nhandler
Version:
The easy to use, all-in-one command, event and component handler.
148 lines (147 loc) • 6.84 kB
JavaScript
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ContextMenuHandler = void 0;
const fs_1 = require("fs");
const path = __importStar(require("path"));
const ExecutionError_1 = require("../errors/ExecutionError");
const BaseHandler_1 = require("./BaseHandler");
class ContextMenuHandler extends BaseHandler_1.BaseHandler {
constructor() {
super(...arguments);
this.actions = [];
}
actionExists(name, type) {
return this.actions.some((action) => action.name === name && action.type === type);
}
register(...actions) {
for (const action of actions) {
if (this.actionExists(action.name, action.type))
throw new Error(`Cannot register context menu action with duplicate name and type: '${action.name}', type '${action.type}'.`);
this.debugLog(`Registered context menu action ${action.name}.`);
action.client = this.client;
BaseHandler_1.commandsToRegister.push(ContextMenuHandler.actionMapper(action));
this.actions.push(action);
this.emit("actionRegistered", action);
}
return this;
}
/**
* registerFromDir automatically loads files & creates class instances in the directory specified.
* If recurse is true, it will also load context menu actions from subdirectories.
* Auto-load context menu actions need to have a __default__ export. Otherwise they will be ignored.
* @param dir The directory to load files from.
* @param recurse Whether to load files from subdirectories.
* */
registerFromDir(dir, recurse = true) {
if (!this.client)
throw new Error("Client not set.");
this.debugLog("Loading context menu actions from directory " + dir + ".");
const filesInDirectory = (0, fs_1.readdirSync)(dir);
for (const file of filesInDirectory) {
const absolutePath = path.join(dir, file);
if (recurse && (0, fs_1.statSync)(absolutePath).isDirectory()) {
this.registerFromDir(absolutePath);
}
else if (file.endsWith(".js") || file.endsWith(".ts")) {
delete require.cache[require.resolve(absolutePath)];
const defaultExport = require(absolutePath).default;
if (!defaultExport) {
this.debugLog(`File ${absolutePath} does not default-export a class. Ignoring.`);
continue;
}
const instance = new defaultExport(this.client);
if (!ContextMenuHandler.isInstanceOfCtxMenuAction(instance)) {
this.debugLog(`File ${absolutePath} does not correctly implement ContextMenuAction.`);
continue;
}
this.register(instance);
}
}
return this;
}
checkConditionals(event, action) {
if (action.guildId && event.guildId !== action.guildId) {
return new ExecutionError_1.ExecutionError("This action is not available in this guild.");
}
if (action.allowDm === false && event.guildId === null) {
return new ExecutionError_1.ExecutionError("This action is not available in DMs.");
}
if (action.allowedGuilds && !action.allowedGuilds.includes(event.guildId)) {
return new ExecutionError_1.ExecutionError("This action is not available in this guild.");
}
if (action.allowedUsers && !action.allowedUsers.includes(event.user.id)) {
return new ExecutionError_1.ExecutionError("You are not allowed to use this action.");
}
return undefined;
}
runAction(event, metadata = {}) {
if (!event.commandType || event.commandType < 2) {
throw new Error("runAction() only accepts ContextMenuInteraction.");
}
const action = this.actions.find((action) => action.name === event.commandName && action.type === event.commandType);
if (!action)
return this.debugLog(`runAction(): Command ${event.commandName} not found.`);
this.debugLog(`Running context menu action ${action.name}.`);
/* Check preconditions, like allowedGuilds, allowedUsers etc. */
const error = this.checkConditionals(event, action);
if (error) {
this.callErrorIfPresent(action, event, error);
return;
}
if (!action.run || typeof action.run !== "function") {
return this.debugLog(`runAction(): Action ${event.commandName} has no run() method implemented.`);
}
const promise = action.run(event, metadata);
if (!(typeof promise === "object" && promise instanceof Promise)) {
throw new Error("Action run method must return a promise.");
}
promise.catch((execError) => {
if (!(execError instanceof ExecutionError_1.ExecutionError)) {
throw execError;
}
this.callErrorIfPresent(action, event, execError);
});
}
callErrorIfPresent(action, event, error) {
if (!action.error || typeof action.error !== "function") {
return this.debugLog(`Action ${event.commandName} has no error() method implemented.`);
}
action.error(event, error);
}
static isInstanceOfCtxMenuAction(object) {
return object.name !== undefined && object.run !== undefined;
}
static actionMapper(action) {
return {
type: action.type,
name: action.name,
guildId: action.guildId,
dmPermission: action.allowDm,
defaultMemberPermissions: action.defaultMemberPermissions ?? null,
};
}
}
exports.ContextMenuHandler = ContextMenuHandler;
;