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ngx-audio-wave

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A modern, accessible audio wave visualization component for Angular 20+ with comprehensive keyboard navigation and screen reader support.

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import * as i0 from '@angular/core'; import { Injectable, input, numberAttribute, booleanAttribute, signal, computed, inject, PLATFORM_ID, DestroyRef, viewChild, SecurityContext, ChangeDetectionStrategy, Component } from '@angular/core'; import { HttpClient } from '@angular/common/http'; import { isPlatformBrowser } from '@angular/common'; import { interval, finalize } from 'rxjs'; import { takeUntilDestroyed } from '@angular/core/rxjs-interop'; import { DomSanitizer } from '@angular/platform-browser'; class NgxAudioWaveService { samples = 50; /** * Filters the AudioBuffer retrieved from an external source * @param {AudioBuffer} audioBuffer the AudioBuffer from drawAudio() * @returns {Array} an array of floating point numbers */ filterData(audioBuffer) { const rawData = audioBuffer.getChannelData(0); // We only need to work with one channel of data const blockSize = Math.floor(rawData.length / this.samples); // the number of samples in each subdivision const filteredData = []; for (let i = 0; i < this.samples; i++) { let blockStart = blockSize * i; // the location of the first sample in the block let sum = 0; for (let j = 0; j < blockSize; j++) { sum = sum + Math.abs(rawData[blockStart + j]); // find the sum of all the samples in the block } filteredData.push(sum / blockSize); // divide the sum by the block size to get the average } return filteredData; } /** * Normalizes the audio data to make a cleaner illustration * @param {Array} filteredData the data from filterData() * @returns {Array} an normalized array of floating point numbers */ normalizeData(filteredData) { const multiplier = Math.pow(Math.max(...filteredData), -1); return filteredData.map(n => n * multiplier); } static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "20.3.4", ngImport: i0, type: NgxAudioWaveService, deps: [], target: i0.ɵɵFactoryTarget.Injectable }); static ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "20.3.4", ngImport: i0, type: NgxAudioWaveService }); } i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "20.3.4", ngImport: i0, type: NgxAudioWaveService, decorators: [{ type: Injectable }] }); class NgxAudioWave { // required inputs audioSrc = input.required(...(ngDevMode ? [{ debugName: "audioSrc" }] : [])); // optional inputs color = input('#1e90ff', ...(ngDevMode ? [{ debugName: "color" }] : [])); height = input(25, ...(ngDevMode ? [{ debugName: "height", transform: numberAttribute }] : [{ transform: numberAttribute }])); gap = input(5, ...(ngDevMode ? [{ debugName: "gap", transform: numberAttribute }] : [{ transform: numberAttribute }])); rounded = input(true, ...(ngDevMode ? [{ debugName: "rounded", transform: booleanAttribute }] : [{ transform: booleanAttribute }])); hideBtn = input(false, ...(ngDevMode ? [{ debugName: "hideBtn", transform: booleanAttribute }] : [{ transform: booleanAttribute }])); skip = input(5, ...(ngDevMode ? [{ debugName: "skip", transform: numberAttribute }] : [{ transform: numberAttribute }])); volume = input(1, ...(ngDevMode ? [{ debugName: "volume", transform: numberAttribute }] : [{ transform: numberAttribute }])); playbackRate = input(1, ...(ngDevMode ? [{ debugName: "playbackRate", transform: numberAttribute }] : [{ transform: numberAttribute }])); loop = input(false, ...(ngDevMode ? [{ debugName: "loop", transform: booleanAttribute }] : [{ transform: booleanAttribute }])); // accessibility inputs ariaLabel = input('', ...(ngDevMode ? [{ debugName: "ariaLabel" }] : [])); playButtonLabel = input('Play audio', ...(ngDevMode ? [{ debugName: "playButtonLabel" }] : [])); pauseButtonLabel = input('Pause audio', ...(ngDevMode ? [{ debugName: "pauseButtonLabel" }] : [])); progressBarLabel = input('Audio progress bar', ...(ngDevMode ? [{ debugName: "progressBarLabel" }] : [])); // public state signals isPaused = signal(true, ...(ngDevMode ? [{ debugName: "isPaused" }] : [])); isLoading = signal(true, ...(ngDevMode ? [{ debugName: "isLoading" }] : [])); hasError = signal(false, ...(ngDevMode ? [{ debugName: "hasError" }] : [])); currentVolume = signal(1, ...(ngDevMode ? [{ debugName: "currentVolume" }] : [])); currentPlaybackRate = signal(1, ...(ngDevMode ? [{ debugName: "currentPlaybackRate" }] : [])); isLooping = signal(false, ...(ngDevMode ? [{ debugName: "isLooping" }] : [])); progressText = computed(() => { const current = this.exactCurrentTime(); const duration = this.exactDuration(); const percent = this.exactPlayedPercent(); if (duration === 0) { return 'Audio not loaded'; } const currentMinutes = Math.floor(current / 60); const currentSeconds = Math.floor(current % 60); const durationMinutes = Math.floor(duration / 60); const durationSeconds = Math.floor(duration % 60); return `${currentMinutes}:${currentSeconds.toString().padStart(2, '0')} of ${durationMinutes}:${durationSeconds.toString().padStart(2, '0')} (${Math.round(percent)}% played)`; }, ...(ngDevMode ? [{ debugName: "progressText" }] : [])); statusText = computed(() => { if (this.isLoading()) { return 'Loading audio'; } if (this.hasError()) { return 'Error loading audio'; } if (this.isPaused()) { return 'Audio paused'; } return 'Audio playing'; }, ...(ngDevMode ? [{ debugName: "statusText" }] : [])); // public-exact exactPlayedPercent = computed(() => { const percent = this.calculatePercent(this.exactDuration(), this.exactCurrentTime()); return percent < 100 ? percent : 100; }, ...(ngDevMode ? [{ debugName: "exactPlayedPercent" }] : [])); exactCurrentTime = signal(0, ...(ngDevMode ? [{ debugName: "exactCurrentTime" }] : [])); exactDuration = signal(0, ...(ngDevMode ? [{ debugName: "exactDuration" }] : [])); // deprecated signals /** @deprecated This property will be removed in version 21.0.0. Use exactPlayedPercent instead. */ playedPercent = computed(() => Math.round(this.exactPlayedPercent()), ...(ngDevMode ? [{ debugName: "playedPercent" }] : [])); /** @deprecated This property will be removed in version 21.0.0. Use exactCurrentTime instead. */ currentTime = computed(() => Math.round(this.exactCurrentTime()), ...(ngDevMode ? [{ debugName: "currentTime" }] : [])); /** @deprecated This property will be removed in version 21.0.0. Use exactDuration instead. */ duration = computed(() => Math.round(this.exactDuration()), ...(ngDevMode ? [{ debugName: "duration" }] : [])); // component internal signals normalizedData = signal([], ...(ngDevMode ? [{ debugName: "normalizedData" }] : [])); clipPath = computed(() => `inset(0px ${100 - this.exactPlayedPercent()}% 0px 0px)`, ...(ngDevMode ? [{ debugName: "clipPath" }] : [])); width = computed(() => this.audioWaveService.samples * this.gap(), ...(ngDevMode ? [{ debugName: "width" }] : [])); // injecting platformId = inject(PLATFORM_ID); isPlatformBrowser = isPlatformBrowser(this.platformId); domSanitizer = inject(DomSanitizer); httpClient = inject(HttpClient); audioWaveService = inject(NgxAudioWaveService); destroyRef = inject(DestroyRef); // view audioRef = viewChild.required('audioRef'); // lifecycle hooks ngAfterViewInit() { if (this.isPlatformBrowser) { this.fetchAudio(this.audioSrc()); this.setVolume(this.volume()); this.setPlaybackRate(this.playbackRate()); this.setLoop(this.loop()); this.startInterval(); } } ngOnDestroy() { this.stop(); } // playback control play(time = 0) { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; void audio.play(); if (time) { audio.currentTime = time; } } pause() { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; audio.pause(); } stop() { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; audio.currentTime = 0; this.pause(); } // volume setVolume(volume) { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; const clampedVolume = Math.max(0, Math.min(1, volume)); audio.volume = clampedVolume; this.currentVolume.set(clampedVolume); } mute() { this.setVolume(0); } unmute() { this.setVolume(this.volume()); } toggleMute() { if (this.currentVolume() === 0) { this.unmute(); } else { this.mute(); } } // playback speed setPlaybackRate(rate) { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; const clampedRate = Math.max(0.25, Math.min(4, rate)); // Ограничиваем от 0.25x до 4x audio.playbackRate = clampedRate; this.currentPlaybackRate.set(clampedRate); } resetPlaybackRate() { this.setPlaybackRate(1); } increasePlaybackRate() { const currentRate = this.currentPlaybackRate(); const newRate = Math.min(4, currentRate + 0.25); this.setPlaybackRate(newRate); } decreasePlaybackRate() { const currentRate = this.currentPlaybackRate(); const newRate = Math.max(0.25, currentRate - 0.25); this.setPlaybackRate(newRate); } // loop setLoop(loop) { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; audio.loop = loop; this.isLooping.set(loop); } enableLoop() { this.setLoop(true); } disableLoop() { this.setLoop(false); } toggleLoop() { this.setLoop(!this.isLooping()); } // user interaction setTime(mouseEvent) { const offsetX = mouseEvent.offsetX; const width = this.width; const clickPercent = this.calculatePercent(width(), offsetX); const time = (clickPercent * this.exactDuration()) / 100; void this.play(time); } // private helpers calculatePercent(total, value) { return (value / total) * 100 || 0; } startInterval() { interval(100) .pipe(takeUntilDestroyed(this.destroyRef)) .subscribe({ next: () => { const audio = this.audioRef().nativeElement; this.exactCurrentTime.set(audio.currentTime); }, }); } fetchAudio(audioSrc) { this.isLoading.set(true); const src = typeof audioSrc === 'object' ? this.domSanitizer.sanitize(SecurityContext.URL, audioSrc) : audioSrc; if (!src) { console.error('Invalid SafeUrl: could not sanitize'); this.hasError.set(true); return; } this.httpClient .get(src, { responseType: 'arraybuffer' }) .pipe(finalize(() => { this.isLoading.set(false); }), takeUntilDestroyed(this.destroyRef)) .subscribe({ next: async (arrayBuffer) => { try { const audioContext = new AudioContext(); const audioBuffer = await audioContext.decodeAudioData(arrayBuffer); this.exactDuration.set(audioBuffer.duration); const filteredData = this.audioWaveService.filterData(audioBuffer); this.normalizedData.set(this.audioWaveService.normalizeData(filteredData)); } catch (e) { this.hasError.set(true); } }, error: error => { console.error(error); this.hasError.set(true); }, }); } pauseChange(event) { if (!(event.target instanceof HTMLAudioElement)) return; this.isPaused.set(event.target.paused); } // event handlers onKeyDown(event) { if (!this.isPlatformBrowser) return; const audio = this.audioRef().nativeElement; const duration = this.exactDuration(); switch (event.key) { case ' ': case 'Enter': event.preventDefault(); if (this.isPaused()) { this.play(); } else { this.pause(); } break; case 'ArrowLeft': event.preventDefault(); const leftTime = Math.max(0, audio.currentTime - this.skip()); this.play(leftTime); break; case 'ArrowRight': event.preventDefault(); const rightTime = Math.min(duration, audio.currentTime + this.skip()); this.play(rightTime); break; case 'Home': event.preventDefault(); this.play(0); break; case 'End': event.preventDefault(); this.play(duration); break; } } static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "20.3.4", ngImport: i0, type: NgxAudioWave, deps: [], target: i0.ɵɵFactoryTarget.Component }); static ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.0.0", version: "20.3.4", type: NgxAudioWave, isStandalone: true, selector: "ngx-audio-wave", inputs: { audioSrc: { classPropertyName: "audioSrc", publicName: "audioSrc", isSignal: true, isRequired: true, transformFunction: null }, color: { classPropertyName: "color", publicName: "color", isSignal: true, isRequired: false, transformFunction: null }, height: { classPropertyName: "height", publicName: "height", isSignal: true, isRequired: false, transformFunction: null }, gap: { classPropertyName: "gap", publicName: "gap", isSignal: true, isRequired: false, transformFunction: null }, rounded: { classPropertyName: "rounded", publicName: "rounded", isSignal: true, isRequired: false, transformFunction: null }, hideBtn: { classPropertyName: "hideBtn", publicName: "hideBtn", isSignal: true, isRequired: false, transformFunction: null }, skip: { classPropertyName: "skip", publicName: "skip", isSignal: true, isRequired: false, transformFunction: null }, volume: { classPropertyName: "volume", publicName: "volume", isSignal: true, isRequired: false, transformFunction: null }, playbackRate: { classPropertyName: "playbackRate", publicName: "playbackRate", isSignal: true, isRequired: false, transformFunction: null }, loop: { classPropertyName: "loop", publicName: "loop", isSignal: true, isRequired: false, transformFunction: null }, ariaLabel: { classPropertyName: "ariaLabel", publicName: "ariaLabel", isSignal: true, isRequired: false, transformFunction: null }, playButtonLabel: { classPropertyName: "playButtonLabel", publicName: "playButtonLabel", isSignal: true, isRequired: false, transformFunction: null }, pauseButtonLabel: { classPropertyName: "pauseButtonLabel", publicName: "pauseButtonLabel", isSignal: true, isRequired: false, transformFunction: null }, progressBarLabel: { classPropertyName: "progressBarLabel", publicName: "progressBarLabel", isSignal: true, isRequired: false, transformFunction: null } }, providers: [NgxAudioWaveService], viewQueries: [{ propertyName: "audioRef", first: true, predicate: ["audioRef"], descendants: true, isSignal: true }], ngImport: i0, template: "<audio\n #audioRef\n [src]=\"audioSrc()\"\n (pause)=\"pauseChange($event)\"\n (play)=\"pauseChange($event)\"\n hidden=\"hidden\"\n></audio>\n\n<div\n class=\"ngx-audio-wave-wrapper\"\n [attr.aria-label]=\"ariaLabel() || 'Audio player'\"\n [style.--ngx-audio-wave-color]=\"color()\"\n role=\"region\"\n>\n @if (!hasError()) {\n @if (!hideBtn()) {\n @if (isPaused()) {\n <button\n class=\"ngx-audio-wave-btn\"\n [attr.aria-label]=\"playButtonLabel()\"\n [attr.aria-pressed]=\"false\"\n (click)=\"play()\"\n type=\"button\"\n >\n <svg\n aria-hidden=\"true\"\n height=\"16\"\n viewBox=\"0 0 16 16\"\n width=\"16\"\n xmlns=\"http://www.w3.org/2000/svg\"\n >\n <path\n d=\"m11.596 8.697-6.363 3.692c-.54.313-1.233-.066-1.233-.697V4.308c0-.63.692-1.01 1.233-.696l6.363 3.692a.802.802 0 0 1 0 1.393z\"\n />\n </svg>\n </button>\n } @else {\n <button\n class=\"ngx-audio-wave-btn\"\n [attr.aria-label]=\"pauseButtonLabel()\"\n [attr.aria-pressed]=\"true\"\n (click)=\"pause()\"\n type=\"button\"\n >\n <svg\n aria-hidden=\"true\"\n height=\"16\"\n viewBox=\"0 0 16 16\"\n width=\"16\"\n xmlns=\"http://www.w3.org/2000/svg\"\n >\n <path\n d=\"M5.5 3.5A1.5 1.5 0 0 1 7 5v6a1.5 1.5 0 0 1-3 0V5a1.5 1.5 0 0 1 1.5-1.5zm5 0A1.5 1.5 0 0 1 12 5v6a1.5 1.5 0 0 1-3 0V5a1.5 1.5 0 0 1 1.5-1.5z\"\n />\n </svg>\n </button>\n }\n }\n\n <div\n class=\"ngx-audio-wave\"\n [attr.aria-label]=\"progressBarLabel()\"\n [attr.aria-valuemax]=\"100\"\n [attr.aria-valuemin]=\"0\"\n [attr.aria-valuenow]=\"exactPlayedPercent()\"\n [attr.aria-valuetext]=\"progressText()\"\n [style.height.px]=\"height()\"\n [style.width.px]=\"width()\"\n (click)=\"setTime($event)\"\n (keydown)=\"onKeyDown($event)\"\n role=\"progressbar\"\n tabindex=\"0\"\n >\n @if (!isLoading()) {\n <svg\n class=\"real\"\n [attr.viewBox]=\"`0 0 ${width()} ${height()}`\"\n aria-hidden=\"true\"\n >\n @for (rect of normalizedData(); track rect; let index = $index) {\n <rect\n [attr.height]=\"rect * height()\"\n [attr.rx]=\"rounded() ? 1 : 0\"\n [attr.ry]=\"rounded() ? 1 : 0\"\n [attr.width]=\"2\"\n [attr.x]=\"index * gap()\"\n [attr.y]=\"height() - rect * height()\"\n ></rect>\n }\n </svg>\n\n <div class=\"fake\" [style.clip-path]=\"clipPath()\">\n <svg [attr.viewBox]=\"`0 0 ${width()} ${height()}`\" aria-hidden=\"true\">\n @for (rect of normalizedData(); track rect; let index = $index) {\n <rect\n [attr.height]=\"rect * height()\"\n [attr.rx]=\"rounded() ? 1 : 0\"\n [attr.ry]=\"rounded() ? 1 : 0\"\n [attr.width]=\"2\"\n [attr.x]=\"index * gap()\"\n [attr.y]=\"height() - rect * height()\"\n ></rect>\n }\n </svg>\n </div>\n } @else {\n <div\n class=\"ngx-audio-wave-loading\"\n aria-label=\"Loading audio\"\n role=\"status\"\n >\n <span></span>\n <span></span>\n <span></span>\n </div>\n }\n </div>\n\n <!-- Live region for screen readers -->\n <div class=\"ngx-audio-wave-sr-only\" aria-atomic=\"true\" aria-live=\"polite\">\n {{ statusText() }}\n </div>\n } @else {\n <div aria-label=\"Audio loading error\" role=\"alert\">\n Some errors occurred\n </div>\n }\n</div>\n", styles: [".ngx-audio-wave-wrapper{display:flex;align-items:center;gap:1rem;min-height:3rem}.ngx-audio-wave{position:relative;cursor:pointer}.ngx-audio-wave svg{position:absolute;left:0;bottom:0}.ngx-audio-wave svg.real rect{opacity:.3}.ngx-audio-wave svg rect{fill:var(--ngx-audio-wave-color)}.ngx-audio-wave svg rect:hover{opacity:1}.ngx-audio-wave .fake{position:absolute;left:0;bottom:0;width:100%;height:100%;transition:clip-path .3s;pointer-events:none}.ngx-audio-wave-btn{border:none;width:2rem;height:2rem;background-color:#0000001a;border-radius:50%;padding:0;display:inline-flex;align-items:center;justify-content:center;flex-shrink:0;transition:background-color .3s;cursor:pointer}.ngx-audio-wave-btn:hover{background-color:#00000026}.ngx-audio-wave-btn:active{background-color:#0003}.ngx-audio-wave-loading{position:relative;overflow:hidden;height:2rem;display:flex;gap:.5rem}.ngx-audio-wave-loading span{display:block;height:100%;width:5px;background-color:var(--ngx-audio-wave-color);border-radius:4px;opacity:.1;animation:ngx-audio-wave-loading-anim .75s infinite}@keyframes ngx-audio-wave-loading-anim{0%{transform:translateY(-100%)}to{transform:translateY(100%)}}.ngx-audio-wave-sr-only{position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0}.ngx-audio-wave:focus{outline:2px solid var(--ngx-audio-wave-color);outline-offset:2px}\n"], changeDetection: i0.ChangeDetectionStrategy.OnPush }); } i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "20.3.4", ngImport: i0, type: NgxAudioWave, decorators: [{ type: Component, args: [{ selector: 'ngx-audio-wave', changeDetection: ChangeDetectionStrategy.OnPush, providers: [NgxAudioWaveService], template: "<audio\n #audioRef\n [src]=\"audioSrc()\"\n (pause)=\"pauseChange($event)\"\n (play)=\"pauseChange($event)\"\n hidden=\"hidden\"\n></audio>\n\n<div\n class=\"ngx-audio-wave-wrapper\"\n [attr.aria-label]=\"ariaLabel() || 'Audio player'\"\n [style.--ngx-audio-wave-color]=\"color()\"\n role=\"region\"\n>\n @if (!hasError()) {\n @if (!hideBtn()) {\n @if (isPaused()) {\n <button\n class=\"ngx-audio-wave-btn\"\n [attr.aria-label]=\"playButtonLabel()\"\n [attr.aria-pressed]=\"false\"\n (click)=\"play()\"\n type=\"button\"\n >\n <svg\n aria-hidden=\"true\"\n height=\"16\"\n viewBox=\"0 0 16 16\"\n width=\"16\"\n xmlns=\"http://www.w3.org/2000/svg\"\n >\n <path\n d=\"m11.596 8.697-6.363 3.692c-.54.313-1.233-.066-1.233-.697V4.308c0-.63.692-1.01 1.233-.696l6.363 3.692a.802.802 0 0 1 0 1.393z\"\n />\n </svg>\n </button>\n } @else {\n <button\n class=\"ngx-audio-wave-btn\"\n [attr.aria-label]=\"pauseButtonLabel()\"\n [attr.aria-pressed]=\"true\"\n (click)=\"pause()\"\n type=\"button\"\n >\n <svg\n aria-hidden=\"true\"\n height=\"16\"\n viewBox=\"0 0 16 16\"\n width=\"16\"\n xmlns=\"http://www.w3.org/2000/svg\"\n >\n <path\n d=\"M5.5 3.5A1.5 1.5 0 0 1 7 5v6a1.5 1.5 0 0 1-3 0V5a1.5 1.5 0 0 1 1.5-1.5zm5 0A1.5 1.5 0 0 1 12 5v6a1.5 1.5 0 0 1-3 0V5a1.5 1.5 0 0 1 1.5-1.5z\"\n />\n </svg>\n </button>\n }\n }\n\n <div\n class=\"ngx-audio-wave\"\n [attr.aria-label]=\"progressBarLabel()\"\n [attr.aria-valuemax]=\"100\"\n [attr.aria-valuemin]=\"0\"\n [attr.aria-valuenow]=\"exactPlayedPercent()\"\n [attr.aria-valuetext]=\"progressText()\"\n [style.height.px]=\"height()\"\n [style.width.px]=\"width()\"\n (click)=\"setTime($event)\"\n (keydown)=\"onKeyDown($event)\"\n role=\"progressbar\"\n tabindex=\"0\"\n >\n @if (!isLoading()) {\n <svg\n class=\"real\"\n [attr.viewBox]=\"`0 0 ${width()} ${height()}`\"\n aria-hidden=\"true\"\n >\n @for (rect of normalizedData(); track rect; let index = $index) {\n <rect\n [attr.height]=\"rect * height()\"\n [attr.rx]=\"rounded() ? 1 : 0\"\n [attr.ry]=\"rounded() ? 1 : 0\"\n [attr.width]=\"2\"\n [attr.x]=\"index * gap()\"\n [attr.y]=\"height() - rect * height()\"\n ></rect>\n }\n </svg>\n\n <div class=\"fake\" [style.clip-path]=\"clipPath()\">\n <svg [attr.viewBox]=\"`0 0 ${width()} ${height()}`\" aria-hidden=\"true\">\n @for (rect of normalizedData(); track rect; let index = $index) {\n <rect\n [attr.height]=\"rect * height()\"\n [attr.rx]=\"rounded() ? 1 : 0\"\n [attr.ry]=\"rounded() ? 1 : 0\"\n [attr.width]=\"2\"\n [attr.x]=\"index * gap()\"\n [attr.y]=\"height() - rect * height()\"\n ></rect>\n }\n </svg>\n </div>\n } @else {\n <div\n class=\"ngx-audio-wave-loading\"\n aria-label=\"Loading audio\"\n role=\"status\"\n >\n <span></span>\n <span></span>\n <span></span>\n </div>\n }\n </div>\n\n <!-- Live region for screen readers -->\n <div class=\"ngx-audio-wave-sr-only\" aria-atomic=\"true\" aria-live=\"polite\">\n {{ statusText() }}\n </div>\n } @else {\n <div aria-label=\"Audio loading error\" role=\"alert\">\n Some errors occurred\n </div>\n }\n</div>\n", styles: [".ngx-audio-wave-wrapper{display:flex;align-items:center;gap:1rem;min-height:3rem}.ngx-audio-wave{position:relative;cursor:pointer}.ngx-audio-wave svg{position:absolute;left:0;bottom:0}.ngx-audio-wave svg.real rect{opacity:.3}.ngx-audio-wave svg rect{fill:var(--ngx-audio-wave-color)}.ngx-audio-wave svg rect:hover{opacity:1}.ngx-audio-wave .fake{position:absolute;left:0;bottom:0;width:100%;height:100%;transition:clip-path .3s;pointer-events:none}.ngx-audio-wave-btn{border:none;width:2rem;height:2rem;background-color:#0000001a;border-radius:50%;padding:0;display:inline-flex;align-items:center;justify-content:center;flex-shrink:0;transition:background-color .3s;cursor:pointer}.ngx-audio-wave-btn:hover{background-color:#00000026}.ngx-audio-wave-btn:active{background-color:#0003}.ngx-audio-wave-loading{position:relative;overflow:hidden;height:2rem;display:flex;gap:.5rem}.ngx-audio-wave-loading span{display:block;height:100%;width:5px;background-color:var(--ngx-audio-wave-color);border-radius:4px;opacity:.1;animation:ngx-audio-wave-loading-anim .75s infinite}@keyframes ngx-audio-wave-loading-anim{0%{transform:translateY(-100%)}to{transform:translateY(100%)}}.ngx-audio-wave-sr-only{position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);white-space:nowrap;border:0}.ngx-audio-wave:focus{outline:2px solid var(--ngx-audio-wave-color);outline-offset:2px}\n"] }] }] }); /* * Public API Surface of ngx-audio-wave */ /** * Generated bundle index. Do not edit. */ export { NgxAudioWave }; //# sourceMappingURL=ngx-audio-wave.mjs.map