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Angular components using WEBGL (threejs)

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import { Overlay } from '@angular/cdk/overlay'; import { OnInit } from '@angular/core'; import * as i0 from "@angular/core"; export declare class LightboxComponent implements OnInit { private overlay; imageUrls: string[]; displacementImageUrl: string; forceFullscreen: boolean; forceShowNavButtons: boolean; imageSize: string; autoPlay: boolean; autoPlayInterval: number; transitionDuration: number; transitionType: string; sizeX: number; sizeY: number; width: number; intensity: number; showPerformanceMonitor: boolean; private overlayRef?; constructor(overlay: Overlay); ngOnInit(): void; open(index?: number): void; close(): void; static ɵfac: i0.ɵɵFactoryDeclaration<LightboxComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<LightboxComponent, "lib-lightbox", never, { "imageUrls": "imageUrls"; "displacementImageUrl": "displacementImageUrl"; "forceFullscreen": "forceFullscreen"; "forceShowNavButtons": "forceShowNavButtons"; "imageSize": "imageSize"; "autoPlay": "autoPlay"; "autoPlayInterval": "autoPlayInterval"; "transitionDuration": "transitionDuration"; "transitionType": "transitionType"; "sizeX": "sizeX"; "sizeY": "sizeY"; "width": "width"; "intensity": "intensity"; "showPerformanceMonitor": "showPerformanceMonitor"; }, {}, never, never>; }