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ngx-spine

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Animation } from "./Animation"; import { BoneData } from "./BoneData"; import { SlotData } from "./SlotData"; import { Skin } from "./Skin"; import { EventData } from "./EventData"; import { IkConstraintData } from "./IkConstraintData"; import { TransformConstraintData } from "./TransformConstraintData"; import { PathConstraintData } from "./PathConstraintData"; export declare class SkeletonData { name: string; bones: BoneData[]; slots: SlotData[]; skins: Skin[]; defaultSkin: Skin; events: EventData[]; animations: Animation[]; ikConstraints: IkConstraintData[]; transformConstraints: TransformConstraintData[]; pathConstraints: PathConstraintData[]; x: number; y: number; width: number; height: number; version: string; hash: string; fps: number; imagesPath: string; audioPath: string; findBone(boneName: string): BoneData; findBoneIndex(boneName: string): number; findSlot(slotName: string): SlotData; findSlotIndex(slotName: string): number; findSkin(skinName: string): Skin; findEvent(eventDataName: string): EventData; findAnimation(animationName: string): Animation; findIkConstraint(constraintName: string): IkConstraintData; findTransformConstraint(constraintName: string): TransformConstraintData; findPathConstraint(constraintName: string): PathConstraintData; findPathConstraintIndex(pathConstraintName: string): number; }