ngx-spine
Version:
[](https://travis-ci.org/PoiScript/ngx-spine)
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TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment";
import { Skeleton } from "./Skeleton";
export declare class SkeletonBounds {
minX: number;
minY: number;
maxX: number;
maxY: number;
boundingBoxes: BoundingBoxAttachment[];
polygons: ArrayLike<number>[];
private polygonPool;
update(skeleton: Skeleton, updateAabb: boolean): void;
aabbCompute(): void;
/** Returns true if the axis aligned bounding box contains the point. */
aabbContainsPoint(x: number, y: number): boolean;
/** Returns true if the axis aligned bounding box intersects the line segment. */
aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
* efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true. */
containsPoint(x: number, y: number): BoundingBoxAttachment;
/** Returns true if the polygon contains the point. */
containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
/** Returns the first bounding box attachment that contains any part of the line segment, or null. When doing many checks, it
* is usually more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} returns
* true. */
intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
/** Returns true if the polygon contains any part of the line segment. */
intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
/** Returns the polygon for the specified bounding box, or null. */
getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
getWidth(): number;
getHeight(): number;
}