ngx-countdown
Version:
Simple, easy and performance countdown for angular
62 lines (61 loc) • 1.86 kB
TypeScript
import { OnChanges, SimpleChanges, OnDestroy, EventEmitter, OnInit, SimpleChange, TemplateRef } from '@angular/core';
import { CountdownConfig, CountdownEvent, CountdownItem } from './interfaces';
import * as i0 from "@angular/core";
export declare class CountdownComponent implements OnInit, OnChanges, OnDestroy {
private locale;
private timer;
private cdr;
private ngZone;
private defCog;
private frequency;
private _notify;
private status;
private isDestroy;
private _config;
i: CountdownItem;
left: number;
set config(i: CountdownConfig);
get config(): CountdownConfig;
render?: TemplateRef<{
$implicit: CountdownItem;
}>;
readonly event: EventEmitter<CountdownEvent>;
/**
* Start countdown, you must manually call when `demand: false`
*/
begin(): void;
/**
* Restart countdown
*/
restart(): void;
/**
* Stop countdown, must call `restart` when stopped, it's different from pause, unable to recover
*/
stop(): void;
/**
* Pause countdown, you can use `resume` to recover again
*/
pause(): void;
/**
* Resume countdown
*/
resume(): void;
private callEvent;
private init;
private destroy;
/**
* 更新时钟
*/
private reflow;
/**
* 获取倒计时剩余帧数
*/
private getLeft;
ngOnInit(): void;
ngOnDestroy(): void;
ngOnChanges(changes: {
[P in keyof this]?: SimpleChange;
} & SimpleChanges): void;
static ɵfac: i0.ɵɵFactoryDeclaration<CountdownComponent, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<CountdownComponent, "countdown", never, { "config": { "alias": "config"; "required": true; }; "render": { "alias": "render"; "required": false; }; }, { "event": "event"; }, never, never, true, never>;
}