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ngx-simple-webcam

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A simple Angular 4+ Webcam-Component. Pure &amp; minimal, no Flash-Fallback. <a href="https://basst314.github.io/ngx-simple-webcam/?" target="_blank">See the Demo!</a>

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# ngx-simple-webcam [![npm version](https://badge.fury.io/js/ngx-simple-webcam.svg)](https://badge.fury.io/js/ngx-simple-webcam) [![Build Status](https://travis-ci.org/basst314/ngx-simple-webcam.svg?branch=master)](https://travis-ci.org/basst314/ngx-simple-webcam) A simple Angular 4+ Webcam-Component. Pure &amp; minimal, no Flash-Fallback. <a href="https://basst314.github.io/ngx-simple-webcam/?" target="_blank">See the Demo!</a> **Plug-and-play.** This library contains a single webcam-module which can be imported into nearly every Angular 4+ project. **Simple to use.** The one component gives you full control and lets you take snapshots via actions and event bindings. **Minimal.** No unnecessary Flash-fallbacks, no bundle-size bloating. ## Demo Try out the <a href="https://basst314.github.io/ngx-simple-webcam/?" target="_blank">Live-Demo</a> or see the <a href="https://github.com/basst314/ngx-simple-webcam-demo" target="_blank">Demo-Project</a>. ## Features * Webcam live view * Photo capturing * Smartphone compatibility for modern OS's (OS must support WebRTC/UserMedia API) * Access to front- and back-camera, if multiple cameras exist * Portrait & Landscape mode on smartphones * Mirrored view for user-facing cameras, to enhance user experience (i.e. on smartphones) ## Prerequisites Runtime Dependencies: * Angular: `^4.0.0 || ^5.0.0 || ^6.0.0` * RxJs: `^5.0.0 || ^6.0.0` * App must be served on a secure context (https or localhost) Client: * [Current Browser](https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia#Browser_compatibility) w/ HTML5 and WebRTC/UserMedia support (Chrome >53, Safari >11, Firefox >38, Edge) * Webcam :) * User permissions to access the webcam ## Usage 1) Install the library via standard npm command: `npm install --save ngx-simple-webcam` 2) Import the `WebcamModule` into your Angular module: ``` import {WebcamModule} from 'ngx-simple-webcam'; @NgModule({ imports: [ WebcamModule ... ], ... }) export class AppModule { } ``` 3) Use the `WebcamComponent` on your pages: `<webcam></webcam>` As simple as that. For more examples, see the code in the <a href="https://github.com/basst314/ngx-simple-webcam-demo" target="_blank">Demo-Project</a>. ## Options and Events This section describes the basic inputs/outputs of the component. All inputs are optional. ### Inputs * `trigger: Observable<void>`: An `Observable` to trigger image capturing. When it fires, an image will be captured and emitted (see Outputs). * `width: number`: The maximal video width of the webcam live view. * `height: number`: The maximal video height of the webcam live view. The actual view will be placed within these boundaries, respecting the aspect ratio of the video stream. * `videoOptions: MediaTrackConstraints`: Defines constraints ([MediaTrackConstraints](https://developer.mozilla.org/en-US/docs/Web/API/MediaTrackConstraints)) to apply when requesting the video track. * `mirrorImage: string | WebcamMirrorProperties`: Flag to control image mirroring. If the attribute is missing or `null` and a webcam claims to be user-facing, the image will be mirrored (x-axis) to provide a better user experience. A string value of `"never"` will prevent mirroring, whereas a value of `"always"` will mirror every webcam stream, even if the webcam cannot be detected as user-facing. For future extensions, the `WebcamMirrorProperties` object can also be used to set these values. * `allowCameraSwitch: boolean`: Flag to enable/disable camera switch. If enabled, a switch icon will be displayed if multiple cameras are found. * `switchCamera: Observable<boolean|string>`: Can be used to cycle through available cameras (true=forward, false=backwards), or to switch to a specific device by deviceId (string). ### Outputs * `imageCapture: EventEmitter<WebcamImage>`: Whenever an image is captured (i.e. triggered by `[trigger]`), the image is emitted via this `EventEmitter`. The image data is contained in the `WebcamImage` data structure as both, plain Base64 string and data-url. * `imageClick: EventEmitter<void>`: An `EventEmitter` to signal clicks on the webcam area. * `initError: EventEmitter<WebcamInitError>`: An `EventEmitter` to signal errors during the webcam initialization. * `cameraSwitched: EventEmitter<string>`: Emits the active deviceId after the active video device has been switched. ## Development Here you can find instructions on how to start developing this library. ### Build Run `npm run packagr` to build the library. The build artifacts will be stored in the `dist/` directory. ### Start Run `npm start` to build and run the surrounding webapp with the `WebcamModule`. Essential for live-developing. ### Generate docs/ Run `npm run docs` to generate the live-demo documentation pages in the `docs/` directory. ### Running Unit Tests Run `npm run test` to run unit-tests.