ngx-spine
Version:
[](https://travis-ci.org/PoiScript/ngx-spine)
54 lines (53 loc) • 3.06 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { CurveTimeline } from "./Animation";
import { SkeletonData } from "./SkeletonData";
import { TransformMode } from "./BoneData";
import { PositionMode, SpacingMode, RotateMode } from "./PathConstraintData";
import { Skin } from "./Skin";
import { VertexAttachment, Attachment } from "./attachments/Attachment";
import { AttachmentLoader } from "./attachments/AttachmentLoader";
import { BlendMode } from "./BlendMode";
export declare class SkeletonJson {
attachmentLoader: AttachmentLoader;
scale: number;
private linkedMeshes;
constructor(attachmentLoader: AttachmentLoader);
readSkeletonData(json: string | any): SkeletonData;
readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
getValue(map: any, prop: string, defaultValue: any): any;
static blendModeFromString(str: string): BlendMode;
static positionModeFromString(str: string): PositionMode;
static spacingModeFromString(str: string): SpacingMode;
static rotateModeFromString(str: string): RotateMode;
static transformModeFromString(str: string): TransformMode;
}