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ngx-modialog-11

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import { ComponentRef, ElementRef, EmbeddedViewRef, ViewContainerRef, Renderer2, TemplateRef } from '@angular/core'; import { DialogRef } from '../models/dialog-ref'; import { ContainerContent } from '../models/tokens'; import { BaseDynamicComponent } from '../components/index'; export interface EmbedComponentConfig { component: any; projectableNodes?: any[][]; } /** * Represents the modal overlay. */ export declare class ModalOverlay extends BaseDynamicComponent { private dialogRef; private vcr; private beforeDestroyHandlers; container: ElementRef; innerVcr: ViewContainerRef; template: TemplateRef<any>; constructor(dialogRef: DialogRef<any>, vcr: ViewContainerRef, el: ElementRef, renderer: Renderer2); /** * @internal */ getProjectables<T>(content: ContainerContent): any[][]; embedComponent(config: EmbedComponentConfig): EmbeddedViewRef<EmbedComponentConfig>; addComponent<T>(type: any, projectableNodes?: any[][]): ComponentRef<T>; fullscreen(): void; insideElement(): void; /** * Set a specific inline style for the container of the whole dialog component * The dialog component root element is the host of this component, it contains only 1 direct * child which is the container. * * Structure: * * ```html * <modal-overlay> * <div> * <!-- BACKDROP ELEMENT --> * <!-- DIALOG CONTAINER ELEMENT --> * </div> * </modal-overlay> * ``` * * @param prop The style key * @param value The value, undefined to remove */ setContainerStyle(prop: string, value: string): this; /** * Define an element that click inside it will not trigger modal close. * Since events bubble, clicking on a dialog will bubble up to the overlay, a plugin * must define an element that represent the dialog, the overlay will make sure no to close when * it was clicked. * @param element */ setClickBoundary(element: Element): void; /** * Temp workaround for animation where destruction of the top level component does not * trigger child animations. Solution should be found either in animation module or in design * of the modal component tree. */ canDestroy(): Promise<void>; /** * A handler running before destruction of the overlay * use to delay destruction due to animation. * This is part of the workaround for animation, see canDestroy. * * NOTE: There is no guarantee that the listeners will fire, use dialog.onDestory for that. * @param fn */ beforeDestroy(fn: () => Promise<void>): void; documentKeypress(event: KeyboardEvent): void; ngOnDestroy(): void; }