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nhandler

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The easy to use, all-in-one command, event and component handler.

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import { ApplicationCommandType } from "discord-api-types/v10"; import { Client } from "discord.js"; import { ExecutionError } from "../errors/ExecutionError"; import { ContextMenuInteraction } from "../util"; export interface ContextMenuAction<T = Client> { /** * client - the client that the command is registered to * */ client: T; /** * name - defines the name of the command * */ name: string; /** * type - defines the type of the context menu - can either be user or message * */ type: ApplicationCommandType; /** * allowDm - boolean, enables or disables the command for DMs * */ allowDm?: boolean; /** * guildId - if specified, the command is going to be guild-scoped * */ guildId?: string; /** * allowedGuilds - array of guild IDs in which the command is permitted to be used * */ allowedGuilds?: string[]; /** * allowedUsers - array of user IDs that are permitted to use the command * */ allowedUsers?: string[]; /** * defaultMemberPermissions - a permissions bitfield ([PermissionsBitField](https://old.discordjs.dev/#/docs/discord.js/main/class/PermissionsBitField)) written in bigint, that defines the default permissions for the command * */ defaultMemberPermissions?: bigint; /** * metadata - miscellaneous data for the command, for example category * */ metadata?: Record<string, string>; /** * this function will be called when an error occurs while executing the command, * for example an unauthorized user tries to use the command * * this will also be called if run() throws a ExecutionError * * this method should respond using interaction.respond() * */ error?: (interaction: ContextMenuInteraction, error: ExecutionError) => Promise<void> | void; /** * this function will be called when the action is successfully executed. * * this method should return a Promise<void>. * * if the command throws a ExecutionError, this.error will be called, otherwise (in case of returning void) the action will be considered successful. * */ run: (interaction: ContextMenuInteraction, metadata: any) => Promise<void>; }