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ngx-spine

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { TextureAtlas } from "./TextureAtlas"; import { Skin } from "./Skin"; import { RegionAttachment } from "./attachments/RegionAttachment"; import { PointAttachment } from "./attachments/PointAttachment"; import { ClippingAttachment } from "./attachments/ClippingAttachment"; import { PathAttachment } from "./attachments/PathAttachment"; import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment"; import { MeshAttachment } from "./attachments/MeshAttachment"; import { AttachmentLoader } from "./attachments/AttachmentLoader"; export declare class AtlasAttachmentLoader implements AttachmentLoader { atlas: TextureAtlas; constructor(atlas: TextureAtlas); /** @return May be null to not load an attachment. */ newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment; /** @return May be null to not load an attachment. */ newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment; /** @return May be null to not load an attachment. */ newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; /** @return May be null to not load an attachment */ newPathAttachment(skin: Skin, name: string): PathAttachment; newPointAttachment(skin: Skin, name: string): PointAttachment; newClippingAttachment(skin: Skin, name: string): ClippingAttachment; }