ngx-audio-wave
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Very simple audio wave system
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{"version":3,"file":"ngx-audio-wave.mjs","sources":["../../../projects/ngx-audio-wave/src/lib/service/ngx-audio-wave.service.ts","../../../projects/ngx-audio-wave/src/lib/component/ngx-audio-wave.component.ts","../../../projects/ngx-audio-wave/src/lib/component/ngx-audio-wave.component.html","../../../projects/ngx-audio-wave/src/lib/ngx-audio-wave.module.ts","../../../projects/ngx-audio-wave/src/public-api.ts","../../../projects/ngx-audio-wave/src/ngx-audio-wave.ts"],"sourcesContent":["import {Injectable} from '@angular/core';\n\n@Injectable()\nexport class NgxAudioWaveService {\n samples = 50;\n\n /**\n * Filters the AudioBuffer retrieved from an external source\n * @param {AudioBuffer} audioBuffer the AudioBuffer from drawAudio()\n * @returns {Array} an array of floating point numbers\n */\n filterData(audioBuffer: AudioBuffer): number[] {\n const rawData = audioBuffer.getChannelData(0); // We only need to work with one channel of data\n const blockSize = Math.floor(rawData.length / this.samples); // the number of samples in each subdivision\n const filteredData = [];\n for (let i = 0; i < this.samples; i++) {\n let blockStart = blockSize * i; // the location of the first sample in the block\n let sum = 0;\n for (let j = 0; j < blockSize; j++) {\n sum = sum + Math.abs(rawData[blockStart + j]); // find the sum of all the samples in the block\n }\n filteredData.push(sum / blockSize); // divide the sum by the block size to get the average\n }\n return filteredData;\n }\n\n /**\n * Normalizes the audio data to make a cleaner illustration\n * @param {Array} filteredData the data from filterData()\n * @returns {Array} an normalized array of floating point numbers\n */\n normalizeData(filteredData: number[]): number[] {\n const multiplier = Math.pow(Math.max(...filteredData), -1);\n return filteredData.map(n => n * multiplier);\n }\n}\n","import {\n AfterViewInit,\n booleanAttribute,\n ChangeDetectionStrategy,\n Component,\n computed,\n DestroyRef,\n ElementRef,\n inject,\n input,\n numberAttribute,\n OnDestroy,\n PLATFORM_ID,\n SecurityContext,\n signal,\n viewChild\n} from '@angular/core';\nimport {HttpClient} from \"@angular/common/http\";\nimport {isPlatformBrowser} from \"@angular/common\";\nimport {finalize, interval} from \"rxjs\";\nimport {NgxAudioWaveService} from \"../service/ngx-audio-wave.service\";\nimport {takeUntilDestroyed} from '@angular/core/rxjs-interop';\nimport {DomSanitizer, SafeUrl} from '@angular/platform-browser';\n\n@Component({\n standalone: false,\n selector: 'ngx-audio-wave',\n templateUrl: './ngx-audio-wave.component.html',\n styleUrls: ['./ngx-audio-wave.component.scss'],\n changeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgxAudioWaveComponent implements AfterViewInit, OnDestroy {\n audioSrc = input.required<string | SafeUrl>();\n\n color = input('#1e90ff');\n height = input(25, {transform: numberAttribute});\n gap = input(5, {transform: numberAttribute})\n rounded = input(true, {transform: booleanAttribute});\n hideBtn = input(false, {transform: booleanAttribute});\n\n hasError = signal(false);\n exactPlayedPercent = signal(0);\n exactCurrentTime = signal(0);\n isPaused = signal(true);\n isLoading = signal(true);\n\n exactDuration = signal(0);\n protected normalizedData = signal<number[]>([]);\n\n protected clipPath = computed(() => `inset(0px ${100 - this.exactPlayedPercent()}% 0px 0px)`)\n\n // injecting\n private readonly platformId = inject(PLATFORM_ID);\n private readonly isPlatformBrowser = isPlatformBrowser(this.platformId);\n\n private readonly domSanitizer = inject(DomSanitizer);\n private readonly httpClient = inject(HttpClient);\n private readonly audioWaveService = inject(NgxAudioWaveService);\n private readonly destroyRef = inject(DestroyRef);\n\n private audioRef = viewChild.required<ElementRef<HTMLAudioElement>>('audioRef');\n\n playedPercent = computed(() => Math.round(this.exactPlayedPercent()))\n currentTime = computed(() => Math.round(this.exactCurrentTime()))\n duration = computed(() => Math.round(this.exactDuration()));\n width = computed(() => this.audioWaveService.samples * this.gap());\n\n ngAfterViewInit() {\n if (this.isPlatformBrowser) {\n this.fetchAudio(this.audioSrc());\n\n this.startInterval();\n }\n }\n\n ngOnDestroy() {\n this.stop();\n }\n\n play(time = 0) {\n if (!this.isPlatformBrowser) return;\n\n const audio = this.audioRef().nativeElement;\n void audio.play();\n\n if (time) {\n audio.currentTime = time;\n }\n }\n\n pause() {\n if (!this.isPlatformBrowser) return;\n\n const audio = this.audioRef().nativeElement;\n audio.pause();\n }\n\n stop() {\n if (!this.isPlatformBrowser) return;\n\n const audio = this.audioRef().nativeElement;\n audio.currentTime = 0;\n this.pause();\n }\n\n private calculatePercent(total: number, value: number) {\n return (value / total) * 100 || 0;\n }\n\n setTime(mouseEvent: MouseEvent) {\n const offsetX = mouseEvent.offsetX;\n const width = this.width;\n\n const clickPercent = this.calculatePercent(width(), offsetX);\n\n const time = (clickPercent * this.exactDuration()) / 100;\n\n void this.play(time);\n }\n\n private startInterval() {\n interval(100)\n .pipe(takeUntilDestroyed(this.destroyRef))\n .subscribe({\n next: () => {\n const audio = this.audioRef().nativeElement;\n if (audio) {\n const percent = this.calculatePercent(this.exactDuration(), audio.currentTime);\n this.exactPlayedPercent.set(percent < 100 ? percent : 100);\n this.exactCurrentTime.set(audio.currentTime);\n\n this.isPaused.set(audio.paused);\n }\n }\n })\n }\n\n private fetchAudio(audioSrc: string | SafeUrl) {\n this.isLoading.set(true);\n\n const src = typeof audioSrc === 'object' ? this.domSanitizer.sanitize(SecurityContext.URL, audioSrc) : audioSrc;\n if (!src) {\n console.error('Invalid SafeUrl: could not sanitize');\n this.hasError.set(true);\n return;\n }\n\n this.httpClient\n .get(src, {responseType: 'arraybuffer'})\n .pipe(\n finalize(() => {\n this.isLoading.set(false);\n }),\n takeUntilDestroyed(this.destroyRef)\n )\n .subscribe({\n next: async (arrayBuffer) => {\n try {\n const audioContext = new AudioContext();\n const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);\n\n this.exactDuration.set(audioBuffer.duration);\n\n const filteredData = this.audioWaveService.filterData(audioBuffer);\n this.normalizedData.set(this.audioWaveService.normalizeData(filteredData));\n } catch (e) {\n this.hasError.set(true)\n }\n },\n error: (error) => {\n console.error(error);\n\n this.hasError.set(true)\n }\n });\n }\n}\n","<audio #audioRef [src]=\"audioSrc()\"></audio>\n\n<div [style.--ngx-audio-wave-color]=\"color()\"\n class=\"ngx-audio-wave-wrapper\">\n @if (!hasError()) {\n @if (!hideBtn()) {\n @if (isPaused()) {\n <button class=\"ngx-audio-wave-btn\" (click)=\"play()\">\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\">\n <path\n d=\"m11.596 8.697-6.363 3.692c-.54.313-1.233-.066-1.233-.697V4.308c0-.63.692-1.01 1.233-.696l6.363 3.692a.802.802 0 0 1 0 1.393z\"/>\n </svg>\n </button>\n } @else {\n <button class=\"ngx-audio-wave-btn\" (click)=\"pause()\">\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\">\n <path\n d=\"M5.5 3.5A1.5 1.5 0 0 1 7 5v6a1.5 1.5 0 0 1-3 0V5a1.5 1.5 0 0 1 1.5-1.5zm5 0A1.5 1.5 0 0 1 12 5v6a1.5 1.5 0 0 1-3 0V5a1.5 1.5 0 0 1 1.5-1.5z\"/>\n </svg>\n </button>\n }\n }\n\n <div class=\"ngx-audio-wave\" [style.height.px]=\"height()\" [style.width.px]=\"width()\">\n @if (!isLoading()) {\n <svg (click)=\"setTime($event)\"\n [attr.viewBox]=\"`0 0 ${width()} ${height()}`\"\n class=\"real\">\n @for (rect of normalizedData(); track rect; let index = $index) {\n <rect\n [attr.height]=\"rect * height()\"\n [attr.width]=\"2\"\n [attr.x]=\"index * gap()\"\n [attr.y]=\"height() - (rect * height())\"\n [attr.rx]=\"rounded() ? 1 : 0\"\n [attr.ry]=\"rounded() ? 1 : 0\">\n </rect>\n }\n </svg>\n\n <div class=\"fake\" [style.clip-path]=\"clipPath()\">\n <svg [attr.viewBox]=\"`0 0 ${width()} ${height()}`\">\n @for (rect of normalizedData(); track rect; let index = $index) {\n <rect\n [attr.height]=\"rect * height()\"\n [attr.width]=\"2\"\n [attr.x]=\"index * gap()\"\n [attr.y]=\"height() - (rect * height())\"\n [attr.rx]=\"rounded() ? 1 : 0\"\n [attr.ry]=\"rounded() ? 1 : 0\">\n </rect>\n }\n </svg>\n </div>\n } @else {\n <div class=\"ngx-audio-wave-loading\">\n <span></span>\n <span></span>\n <span></span>\n </div>\n }\n </div>\n } @else {\n Some errors occurred\n }\n</div>\n","import {NgModule} from '@angular/core';\nimport {NgxAudioWaveComponent} from './component/ngx-audio-wave.component';\nimport {provideHttpClient, withFetch} from \"@angular/common/http\";\nimport {NgxAudioWaveService} from \"./service/ngx-audio-wave.service\";\n\n\n@NgModule({\n declarations: [NgxAudioWaveComponent],\n exports: [NgxAudioWaveComponent],\n providers: [NgxAudioWaveService, provideHttpClient(withFetch())]\n})\nexport class NgxAudioWaveModule {\n}\n","/*\n * Public API Surface of ngx-audio-wave\n */\n\nexport * from './lib/component/ngx-audio-wave.component';\nexport * from './lib/ngx-audio-wave.module';\n","/**\n * Generated bundle index. 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