nhandler
Version:
The easy to use, all-in-one command, event and component handler.
112 lines (111 loc) • 4.48 kB
TypeScript
import { ApplicationCommandOptionType, LocalizationMap } from "discord-api-types/v10";
import { AutocompleteInteraction, ChatInputCommandInteraction, Client } from "discord.js";
import { ExecutionError } from "../errors/ExecutionError";
type SubcommandOptionTypesUnion = ApplicationCommandOptionType.Subcommand | ApplicationCommandOptionType.SubcommandGroup;
type NormalOptionTypesUnion = ApplicationCommandOptionType.String | ApplicationCommandOptionType.Integer | ApplicationCommandOptionType.Boolean | ApplicationCommandOptionType.User | ApplicationCommandOptionType.Channel | ApplicationCommandOptionType.Role | ApplicationCommandOptionType.Mentionable | ApplicationCommandOptionType.Number | ApplicationCommandOptionType.Attachment;
export type SubcommandWithOptions = {
name: string;
nameLocalizations?: LocalizationMap;
description: string;
descriptionLocalizations?: LocalizationMap;
type: SubcommandOptionTypesUnion;
options?: CommandOption[];
};
export type Choice = {
name: string;
nameLocalizations?: LocalizationMap;
value: string;
};
export type ArgumentOption = {
name: string;
nameLocalizations?: LocalizationMap;
description: string;
descriptionLocalizations?: LocalizationMap;
type: NormalOptionTypesUnion;
required?: boolean;
autocomplete?: boolean;
choices?: Choice[];
};
export type CommandOption = SubcommandWithOptions | ArgumentOption;
export interface Command<T = Client> {
/**
* client - the client that the command is registered to
* */
client: T;
/**
* name - defines the name of the command
* */
name: string;
/**
* nameLocalizations - defines the localizations of the name of the command
* */
nameLocalizations?: LocalizationMap;
/**
* description - defines the description of the command
* */
description: string;
/**
* descriptionLocalizations - defines the localizations of the description of the command
* */
descriptionLocalizations?: LocalizationMap;
/**
* options - array of Command#CommandOption that specify the subcommands or arguments of the command
* */
options?: CommandOption[];
/**
* allowDm - boolean, enables or disables the command for DMs
* */
allowDm?: boolean;
/**
* guildId - if specified, the command is going to be guild-scoped
* */
guildId?: string;
/**
* allowedGuilds - array of guild IDs in which the command is permitted to be used
* */
allowedGuilds?: string[];
/**
* allowedUsers - array of user IDs that are permitted to use the command
* */
allowedUsers?: string[];
/**
* defaultMemberPermissions - a permissions bitfield ([PermissionsBitField](https://old.discordjs.dev/#/docs/discord.js/main/class/PermissionsBitField)) written in bigint, that defines the default permissions for the command
* */
defaultMemberPermissions?: bigint;
/**
* integrationTypes - array of integration types that the command is allowed to be used in
* */
integrationTypes?: number[];
/**
* contexts - array of contexts in which the command is allowed to be used
* */
contexts?: number[];
/**
* metadata - miscellaneous data for the command, for example category
* */
metadata?: Record<string, string>;
/**
* for autocomplete interactions, this function will called when the user types in the command name
*
* this method should respond using interaction.respond()
* */
autocomplete?: (interaction: AutocompleteInteraction, metadata: any) => Promise<void> | void;
/**
* this function will be called when an error occurs while executing the command,
* for example an unauthorized user tries to use the command
*
* this will also be called if run() throws a ExecutionError
*
* this method should respond using interaction.respond()
* */
error?: (interaction: ChatInputCommandInteraction, error: ExecutionError) => Promise<void> | void;
/**
* this function will be called when the command is successfully executed.
*
* this method should return a Promise<void>.
*
* if the command throws a ExecutionError, this.error will be called, otherwise (in case of returning void) the command will be considered successful
* */
run: (interaction: ChatInputCommandInteraction, metadata: any) => Promise<void>;
}
export {};