ngx-spine
Version:
[](https://travis-ci.org/PoiScript/ngx-spine)
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TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { ManagedWebGLRenderingContext } from "./WebGL";
import { PolygonBatcher } from "./PolygonBatcher";
import { OrthoCamera } from "./Camera";
import { SkeletonRenderer } from "./SkeletonRenderer";
import { SkeletonDebugRenderer } from "./SkeletonDebugRenderer";
import { Color, Disposable } from "../core/Utils";
import { Skeleton } from "../core/Skeleton";
import { GLTexture } from "./GLTexture";
import { TextureAtlasRegion } from "../core/TextureAtlas";
export declare class SceneRenderer implements Disposable {
context: ManagedWebGLRenderingContext;
canvas: HTMLCanvasElement;
camera: OrthoCamera;
batcher: PolygonBatcher;
private twoColorTint;
private batcherShader;
private shapes;
private shapesShader;
private activeRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;
constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
begin(): void;
drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void;
drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void;
line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
end(): void;
resize(resizeMode: ResizeMode): void;
private enableRenderer;
dispose(): void;
}
export declare enum ResizeMode {
Stretch = 0,
Expand = 1,
Fit = 2
}