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ngx-skeleton-loader

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Make beautiful, animated loading skeletons that automatically adapt to your Angular apps

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# Change Log All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/) and this project adheres to [Semantic Versioning](http://semver.org/). ## [Unreleased][] ## [11.2.0][] - 2025-06-09 ### Added - Adding new `pulse-dark` animation ### Updated - Upgrading Angular deps to v20 - Replacing `npm install` to `npm ci` on Circle CI pipeline ## [11.1.0][] - 2025-05-19 ### Added - Adding support for standalone `provideNgxSkeletonLoader()` ### Updated - Upgrade project to use eslint v9 - Updating docs to reflect standalone `provideNgxSkeletonLoader()` support ## [11.0.0][] - 2025-04-09 ### Updated - Upgrading project to use Node.js v22.14.0 - Upgrading project to Angular v19 - Removing [ngStyle] and [ngClass] in favor of `[style]` and `[class]`, respectively. These directives are expected to be removed in future Angular versions, since their behavior can be replicated using native bindings. This change also reduces the initial bundle size for applications that don’t use these directives. ## [10.0.0][] - 2025-01-24 ### Removed - Removing warnings in dev mode in favor of typed angular signals integration. It should not affect consumers in general, but it will be released as a major version, since this project follows the SEMVER standards ### Updated > Thanks to @lekhmanrus - Upgrading `@angular/*` packages to v19 - https://github.com/willmendesneto/ngx-skeleton-loader/pull/179 - Implementing Angular Signals integration - https://github.com/willmendesneto/ngx-skeleton-loader/pull/179 - Making NGX-Skeleton-Loader Standalone Compliant - Closes https://github.com/willmendesneto/ngx-skeleton-loader/issues/183 ### Added - Adding `PUBLISHING_HOTFIX.md` file describing all the steps to cover a hotfix in older version of NGX-Skeleton-Loader module ## [9.0.0][] - 2024-01-13 ### Updated - Upgrading `@angular/*` packages to v17 - Upgrading NodeJS to v20.10.0 ## [8.1.0][] - 2023-09-12 ### Fixed - fixing issue with optional chaining not being supported on apps using Angular CLI <=v11; ### Updated - Updated input values validation in order to remove optional chaining. Instead, the code is now using object destructuring to get config theme value; ## [8.0.2][] - 2023-09-11 ### Fixed - Fixing `README.md` docs ## [8.0.1][] - 2023-08-30 ### Fixed - Fixing CSS reduce motion in MacOS; ## [8.0.0][] - 2023-06-20 ### Updated - Updating project to support Angular v16; - Updating NodeJS version to v18; - Updating peerDependencies to point to latest `@angular/*` packages; ### Removed - Removing `perf-marks` dependency library; ## [7.0.0][] - 2023-02-04 ### Added - Adding support for extending global theme added via `NgxSkeletonLoaderModule.forRoot({ theme: /* ...list of CSS atributes */} })` By default when using `NgxSkeletonLoaderModule.forRoot({ theme: /* ...list of CSS atributes */} })` the application is using this value as source of truth, overriding any local theming passed to `<ngx-skeleton-loader>` component via `[theme]` input. By using `NgxSkeletonLoaderModule.forRoot({ theme: { extendsFromRoot: true, /* ...list of CSS atributes */} })` in your application, you should also be aware that: - By default, every `<ngx-skeleton-loader>` component will use `theme` coming from `NgxSkeletonLoaderModule.forRoot()` as the source of truth - If there's any CSS attribute on the component locally which overrides the CSS spec, it combines both themes, but overriding global CSS attributes in favor of local ones. ```html <!-- // ... E.G: App is using this configuration below NgxSkeletonLoaderModule.forRoot({ theme: { // Enabliong theme combination extendsFromRoot: true, // ... list of CSS theme attributes height: '30px', }, }), --> <div class="item"> <ngx-skeleton-loader></ngx-skeleton-loader> <!-- above line will produce a skeleton component using `height: 30px;`" --> <ngx-skeleton-loader [theme]="{background: 'blue'}"></ngx-skeleton-loader> <!-- above line will produce a skeleton component using `height: 30px; background: blue;`" --> <ngx-skeleton-loader [theme]="{height: '50px', background: 'red'}"></ngx-skeleton-loader> <!-- above line will produce a skeleton component using `height: 50px; background: red;`" --> </div> ``` - Adding new `custom-content` appearance. From now on, consumers can now add their own content inside `<ng-skeleton-loader></ng-skeleton-loader>` component. So that, they can add some custom content, such as SVG, as an example - Adding examples for `custom-content` usage ### Updated - Updagrading module to Angular v15 ### Fixed - Removing build warnings ## [6.0.0][] - 2022-08-18 ### Updated - Adding Publishing setup using NPX - Replacing CSS class namespace from `.loader` to `.skeleton-loader` #### Breaking Change The CSS class used as namespace was changed. Previously, it was called `.loader` and now is `.skeleton-loader`. It might cause some issues in cases of `:host` DOM style scoping usage. For the sake of semantic versioning, please bear in mind this scenario in case of `:host` usage. ## [5.0.0][] - 2022-02-08 ### Updated > Thanks @yharaskrik #### Breaking Change Bundle distribution are now `esm2020`, `fesm2015` and `fesm2020`. UMD and CommonJS versions were support were removed from Angular CLI directly. So the next version for the package will be a major version to cover these changes accordingly. - Updating package bundle distribution - Updating `@angular/cli` to v13 - Applying project changes to v13 - Updating bundlesize check to point to `fesm2020` ## [4.0.0][] - 2021-07-28 ### Fixed #### Breaking Change - Rolling back "Adding mechanism to prevents calling `forRoot()` more than once if module is loaded asynchronously in a submodule.". Unfortunately, this was affecting consumers and it needed to be reverted to avoid friction in other applications. If you need to have this feature in place, the suggestion is to create a specific module in your app and apply the changes on your application. ## [3.0.0][] - 2021-07-23 ### Added #### Breaking Change - Adding mechanism to prevents calling `forRoot()` more than once if module is loaded asynchronously in a submodule. This is required in order to avoid issues in consumers. To avoid that, consumers should load the module once on the main module instead - if loading submodules async. ## [2.10.1][] - 2021-07-13 ### Fixed - Ensures every ARIA progressbar node has an accessible name. This is caused by missing aria-label on the `<span>` element. Thanks @rkristelijn for raising the issue and the pull request! ## [2.10.0][] - 2021-06-15 ### Added - Adding module configuration support via `forRoot()` method. Now you can add configure your module via `forRoot()`. You can now set the default of `appearance`, `animation`, `theme`, `loadingText`, `count` and/or `items`.E.G. ```ts @NgModule({ // ... imports: [NgxSkeletonLoaderModule.forRoot({ appearance: 'circle', count: 3 )], // ... }) ``` ## [2.9.2][] - 2021-04-11 ### Updated - Updating link in README.md ### Fixed - Bumping dev dependencies to avoid security issues ## [2.9.1][] - 2021-02-20 ### Fixed - Adding `appearance` attribute to be checked via `ngOnChanges` ### Updated - Updating examples with new features ## [2.9.0][] - 2021-02-19 ### Added - Adding validation for @Input attributes that needs internal manipulation. After these changes: - if `count` is not a numeric value, it will use the default value as `1` - if `animation` is not a valid attribute, it will use the default value as `progress` - PS: The other values alredy have a fallback, so nothing to worry here - Adding error feedback for `appearance` attribute in case of wrong configuration. Now it will show a error message on the console in case of receiving a wrong value ### Updated - Adding `ngOnChange` to validate `count` input in case of changes via binding - Updating `README.md` with information about `appearance` and `theme` usage. ## [2.8.0][] - 2021-02-18 ### Fixed - Using `ngAcceptInputType_count` for template checking in count input. That solves issue https://github.com/willmendesneto/ngx-skeleton-loader/issues/59. You can find more details about it in https://angular.io/guide/template-typecheck - Fixing type issues on `yarn build:ssr` command ### Updated - Updating `perf-marks` to `v1.14.1` - Adding strict mode support in module - Updating types for `theme` to match with `ngStyle`. More details in https://angular.io/api/common/NgStyle#properties ## [2.7.0][] - 2021-02-06 ### Added - Adding new `loadingText` attribute to be used as WAI-ARIA `aria-valuetext`. In this case, it will render the component using "Please wait ...". Otherwise, it defaults to "Loading..." ```html <!-- Passing loading text to be used as WAI-ARIA `aria-valuetext` --> <!-- In this case, it will render the component using "Please wait ..." --> <!-- Otherwise, it defaults to "Loading..." --> <div class="skeleton-with-specific-loading-text"> <ngx-skeleton-loader loadingText="Please wait ..."></ngx-skeleton-loader> </div> ``` ### Updated - Using OnPush as changeDetection mechanism into ngx-skeleton-loader component - Adding ability to pass `false` as string or boolean (coming from variable value via binding) on `animation` attribute in `ngx-skeleton-loader` component configuration. animation will receive `false` as string when attribute field it's not using binding. Component now can receive `false` (boolean), "false" (string), or any other animation type via binding. ```html <div class="item"> <!-- Disables the animation --> <ngx-skeleton-loader animation="false"></ngx-skeleton-loader> <!-- Disables the animation, but receiving boolean value from binding --> <!-- Via binding it can receive `false` (boolean), "false" (string), or any other animation type --> <ngx-skeleton-loader [animation]="classAttributeWithBooleanFalseValue"></ngx-skeleton-loader> <!-- Uses `progress` as animation --> <ngx-skeleton-loader animation="progress"></ngx-skeleton-loader> <ngx-skeleton-loader></ngx-skeleton-loader> <!-- Uses `pulse` as animation --> <ngx-skeleton-loader animation="pulse"></ngx-skeleton-loader> </div> ``` ## [2.6.2][] - 2020-12-08 ### Fixed - Removing Lighthouse "Avoid non-composited animations" issue. Lighthouse shows warnings from ngx-skeleton-loader.scss -file (progress). - "Avoid non-composited animations": - "Animations which are not composited can be janky and contribute to CLS" To solve that, instead of using CSS `background-position` the module is now using CSS `translate3d`, which improves the animation by using GPU instead of CPU. Issue fixed and performance boost added πŸŽ‰ ## [2.6.1][] - 2020-11-30 ### Fixed - Solving `forRoot()` types error `Generic type 'ModuleWithProviders<T>' requires 1 type argument(s)`. Closes https://github.com/willmendesneto/ngx-skeleton-loader/issues/51 ## [2.6.0][] - 2020-11-15 ### Added - Adding `NgxSkeletonLoaderModule.forRoot()` method. Usage: ```js import { NgModule } from '@angular/core'; import { NgxSkeletonLoaderModule } from 'ngx-skeleton-loader'; // ... list of other app dependencies import { AppComponent } from './app.component'; // ... list of other app components/modules @NgModule({ declarations: [AppComponent], imports: [NgxSkeletonLoaderModule.forRoot()], providers: [], bootstrap: [AppComponent], }) export class AppModule {} ``` ## [2.5.0][] - 2020-10-10 ### Fixed - Fixing bundle size command on CircleCI pipeline ### Updated - Upgrading NodeJS to v14.11.0 - Updating `perf-marks` package to v1.14.0 - Improving skeleton animations fps by using `cubic-bezier` instead of `ease-in-out` ## [2.4.4][] - 2020-08-21 ### Fixed - Remove check requirements if perf-marks is running in a browser or not in Angular apps πŸ”₯ ### Added - Adding Angular Universal support for examples. Now we can run `npm run dev:ssr` and access `http://localhost:4200/index.html` and the page will run using angular universal πŸ’ͺ - Adding `.prettierrc` file with some of the code styling rules ## [2.4.3][] - 2020-08-13 ### Fixed - Avoiding perf-marks call if running in Angular Universal applications ## [2.4.2][] - 2020-08-01 ### Updated - Bumping `perf-marks` to latest version ## [2.4.1][] - 2020-08-01 ### Updated - Bumping `perf-marks` to latest version ## [2.4.0][] - 2020-08-01 ### Added - Adding User Timing API to track component render and content loader time ### Updated - Updating examples with new skeleton simulation - Adding Stackblitz link for user card skeleton loading demo ## [2.3.0][] - 2020-08-01 ### Added - Adding User Timing API to track component render and content loader time ### Updated - Updating examples with new skeleton simulation - Adding Stackblitz link for user card skeleton loading demo ## [2.2.1][] - 2020-06-30 ### Fixed - For compatibility with IE11 by using indexOf instead of `includes` ### Updated - Updating `npm run postinstall` command to follow the new rules from update.angular.io website ## [2.2.0][] - 2020-06-01 ### Added - Using `prefers-reduced-motion` to respect user’s OS option to `Reduce Motion`. More details about `prefers-reduced-motion` in https://web.dev/prefers-reduced-motion/ ## [2.1.0][] - 2020-06-01 ### Updated - Upgrading @angular/cli to version 9 - πŸŽ‰ Decreasing bundle size to 1.17KB πŸŽ‰ ## [2.0.0][] - 2020-05-15 ### Updated - Upgrading NodeJS to v12.16.2 - Updating documentation with `animation` attribute ### Added - Supporting for new animation `progress-dark` to enable users when using theme with darker color schema - Supporting for different animations πŸŽ‰ Now we can define the animation we want to use in `<ngx-skeleton-loader>` component via `animation` input. It's a string that can defined the animation used during the loading, having as options: - `false`: it will disable the animation; - `progress` - _default_: it will use it `progress` as animation; - `pulse`: it will use `pulse` as animation; > `progress` is the default animation, used as the single one previously. If you don't pass the animation attribute, it defaults to `progress`. ```html <div class="item"> <!-- Disables the animation --> <ngx-skeleton-loader animation="false"></ngx-skeleton-loader> <!-- Uses `progress` as animation --> <ngx-skeleton-loader animation="progress"></ngx-skeleton-loader> <ngx-skeleton-loader></ngx-skeleton-loader> <!-- Uses `pulse` as animation --> <ngx-skeleton-loader animation="pulse"></ngx-skeleton-loader> </div> ``` - Supporting enabling/disabling animations. Now the users will be able to enable/disable animations by using `animation` input. It's a string with `false` as value that the component receives to check if it should not load progress animation. > It works only to disable it. In case you want to keep enable it ```js <div class="item"> <ngx-skeleton-loader animation="false"></ngx-skeleton-loader> </div> ``` ## [1.2.7][] - 2020-04-13 ### Updated - Decreasing bundle size after disable Ivy in production build - Adding description, keywords and github information on `package.json` files ## [1.2.6][] - 2020-02-26 ### Fixed - Changing angular library configuration to prod and forcing it at publish time ## [1.2.5][] - 2020-02-25 ### Fixed - Changing angular library configuration to prod ## [1.2.4][] - 2020-02-25 ### Updated - Updating Github templates - Updating Angular CLI to v9 ## [1.2.3][] - 2020-02-25 ### Fixed - Solving peerDependency warning when installing library in an Angular 9 project ## [1.2.2][] - 2019-06-22 ### Fixed - Fixing component dimensions via theme ## [1.2.1][] - 2019-06-08 ### Updated - Updating Angular CLI to v8 ## [1.2.0][] - 2019-04-19 ### Updated - Updating Angular CLI to 7.3.8 ## [1.1.2][] - 2019-01-07 ### Added - Adding badges for stackblitz, bundlephobia and license ### Updated - Removing unnecessary CSS styles for skeleton ## [1.1.1][] - 2018-12-17 ### Fixed - Fixing Stackblitz link demo link ## [1.1.0][] - 2018-12-17 ### Added - Added GitHub urls into `package.json` - Added Circle CI integration - Added Coveralls integration - Added GitHub templates - Added `CODE_OF_CONDUCT.md` with the Code of conduct - Added unit tests for skeletons and demo components ### Updated - Decreased bundle size - New gif showing `ngx-skeleton-loader` in action ## [1.0.2][] - 2018-12-16 ### Fixed - Added markdown files in dist folder in build time ## [1.0.1][] - 2018-12-16 ### Fixed - Added markdown files in dist folder in build time ## [1.0.0][] - 2018-12-16 ### Fixed - Fixed build script ## [0.0.1][] - 2018-12-16 ### Added - Created `ngx-skeleton-loader` - Created test automation for the module [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v0.0.1...HEAD [0.0.1]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v0.0.1 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.0.0...HEAD [1.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.0.0 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.0.2...HEAD [1.0.2]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.0.1...v1.0.2 [1.0.1]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.0.1 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.0.2...HEAD [1.0.2]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.0.2 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.1.0...HEAD [1.1.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.1.0 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.1.1...HEAD [1.1.1]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.1.1 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.4...HEAD [1.2.4]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.3...v1.2.4 [1.2.3]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.2...v1.2.3 [1.2.2]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.1...v1.2.2 [1.2.1]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.0...v1.2.1 [1.2.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.1.2...v1.2.0 [1.1.2]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.1.2 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.5...HEAD [1.2.5]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.2.5 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v1.2.6...HEAD [1.2.6]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v1.2.6 [unreleased]: 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https://github.com/willmendesneto/ngx-skeleton-loader/compare/v2.4.0...HEAD [2.4.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v2.4.0 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v2.4.1...HEAD [2.4.1]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v2.4.1 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v2.4.2...HEAD [2.4.2]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v2.4.2 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v2.4.3...HEAD [2.4.3]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v2.4.3 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v2.4.4...HEAD [2.4.4]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v2.4.4 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v2.5.0...HEAD [2.5.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v2.5.0 [unreleased]: 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[5.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v5.0.0 [unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v6.0.0...HEAD [6.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v6.0.0 [Unreleased]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v11.2.0...HEAD [11.2.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v11.1.0...v11.2.0 [11.1.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v11.0.0...v11.1.0 [11.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v10.0.0...v11.0.0 [10.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v9.0.0...v10.0.0 [9.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v9.0.0...v9.0.0 [9.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v8.1.0...v9.0.0 [8.1.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v8.0.2...v8.1.0 [8.0.2]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v8.0.1...v8.0.2 [8.0.1]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v8.0.2...v8.0.1 [8.0.2]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v8.0.1...v8.0.2 [8.0.1]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v8.0.0...v8.0.1 [8.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/compare/v7.0.0...v8.0.0 [7.0.0]: https://github.com/willmendesneto/ngx-skeleton-loader/tree/v7.0.0