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ngx-spine

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { CurveTimeline } from "./Animation"; import { SkeletonData } from "./SkeletonData"; import { TransformMode } from "./BoneData"; import { PositionMode, SpacingMode, RotateMode } from "./PathConstraintData"; import { Skin } from "./Skin"; import { VertexAttachment, Attachment } from "./attachments/Attachment"; import { AttachmentLoader } from "./attachments/AttachmentLoader"; import { BlendMode } from "./BlendMode"; export declare class SkeletonJson { attachmentLoader: AttachmentLoader; scale: number; private linkedMeshes; constructor(attachmentLoader: AttachmentLoader); readSkeletonData(json: string | any): SkeletonData; readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment; readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void; readAnimation(map: any, name: string, skeletonData: SkeletonData): void; readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void; getValue(map: any, prop: string, defaultValue: any): any; static blendModeFromString(str: string): BlendMode; static positionModeFromString(str: string): PositionMode; static spacingModeFromString(str: string): SpacingMode; static rotateModeFromString(str: string): RotateMode; static transformModeFromString(str: string): TransformMode; }