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ngx-page-scroll-core

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Animated scrolling functionality for angular written in pure typescript

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import { EasingLogic } from './easing-logic'; export interface PageScrollConfig { /** * The number of milliseconds to wait till updating the scroll position again. * Small amounts may produce smoother animations but require more processing power. */ _interval?: number; /** * The amount of pixels that need to be between the current scrollTop/scrollLeft position * and the target position the cause a scroll animation. In case distance is below * this threshold, an immediate jump will be performed. * Due to dpi or rounding irregularities in browsers floating point numbers for scrollTop/scrollLeft values * are possible, making a === comparison of current scrollTop or scrollLeft and target scrollPosition error-prone. */ _minScrollDistance?: number; /** * How many console logs should be emitted. Also influenced by angular mode (dev or prod mode) * 0: No logs, neither in dev nor in prod mode * 1: Animation errors in dev mode, no logs in prod mode * 2: Animation errors in dev and prod mode * 5: Animation errors in dev and all scroll position values that get set; animation errors in prod mode */ _logLevel?: number; /** * Name of the default namespace. */ namespace?: string; /** * Whether by default the scrolling should happen in vertical direction (by manipulating the scrollTop property) * (= true; default) or in horizontal direction (by manipulating the scrollLeft property) (= false */ verticalScrolling?: boolean; /** * The duration how long a scrollTo animation should last by default. * May be overridden using the page-scroll-duration attribute on a single ngxPageScroll instance. */ duration?: number; /** * The distance in pixels above scroll target where the animation should stop. Setting a positive number results in * the scroll target being more in the middle of the screen, negative numbers will produce scrolling "too far" */ scrollOffset?: number; /** * Whether by default for inline scroll animations the advanced offset calculation should take place (true) or * not (false). Default is false. * The advanced offset calculation will traverse the DOM tree upwards, starting at the scrollTarget, until it finds * the scrollingView container element. Along the way the offset positions of the relative positioned * (position: relative) elements will be taken into account for calculating the target elements position. */ advancedInlineOffsetCalculation?: boolean; /** * The events that are listened to on the body to decide whether a scroll animation has been interfered/interrupted by the user */ interruptEvents?: string[]; /** * The keys that are considered to interrupt a scroll animation (mainly the arrow keys). All other key presses will not stop the * scroll animation. */ interruptKeys?: string[]; /** * Whether a scroll animation should be interruptible by user interaction (true) or not (false). If the user performs an * interrupting event while a scroll animation takes place, the scroll animation stops. */ interruptible?: boolean; /** * Whether the scroll animation should take place if the target is already in the view (true). If set to false the scroll * animation will not start, in case the target pixel is already inside the current view. */ scrollInView?: boolean; /** * Easing logic to be applied when performing the scroll animation */ easingLogic?: EasingLogic; }