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ngx-gridster

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import { ChangeDetectorRef, ElementRef, NgZone, OnChanges, OnDestroy, OnInit, Renderer2, SimpleChanges } from '@angular/core'; import { GridsterConfig } from './gridsterConfig.interface'; import { GridsterEmptyCell } from './gridsterEmptyCell.service'; import { GridsterCompact } from './gridsterCompact.service'; import { GridsterConfigS } from './gridsterConfigS.interface'; import { GridsterComponentInterface } from './gridster.interface'; import { GridsterItemComponentInterface } from './gridsterItemComponent.interface'; import { GridsterRenderer } from './gridsterRenderer.service'; import { GridsterItem } from './gridsterItem.interface'; export declare class GridsterComponent implements OnInit, OnChanges, OnDestroy, GridsterComponentInterface { renderer: Renderer2; cdRef: ChangeDetectorRef; zone: NgZone; options: GridsterConfig; calculateLayoutDebounce: () => void; movingItem: GridsterItem | null; previewStyle: () => void; el: any; $options: GridsterConfigS; mobile: boolean; curWidth: number; curHeight: number; grid: Array<GridsterItemComponentInterface>; columns: number; rows: number; curColWidth: number; curRowHeight: number; gridColumns: never[]; gridRows: never[]; windowResize: (() => void) | null; dragInProgress: boolean; emptyCell: GridsterEmptyCell; compact: GridsterCompact; gridRenderer: GridsterRenderer; constructor(el: ElementRef, renderer: Renderer2, cdRef: ChangeDetectorRef, zone: NgZone); static checkCollisionTwoItems(item: GridsterItem, item2: GridsterItem): boolean; ngOnInit(): void; ngOnChanges(changes: SimpleChanges): void; resize(): void; setOptions(): void; optionsChanged(): void; ngOnDestroy(): void; onResize(): void; checkIfToResize(): boolean; setGridSize(): void; setGridDimensions(): void; calculateLayout(): void; updateGrid(): void; addItem(itemComponent: GridsterItemComponentInterface): void; removeItem(itemComponent: GridsterItemComponentInterface): void; checkCollision(item: GridsterItem): GridsterItemComponentInterface | boolean; checkGridCollision(item: GridsterItem): boolean; findItemWithItem(item: GridsterItem): GridsterItemComponentInterface | boolean; findItemsWithItem(item: GridsterItem): Array<GridsterItemComponentInterface>; autoPositionItem(itemComponent: GridsterItemComponentInterface): void; getNextPossiblePosition(newItem: GridsterItem, startingFrom?: { y?: number; x?: number; }): boolean; getFirstPossiblePosition(item: GridsterItem): GridsterItem; getLastPossiblePosition(item: GridsterItem): GridsterItem; pixelsToPositionX(x: number, roundingMethod: Function, noLimit?: boolean): number; pixelsToPositionY(y: number, roundingMethod: Function, noLimit?: boolean): number; positionXToPixels(x: number): number; positionYToPixels(y: number): number; static checkCollisionTwoItemsForSwaping(item: GridsterItem, item2: GridsterItem): boolean; checkCollisionForSwaping(item: GridsterItem): GridsterItemComponentInterface | boolean; findItemWithItemForSwaping(item: GridsterItem): GridsterItemComponentInterface | boolean; }