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nico-lazy-image

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = blurImage; function blurImage(img, canvas, w, h, radius, includeAlphaChannel) { var mulTable = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259], shgTable = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]; if (typeof img === 'string') { img = document.getElementById(img); } if (typeof canvas === 'string') { canvas = document.getElementById(canvas); } radius = radius ? radius : 10; // canvas.style.width = w + "px"; // canvas.style.height = h + "px"; canvas.width = w; canvas.height = h; var context = canvas.getContext('2d'); context.clearRect(0, 0, w, h); context.drawImage(img, 0, 0); if (isNaN(radius) || radius < 1) return; var BlurStack = function BlurStack() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.next = null; }; var stackBlurCanvasRGB = function stackBlurCanvasRGB(context, topX, topY, width, height, radius, includeAlphaChannel) { radius |= 0; var imageData; try { imageData = context.getImageData(topX, topY, width, height); } catch (e) { throw new Error('unable to access image data: ' + e); } var pixels = imageData.data; var x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum, rOutSum, gOutSum, bOutSum, aOutSum, rInSum, gInSum, bInSum, aInSum, pr, pg, pb, pa, rbs; var div = radius + radius + 1, widthMinus1 = width - 1, heightMinus1 = height - 1, radiusPlus1 = radius + 1, sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2, stackEnd; var stackStart = new BlurStack(); var stack = stackStart; for (i = 1; i < div; i++) { stack = stack.next = new BlurStack(); if (i == radiusPlus1) stackEnd = stack; } stack.next = stackStart; var stackIn = null; var stackOut = null; yw = yi = 0; var mulSum = mulTable[radius]; var shgSum = shgTable[radius]; for (y = 0; y < height; y++) { rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0; rOutSum = radiusPlus1 * (pr = pixels[yi]); gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); if (includeAlphaChannel) aOutSum = radiusPlus1 * (pa = pixels[yi + 3]); rSum += sumFactor * pr; gSum += sumFactor * pg; bSum += sumFactor * pb; if (includeAlphaChannel) aSum += sumFactor * pa; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; if (includeAlphaChannel) stack.a = pa; stack = stack.next; } for (i = 1; i < radiusPlus1; i++) { p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[p + 1]) * rbs; bSum += (stack.b = pb = pixels[p + 2]) * rbs; if (includeAlphaChannel) aSum += (stack.a = pa = pixels[p + 3]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; if (includeAlphaChannel) aInSum += pa; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for (x = 0; x < width; x++) { if (includeAlphaChannel) { pixels[yi + 3] = pa = aSum * mulSum >> shgSum; if (pa != 0) { pa = 255 / pa; pixels[yi] = (rSum * mulSum >> shgSum) * pa; pixels[yi + 1] = (gSum * mulSum >> shgSum) * pa; pixels[yi + 2] = (bSum * mulSum >> shgSum) * pa; } else { pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0; } } else { pixels[yi] = rSum * mulSum >> shgSum; pixels[yi + 1] = gSum * mulSum >> shgSum; pixels[yi + 2] = bSum * mulSum >> shgSum; } rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; if (includeAlphaChannel) aSum -= aOutSum; rOutSum -= stackIn.r; gOutSum -= stackIn.g; bOutSum -= stackIn.b; if (includeAlphaChannel) aOutSum -= stackIn.a; p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2; rInSum += stackIn.r = pixels[p]; gInSum += stackIn.g = pixels[p + 1]; bInSum += stackIn.b = pixels[p + 2]; if (includeAlphaChannel) aInSum += stackIn.a = pixels[p + 3]; rSum += rInSum; gSum += gInSum; bSum += bInSum; if (includeAlphaChannel) aSum += aInSum; stackIn = stackIn.next; rOutSum += pr = stackOut.r; gOutSum += pg = stackOut.g; bOutSum += pb = stackOut.b; if (includeAlphaChannel) aOutSum += pa = stackOut.a; rInSum -= pr; gInSum -= pg; bInSum -= pb; if (includeAlphaChannel) aInSum -= pa; stackOut = stackOut.next; yi += 4; } yw += width; } for (x = 0; x < width; x++) { gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0; yi = x << 2; rOutSum = radiusPlus1 * (pr = pixels[yi]); gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); if (includeAlphaChannel) aOutSum = radiusPlus1 * (pa = pixels[yi + 3]); rSum += sumFactor * pr; gSum += sumFactor * pg; bSum += sumFactor * pb; if (includeAlphaChannel) aSum += sumFactor * pa; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; if (includeAlphaChannel) stack.a = pa; stack = stack.next; } yp = width; for (i = 1; i <= radius; i++) { yi = yp + x << 2; rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[yi + 1]) * rbs; bSum += (stack.b = pb = pixels[yi + 2]) * rbs; if (includeAlphaChannel) aSum += (stack.a = pa = pixels[yi + 3]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; if (includeAlphaChannel) aInSum += pa; stack = stack.next; if (i < heightMinus1) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for (y = 0; y < height; y++) { p = yi << 2; if (includeAlphaChannel) { pixels[p + 3] = pa = aSum * mulSum >> shgSum; if (pa > 0) { pa = 255 / pa; pixels[p] = (rSum * mulSum >> shgSum) * pa; pixels[p + 1] = (gSum * mulSum >> shgSum) * pa; pixels[p + 2] = (bSum * mulSum >> shgSum) * pa; } else { pixels[p] = pixels[p + 1] = pixels[p + 2] = 0; } } else { pixels[p] = rSum * mulSum >> shgSum; pixels[p + 1] = gSum * mulSum >> shgSum; pixels[p + 2] = bSum * mulSum >> shgSum; } rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; if (includeAlphaChannel) aSum -= aOutSum; rOutSum -= stackIn.r; gOutSum -= stackIn.g; bOutSum -= stackIn.b; if (includeAlphaChannel) aOutSum -= stackIn.a; p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2; rSum += rInSum += stackIn.r = pixels[p]; gSum += gInSum += stackIn.g = pixels[p + 1]; bSum += bInSum += stackIn.b = pixels[p + 2]; if (includeAlphaChannel) aSum += aInSum += stackIn.a = pixels[p + 3]; stackIn = stackIn.next; rOutSum += pr = stackOut.r; gOutSum += pg = stackOut.g; bOutSum += pb = stackOut.b; if (includeAlphaChannel) aOutSum += pa = stackOut.a; rInSum -= pr; gInSum -= pg; bInSum -= pb; if (includeAlphaChannel) aInSum -= pa; stackOut = stackOut.next; yi += width; } } context.putImageData(imageData, topX, topY); }; stackBlurCanvasRGB(context, 0, 0, w, h, radius, includeAlphaChannel); }