShaderElement.background[1] = myShaderElement.bgColorG.getValue(); myShaderElement.background[2] = myShaderElement.bgColorB.getValue(); }, 30); window.myShaderElement = myShaderElement; window.indentityMyShader = indentityMyShader; } );