ngx-spine
Version:
[](https://travis-ci.org/PoiScript/ngx-spine)
69 lines (68 loc) • 3.16 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { Animation } from "./Animation";
import { BoneData } from "./BoneData";
import { SlotData } from "./SlotData";
import { Skin } from "./Skin";
import { EventData } from "./EventData";
import { IkConstraintData } from "./IkConstraintData";
import { TransformConstraintData } from "./TransformConstraintData";
import { PathConstraintData } from "./PathConstraintData";
export declare class SkeletonData {
name: string;
bones: BoneData[];
slots: SlotData[];
skins: Skin[];
defaultSkin: Skin;
events: EventData[];
animations: Animation[];
ikConstraints: IkConstraintData[];
transformConstraints: TransformConstraintData[];
pathConstraints: PathConstraintData[];
x: number;
y: number;
width: number;
height: number;
version: string;
hash: string;
fps: number;
imagesPath: string;
audioPath: string;
findBone(boneName: string): BoneData;
findBoneIndex(boneName: string): number;
findSlot(slotName: string): SlotData;
findSlotIndex(slotName: string): number;
findSkin(skinName: string): Skin;
findEvent(eventDataName: string): EventData;
findAnimation(animationName: string): Animation;
findIkConstraint(constraintName: string): IkConstraintData;
findTransformConstraint(constraintName: string): TransformConstraintData;
findPathConstraint(constraintName: string): PathConstraintData;
findPathConstraintIndex(pathConstraintName: string): number;
}